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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
grass tex revert to smooth
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@@ -3,6 +3,7 @@ package net.torvald.terrarum.itemproperties
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.gameitem.GameItem
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@@ -34,7 +35,7 @@ object ItemCodex {
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val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1
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private val itemImagePlaceholder: TextureRegion
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get() = AppLoader.resourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe
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// TODO: when generalised, there's no guarantee that blocks will be used as an item. Write customised item prop loader and init it on the Ingame
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