wires are now visible when not selected, but gets covered by the terrain to make them appear natural

This commit is contained in:
minjaesong
2021-08-20 15:48:20 +09:00
parent d318f0114c
commit 64271dc9ba
10 changed files with 91 additions and 99 deletions

View File

@@ -13,15 +13,21 @@ object ReferencingRanges {
val ACTORS = 0x1000_0000..0x7FFF_FFFF // too much actors
// Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
val ACTORS_BEHIND = 0x1000_0000..0x1FFF_FFFF // Rendered behind (e.g. tapestries)
val ACTORS_MIDDLE = 0x2000_0000..0x4FFF_FFFF // Regular actors (e.g. almost all of them)
val ACTORS_MIDTOP = 0x5000_0000..0x5FFF_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles)
val ACTORS_FRONT = 0x6000_0000..0x6EFF_FFFF // Rendered front (e.g. fake tile)
// we're leaving last 65536 entries unassignable so that some special actors would use them
val ACTORS_BEHIND = 0x1000_0000..0x1FFE_FFFF // Rendered behind (e.g. tapestries)
val ACTORS_MIDDLE = 0x2000_0000..0x4FFE_FFFF // Regular actors (e.g. almost all of them)
val ACTORS_MIDTOP = 0x5000_0000..0x5FFE_FFFF // Special (e.g. weapon swung, bullets, dropped item, particles)
val ACTORS_FRONT = 0x6000_0000..0x6FFE_FFFF // Rendered front (e.g. fake tile)
val ACTORS_WIRES = 0x6FFF_0000..0x6FFF_FFFF // Rendered front--wires
val ACTORS_WIRES_HELPER = 0x7000_0000..0x7000_FFFF // Rendered overlay--wiring port icons and logic gates
// IDs doesn't effect the render order at all, but we're kinda enforcing these ID ranging.
// However, these two wire-related actor will break the rule. But as we want them to render on top of others
// in the same render orders, we're giveng them relatively high IDs for them.
val ACTORS_WIRES = 0x7FFF_E000..0x7FFF_EFFF // Rendered front--wires
val ACTORS_WIRES_HELPER = 0x7FFF_F000..0x7FFF_FF00 // Rendered overlay--wiring port icons and logic gates
val ACTORS_OVERLAY = 0x7001_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
val ACTORS_OVERLAY = 0x7001_0000..0x7FFE_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
// Actor ID 0x7FFF_FFFF is pre-assigned to the block cursor!
val PREFIX_DYNAMICITEM = "dyn"
val PREFIX_ACTORITEM = "actor"