fixed bad color rendering on blocksdrawer and lightmaprenderer

This commit is contained in:
minjaesong
2017-07-02 21:53:50 +09:00
parent a91cbb8924
commit 65ef9c2787
15 changed files with 61 additions and 66 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.ccW
import net.torvald.terrarum.langpack.Lang
import java.util.Formatter
@@ -9,8 +10,6 @@ import java.util.Formatter
*/
internal object CodexEdictis : ConsoleCommand {
val ccW = 0.toChar()//GameFontBase.colToCode["o"]
override fun execute(args: Array<String>) {
if (args.size == 1) {
printList()

View File

@@ -1,8 +1,8 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.langpack.Lang
import java.time.ZonedDateTime
import java.util.ArrayList
import java.util.Formatter
import java.util.regex.Pattern
@@ -23,11 +23,6 @@ internal object CommandInterpreter {
"tips"
)
private val ccW = 0.toChar()//GameFontBase.colToCode["w"]
private val ccG = 0.toChar()//GameFontBase.colToCode["g"]
private val ccY = 0.toChar()//GameFontBase.colToCode["y"]
private val ccR = 0.toChar()//GameFontBase.colToCode["r"]
internal fun execute(command: String) {
val cmd: Array<CommandInput?> = parse(command)

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumGDX
/**
@@ -7,13 +8,6 @@ import net.torvald.terrarum.TerrarumGDX
*/
internal object GetAV : ConsoleCommand {
val ccW = 0.toChar()//GameFontBase.colToCode["w"]
val ccG = 0.toChar()//GameFontBase.colToCode["g"]
val ccY = 0.toChar()//GameFontBase.colToCode["y"]
val ccM = 0.toChar()//GameFontBase.colToCode["m"]
val ccK = 0.toChar()//GameFontBase.colToCode["k"]
val ccO = 0.toChar()//GameFontBase.colToCode["o"]
override fun execute(args: Array<String>) {
try {
if (args.size == 1 && TerrarumGDX.ingame!!.player != null) {

View File

@@ -1,14 +1,12 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumGDX
/**
* Created by minjaesong on 16-06-16.
*/
internal object Seed : ConsoleCommand {
val ccG = 0.toChar()//GameFontBase.colToCode["g"]
val ccW = 0.toChar()//GameFontBase.colToCode["w"]
val ccY = 0.toChar()//GameFontBase.colToCode["y"]
override fun execute(args: Array<String>) {
Echo("Map$ccW: $ccG${TerrarumGDX.ingame!!.world.generatorSeed}")

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumGDX
/**
@@ -7,12 +8,6 @@ import net.torvald.terrarum.TerrarumGDX
*/
internal object SetAV : ConsoleCommand {
val ccW = 0.toChar()//GameFontBase.colToCode["w"]
val ccG = 0.toChar()//GameFontBase.colToCode["g"]
val ccY = 0.toChar()//GameFontBase.colToCode["y"]
val ccR = 0.toChar()//GameFontBase.colToCode["r"]
val ccM = 0.toChar()//GameFontBase.colToCode["m"]
override fun printUsage() {
Echo("${ccW}Set actor value of specific target to desired value.")
Echo("${ccW}Usage: ${ccY}setav ${ccG}(id) <av> <val>")