fixed bad color rendering on blocksdrawer and lightmaprenderer

This commit is contained in:
minjaesong
2017-07-02 21:53:50 +09:00
parent a91cbb8924
commit 65ef9c2787
15 changed files with 61 additions and 66 deletions

View File

@@ -1,8 +1,8 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.langpack.Lang
import java.time.ZonedDateTime
import java.util.ArrayList
import java.util.Formatter
import java.util.regex.Pattern
@@ -23,11 +23,6 @@ internal object CommandInterpreter {
"tips"
)
private val ccW = 0.toChar()//GameFontBase.colToCode["w"]
private val ccG = 0.toChar()//GameFontBase.colToCode["g"]
private val ccY = 0.toChar()//GameFontBase.colToCode["y"]
private val ccR = 0.toChar()//GameFontBase.colToCode["r"]
internal fun execute(command: String) {
val cmd: Array<CommandInput?> = parse(command)