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https://github.com/curioustorvald/Terrarum.git
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.console
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumGDX
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/**
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@@ -7,12 +8,6 @@ import net.torvald.terrarum.TerrarumGDX
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*/
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internal object SetAV : ConsoleCommand {
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val ccW = 0.toChar()//GameFontBase.colToCode["w"]
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val ccG = 0.toChar()//GameFontBase.colToCode["g"]
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val ccY = 0.toChar()//GameFontBase.colToCode["y"]
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val ccR = 0.toChar()//GameFontBase.colToCode["r"]
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val ccM = 0.toChar()//GameFontBase.colToCode["m"]
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override fun printUsage() {
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Echo("${ccW}Set actor value of specific target to desired value.")
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Echo("${ccW}Usage: ${ccY}setav ${ccG}(id) <av> <val>")
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