fixed bad color rendering on blocksdrawer and lightmaprenderer

This commit is contained in:
minjaesong
2017-07-02 21:53:50 +09:00
parent a91cbb8924
commit 65ef9c2787
15 changed files with 61 additions and 66 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumGDX
/**
@@ -7,12 +8,6 @@ import net.torvald.terrarum.TerrarumGDX
*/
internal object SetAV : ConsoleCommand {
val ccW = 0.toChar()//GameFontBase.colToCode["w"]
val ccG = 0.toChar()//GameFontBase.colToCode["g"]
val ccY = 0.toChar()//GameFontBase.colToCode["y"]
val ccR = 0.toChar()//GameFontBase.colToCode["r"]
val ccM = 0.toChar()//GameFontBase.colToCode["m"]
override fun printUsage() {
Echo("${ccW}Set actor value of specific target to desired value.")
Echo("${ccW}Usage: ${ccY}setav ${ccG}(id) <av> <val>")