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more prominent shadow around wall-sticking tiles
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@@ -10,7 +10,7 @@ uniform sampler2D u_texture;
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uniform sampler2D u_wall;
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out vec4 fragColor;
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vec4 mult = vec4(0.0, 0.0, 0.0, 1.4142);
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vec4 mult = vec4(0.0, 0.0, 0.0, 1.5);
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void main() {
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vec4 backcol = texture(u_wall, v_texCoords);
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