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fixing unlit torch bug
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@@ -19,6 +19,6 @@ object ReferencingRanges {
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val ACTORS_FRONT = 0x6000_0000..0x6FFF_FFFF // Rendered front (e.g. fake tile)
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val ACTORS_OVERLAY = 0x7000_0000..0x7FFF_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
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val VIRTUAL_TILES = -1 downTo -65536
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val VIRTUAL_TILES = -2 downTo -65536 // index of -1 breaks things for some reason :(
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}
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