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https://github.com/curioustorvald/Terrarum.git
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much simpler way of composing savegame.json
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@@ -127,8 +127,8 @@ open class ActorHumanoid(
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internal var walkCounterY = 0
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@Transient private val MAX_JUMP_LENGTH = 25 // manages "heaviness" of the jump control. Higher = heavier
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private var readonly_totalX = 0.0
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private var readonly_totalY = 0.0
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@Transient private var readonly_totalX = 0.0
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@Transient private var readonly_totalY = 0.0
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internal var jumping = false
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@@ -531,11 +531,11 @@ open class ActorHumanoid(
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return pwr * timedJumpCharge * JUMP_ACCELERATION_MOD * Math.sqrt(scale) // positive value
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}
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private var oldMAX_JUMP_LENGTH = -1 // init
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private var oldJUMPPOWER = -1.0 // init
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private var oldJUMPPOWERBUFF = -1.0 // init
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private var oldScale = -1.0
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private var oldDragCoefficient = -1.0
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@Transient private var oldMAX_JUMP_LENGTH = -1 // init
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@Transient private var oldJUMPPOWER = -1.0 // init
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@Transient private var oldJUMPPOWERBUFF = -1.0 // init
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@Transient private var oldScale = -1.0
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@Transient private var oldDragCoefficient = -1.0
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// used by some AIs
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var jumpAirTime: Double = -1.0
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get() {
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