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alloy yield doubled; turntable now requires brass for crafting
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@@ -2,26 +2,26 @@
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/* as for the plus operator, the itemIDs must be sorted lexicographically and first word should come left */
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"item@basegame:112+item@basegame:116": { /* copper + tin -> bronze */
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"difficulty": 1.0,
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"product": [1, "item@basegame:176"]
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"product": [2, "item@basegame:176"]
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},
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"item@basegame:112+item@basegame:115": { /* copper + zinc -> brass */
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"difficulty": 1.0,
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"product": [1, "item@basegame:177"]
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"product": [2, "item@basegame:177"]
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},
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"item@basegame:117+item@basegame:118": { /* gold + silver -> electrum */
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"difficulty": 1.0,
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"product": [1, "item@basegame:178"]
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"product": [2, "item@basegame:178"]
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},
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"item@basegame:112+item@basegame:118": { /* copper + silver -> silver billon */
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"difficulty": 1.0,
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"product": [1, "item@basegame:179"]
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"product": [2, "item@basegame:179"]
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},
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"item@basegame:112+item@basegame:117": { /* copper + gold -> rose gold */
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"difficulty": 1.0,
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"product": [1, "item@basegame:180"]
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"product": [2, "item@basegame:180"]
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},
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"item@basegame:116+item@basegame:119": { /* tin + lead -> solder */
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"difficulty": 1.0,
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"product": [1, "item@basegame:181"]
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"product": [2, "item@basegame:181"]
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}
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}
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