mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
Inventory UI on ingame
This commit is contained in:
@@ -11,18 +11,18 @@ import java.util.*
|
||||
* Created by SKYHi14 on 2017-03-13.
|
||||
*/
|
||||
class UIInventory(
|
||||
val actor: Pocketed,
|
||||
var actor: Pocketed?,
|
||||
override var width: Int,
|
||||
override var height: Int
|
||||
) : UICanvas {
|
||||
|
||||
val inventory: ActorInventory
|
||||
get() = actor.inventory
|
||||
val inventory: ActorInventory?
|
||||
get() = actor?.inventory
|
||||
val actorValue: ActorValue
|
||||
get() = (actor as Actor).actorValue
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Int = UICanvas.OPENCLOSE_GENERIC
|
||||
override var openCloseTime: Int = 120
|
||||
|
||||
val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
|
||||
|
||||
@@ -104,68 +104,68 @@ class UIInventory(
|
||||
private var oldCatSelect = -1
|
||||
|
||||
override fun update(gc: GameContainer, delta: Int) {
|
||||
Terrarum.gameLocale = "koKR" // hot swap this to test
|
||||
|
||||
catButtons.update(gc, delta)
|
||||
|
||||
|
||||
// monitor and check if category selection has been changed
|
||||
if (oldCatSelect != catButtons.selectedIndex) {
|
||||
rebuildList = true
|
||||
}
|
||||
|
||||
|
||||
if (rebuildList) {
|
||||
val filter = catButtonsToCatIdent[catButtons.selectedButton.labelText]
|
||||
|
||||
inventorySortList = ArrayList<InventoryPair>()
|
||||
|
||||
// filter items
|
||||
inventory.forEach {
|
||||
if (it.item.category == filter || filter == "__all__")
|
||||
inventorySortList.add(it)
|
||||
if (actor != null && inventory != null) {
|
||||
// monitor and check if category selection has been changed
|
||||
if (oldCatSelect != catButtons.selectedIndex) {
|
||||
rebuildList = true
|
||||
}
|
||||
|
||||
rebuildList = false
|
||||
|
||||
// sort if needed
|
||||
// test sort by name
|
||||
inventorySortList.sortBy { it.item.name }
|
||||
if (rebuildList) {
|
||||
val filter = catButtonsToCatIdent[catButtons.selectedButton.labelText]
|
||||
|
||||
// map sortList to item list
|
||||
for (k in 0..items.size - 1) {
|
||||
try {
|
||||
val sortListItem = inventorySortList[k + itemsScrollOffset]
|
||||
items[k].item = sortListItem.item
|
||||
items[k].amount = sortListItem.amount
|
||||
items[k].itemImage = itemImagePlaceholder
|
||||
inventorySortList = ArrayList<InventoryPair>()
|
||||
|
||||
// set quickslot number
|
||||
for (qs in 1..QUICKSLOT_MAX) {
|
||||
if (-sortListItem.item.id == actorValue.getAsInt(AVKey.__PLAYER_QSPREFIX + qs)) {
|
||||
items[k].quickslot = qs % 10 // 10 -> 0, 1..9 -> 1..9
|
||||
break
|
||||
}
|
||||
else
|
||||
items[k].quickslot = null
|
||||
}
|
||||
// filter items
|
||||
inventory?.forEach {
|
||||
if (it.item.category == filter || filter == "__all__")
|
||||
inventorySortList.add(it)
|
||||
}
|
||||
|
||||
for (eq in 0..actor.itemEquipped.size - 1) {
|
||||
if (eq < actor.itemEquipped.size) {
|
||||
if (actor.itemEquipped[eq] == items[k].item) {
|
||||
items[k].equippedSlot = eq
|
||||
rebuildList = false
|
||||
|
||||
// sort if needed
|
||||
// test sort by name
|
||||
inventorySortList.sortBy { it.item.name }
|
||||
|
||||
// map sortList to item list
|
||||
for (k in 0..items.size - 1) {
|
||||
try {
|
||||
val sortListItem = inventorySortList[k + itemsScrollOffset]
|
||||
items[k].item = sortListItem.item
|
||||
items[k].amount = sortListItem.amount
|
||||
items[k].itemImage = itemImagePlaceholder
|
||||
|
||||
// set quickslot number
|
||||
for (qs in 1..QUICKSLOT_MAX) {
|
||||
if (-sortListItem.item.id == actorValue.getAsInt(AVKey.__PLAYER_QSPREFIX + qs)) {
|
||||
items[k].quickslot = qs % 10 // 10 -> 0, 1..9 -> 1..9
|
||||
break
|
||||
}
|
||||
else
|
||||
items[k].equippedSlot = null
|
||||
items[k].quickslot = null
|
||||
}
|
||||
|
||||
for (eq in 0..actor!!.itemEquipped.size - 1) {
|
||||
if (eq < actor!!.itemEquipped.size) {
|
||||
if (actor!!.itemEquipped[eq] == items[k].item) {
|
||||
items[k].equippedSlot = eq
|
||||
break
|
||||
}
|
||||
else
|
||||
items[k].equippedSlot = null
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (e: IndexOutOfBoundsException) {
|
||||
items[k].item = null
|
||||
items[k].amount = 0
|
||||
items[k].itemImage = null
|
||||
items[k].quickslot = null
|
||||
catch (e: IndexOutOfBoundsException) {
|
||||
items[k].item = null
|
||||
items[k].amount = 0
|
||||
items[k].itemImage = null
|
||||
items[k].quickslot = null
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,18 +190,26 @@ class UIInventory(
|
||||
}
|
||||
|
||||
override fun doOpening(gc: GameContainer, delta: Int) {
|
||||
UICanvas.doOpeningFade(handler, openCloseTime)
|
||||
handler!!.posX = Movement.fastPullOut(
|
||||
handler!!.openCloseCounter.toFloat() / openCloseTime,
|
||||
-width.toFloat(),
|
||||
0f
|
||||
).roundInt()
|
||||
}
|
||||
|
||||
override fun doClosing(gc: GameContainer, delta: Int) {
|
||||
UICanvas.doClosingFade(handler, openCloseTime)
|
||||
handler!!.posX = Movement.fastPullOut(
|
||||
handler!!.openCloseCounter.toFloat() / openCloseTime,
|
||||
0f,
|
||||
-width.toFloat()
|
||||
).roundInt()
|
||||
}
|
||||
|
||||
override fun endOpening(gc: GameContainer, delta: Int) {
|
||||
UICanvas.endOpeningFade(handler)
|
||||
handler!!.posX = 0
|
||||
}
|
||||
|
||||
override fun endClosing(gc: GameContainer, delta: Int) {
|
||||
UICanvas.endClosingFade(handler)
|
||||
handler!!.posX = -width
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user