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https://github.com/curioustorvald/Terrarum.git
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lang update
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@@ -11,5 +11,6 @@
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"GAME_PREV_SAVE_WAS_LOADED2": "The previously saved game was loaded.",
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"GAME_PREV_SAVE_WAS_LOADED2": "The previously saved game was loaded.",
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"GAME_MORE_RECENT_AUTOSAVE1": "The Autosave is more recent than the manual save.",
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"GAME_MORE_RECENT_AUTOSAVE1": "The Autosave is more recent than the manual save.",
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"GAME_MORE_RECENT_AUTOSAVE2": "Please select the saved game you wish to play:",
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"GAME_MORE_RECENT_AUTOSAVE2": "Please select the saved game you wish to play:",
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"MENU_LABEL_SAVE_WILL_BE_DELETED": "The selected save file will be deleted."
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"MENU_LABEL_SAVE_WILL_BE_DELETED": "The selected save file will be deleted.",
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"MENU_LABEL_UNSAVED_PROGRESS_WILL_BE_LOST": "Unsaved progress will be lost."
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}
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}
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@@ -11,5 +11,6 @@
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"GAME_PREV_SAVE_WAS_LOADED2": "이전에 저장된 게임을 불러왔습니다.",
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"GAME_PREV_SAVE_WAS_LOADED2": "이전에 저장된 게임을 불러왔습니다.",
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"GAME_MORE_RECENT_AUTOSAVE1": "자동 저장된 게임이 수동으로 저장한 게임보다 더 최신입니다.",
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"GAME_MORE_RECENT_AUTOSAVE1": "자동 저장된 게임이 수동으로 저장한 게임보다 더 최신입니다.",
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"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해 주십시오.",
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"GAME_MORE_RECENT_AUTOSAVE2": "불러올 게임을 선택해 주십시오.",
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"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다."
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"MENU_LABEL_SAVE_WILL_BE_DELETED": "선택된 세이브가 삭제됩니다.",
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"MENU_LABEL_UNSAVED_PROGRESS_WILL_BE_LOST": "저장하지 않은 진행 상황을 잃게 됩니다."
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}
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}
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@@ -50,7 +50,7 @@ class UIInventoryEscMenu(val full: UIInventoryFull) : UICanvas() {
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defaultSelection = null
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defaultSelection = null
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)
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)
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private val areYouSureMainMenuButtons = UIItemTextButtonList(
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private val areYouSureMainMenuButtons = UIItemTextButtonList(
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this, DEFAULT_LINE_HEIGHT, arrayOf("MENU_LABEL_QUIT_CONFIRM", "MENU_LABEL_UNSAVED_PROGRESSES_WILL_BE_LOST", "MENU_LABEL_QUIT", "MENU_LABEL_CANCEL"),
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this, DEFAULT_LINE_HEIGHT, arrayOf("MENU_LABEL_QUIT_CONFIRM", "MENU_LABEL_UNSAVED_PROGRESS_WILL_BE_LOST", "MENU_LABEL_QUIT", "MENU_LABEL_CANCEL"),
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(width - gameMenuListWidth) / 2,
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(width - gameMenuListWidth) / 2,
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INVENTORY_CELLS_OFFSET_Y() + (INVENTORY_CELLS_UI_HEIGHT - (DEFAULT_LINE_HEIGHT * 3)) / 2,
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INVENTORY_CELLS_OFFSET_Y() + (INVENTORY_CELLS_UI_HEIGHT - (DEFAULT_LINE_HEIGHT * 3)) / 2,
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gameMenuListWidth, DEFAULT_LINE_HEIGHT * 3,
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gameMenuListWidth, DEFAULT_LINE_HEIGHT * 3,
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