reverting changes on ActorWBMovable: gotta make new branch

This commit is contained in:
minjaesong
2019-01-20 06:39:01 +09:00
parent 5786b843e4
commit 677cbd934a
3 changed files with 52 additions and 51 deletions

View File

@@ -4,13 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.Second
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWBMovable.Companion.SI_TO_GAME_ACC
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import org.dyn4j.geometry.Vector2
/**
@@ -61,7 +60,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
// gravity, winds, etc. (external forces)
if (!isNoSubjectToGrav) {
velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient * SI_TO_GAME_ACC
velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient
}

View File

@@ -7,7 +7,6 @@ import net.torvald.random.HQRNG
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Second
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWBMovable
/**
* Created by minjaesong on 2017-12-18.
@@ -24,7 +23,7 @@ class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOr
w, h
)
velocity.y = 11.5 * ActorWBMovable.SI_TO_GAME_VEL
velocity.y = 11.5
}
}