tilesize declaration refactoring

This commit is contained in:
minjaesong
2021-07-27 16:17:54 +09:00
parent cb11267202
commit 67a5e2e1e6
38 changed files with 217 additions and 193 deletions

View File

@@ -11,6 +11,8 @@ import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.AppLoader.printdbgerr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameactors.ai.ActorAI
@@ -72,7 +74,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
val tileSize = CreateTileAtlas.TILE_SIZE.toFloat()
val tileSize = TILE_SIZEF
val catmullRomTension = 0f
// pan camera
@@ -117,9 +119,6 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
private lateinit var worldFBO: FrameBuffer
private val TILE_SIZE = CreateTileAtlas.TILE_SIZE
private val TILE_SIZEF = TILE_SIZE.toFloat()
private fun loadThingsWhileIntroIsVisible() {
printdbg(this, "Intro pre-load")
@@ -139,7 +138,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
while (travelDownCounter < demoWorld.height && !BlockCodex[demoWorld.getTileFromTerrain(tileXPos, travelDownCounter)].isSolid) {
travelDownCounter += 4
}
travelDownCounter * CreateTileAtlas.TILE_SIZE.toFloat()
travelDownCounter * TILE_SIZEF
}
@@ -372,7 +371,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
init {
hitbox.setPosition(
HQRNG().nextInt(demoWorld.width) * CreateTileAtlas.TILE_SIZE.toDouble(),
HQRNG().nextInt(demoWorld.width) * TILE_SIZED,
0.0 // Y pos: placeholder; camera AI will take it over
)
}