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Houston, we have a render (again)
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@@ -272,8 +272,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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BlocksDrawer.renderWall(batch)
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BlocksDrawer.renderTerrain(batch)
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // don't know why it is needed; it really depresses me
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FeaturesDrawer.drawEnvOverlay(batch)
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