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LibGDX stuffs for issue #23
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
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<h2 title="Class ETC1.ETC1Data" class="title">Class ETC1.ETC1Data</h2>
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<li>java.lang.Object</li>
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<dt>Enclosing class:</dt>
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dd>
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<pre>public static final class <span class="typeNameLabel">ETC1.ETC1Data</span>
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extends java.lang.Object
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implements <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
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<div class="block">Class for storing ETC1 compressed image data.</div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>mzechner</dd>
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<td class="colFirst"><code>java.nio.ByteBuffer</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#compressedData">compressedData</a></span></code>
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<div class="block">the optional PKM header and compressed image data</div>
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<td class="colFirst"><code>int</code></td>
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<div class="block">the offset in bytes to the actual compressed data.</div>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#height">height</a></span></code>
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<div class="block">the height in pixels</div>
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<td class="colFirst"><code>int</code></td>
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<div class="block">the width in pixels</div>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#ETC1Data-com.badlogic.gdx.files.FileHandle-">ETC1Data</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> pkmFile)</code> </td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#ETC1Data-int-int-java.nio.ByteBuffer-int-">ETC1Data</a></span>(int width,
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java.nio.ByteBuffer compressedData,
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int dataOffset)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#dispose--">dispose</a></span>()</code>
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<div class="block">Releases the native resources of the ETC1Data instance.</div>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#hasPKMHeader--">hasPKMHeader</a></span>()</code> </td>
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<td class="colFirst"><code>java.lang.String</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#toString--">toString</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
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<div class="block">Writes the ETC1Data with a PKM header to the given file.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h4>width</h4>
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<h4>compressedData</h4>
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<pre>public final java.nio.ByteBuffer compressedData</pre>
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<div class="block">the optional PKM header and compressed image data</div>
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</li>
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<h4>dataOffset</h4>
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<pre>public final int dataOffset</pre>
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<div class="block">the offset in bytes to the actual compressed data. Might be 16 if this contains a PKM header, 0 otherwise</div>
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<h4>ETC1Data</h4>
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<pre>public ETC1Data(int width,
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int height,
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java.nio.ByteBuffer compressedData,
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int dataOffset)</pre>
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</li>
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<a name="ETC1Data-com.badlogic.gdx.files.FileHandle-">
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<h4>ETC1Data</h4>
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<pre>public ETC1Data(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> pkmFile)</pre>
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<h4>hasPKMHeader</h4>
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<pre>public boolean hasPKMHeader()</pre>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether this ETC1Data has a PKM header</dd>
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<pre>public void write(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</pre>
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<div class="block">Writes the ETC1Data with a PKM header to the given file.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>file</code> - the file.</dd>
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<h4>dispose</h4>
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<pre>public void dispose()</pre>
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<div class="block">Releases the native resources of the ETC1Data instance.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<h4>toString</h4>
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<h2 title="Class ETC1" class="title">Class ETC1</h2>
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|
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<div class="block">Class for encoding and decoding ETC1 compressed images. Also provides methods to add a PKM header.</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner</dd>
|
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|
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|
||||
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|
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|
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|
||||
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|
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<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></code></td>
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|
||||
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|
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</td>
|
||||
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|
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<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>static void</code></td>
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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<div class="block">The PKM header size in bytes</div>
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<pre>public static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> encodeImage(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</pre>
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<div class="block">Encodes the image via the ETC1 compression scheme. Only <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a> are supported.</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>pixmap</code> - the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ETC1.ETC1Data</code></a></dd>
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<pre>public static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> encodeImagePKM(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</pre>
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<div class="block">Encodes the image via the ETC1 compression scheme. Only <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a> are supported. Adds
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ETC1.ETC1Data</code></a></dd>
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<pre>public static <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> decodeImage(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> etc1Data,
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</pre>
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<div class="block">Takes ETC1 compressed image data and converts it to a <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a> <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>. Does
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>etc1Data</code> - the <a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ETC1.ETC1Data</code></a> instance</dd>
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<dd><code>format</code> - either <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>width</code> - the width in pixels</dd>
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<dd>the number of bytes needed to store the compressed data</dd>
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<pre>public static void formatHeader(java.nio.ByteBuffer header,
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int offset,
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int width,
|
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int height)</pre>
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<div class="block">Writes a PKM header to the <code>ByteBuffer</code>. Does not modify the position or limit of the ByteBuffer.</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>header</code> - the direct native order <code>ByteBuffer</code></dd>
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<dd><code>offset</code> - the offset to the header in bytes</dd>
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<pre>public class <span class="typeNameLabel">ETC1TextureData</span>
|
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></h3>
|
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data-boolean-">ETC1TextureData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> encodedImage,
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boolean useMipMaps)</code> </td>
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</tr>
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<tr class="rowColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.files.FileHandle-">ETC1TextureData</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</code> </td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.files.FileHandle-boolean-">ETC1TextureData</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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boolean useMipMaps)</code> </td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
|
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<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
|
||||
<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
|
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</td>
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||||
</tr>
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<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
|
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getFormat--">getFormat</a></span>()</code> </td>
|
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</tr>
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<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getType--">getType</a></span>()</code> </td>
|
||||
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|
||||
<tr id="i6" class="altColor">
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||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getWidth--">getWidth</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isManaged--">isManaged</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
|
||||
</tr>
|
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#prepare--">prepare</a></span>()</code>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
|
||||
</td>
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||||
</tr>
|
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<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>ETC1TextureData</h4>
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<pre>public ETC1TextureData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</pre>
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<pre>public ETC1TextureData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
|
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boolean useMipMaps)</pre>
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<pre>public ETC1TextureData(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> encodedImage,
|
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boolean useMipMaps)</pre>
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<h4>getType</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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</dl>
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<pre>public boolean isPrepared()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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</dl>
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</li>
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</ul>
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<a name="prepare--">
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<h4>prepare</h4>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
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called from a non OpenGL thread and should thus not interact with OpenGL.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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</dl>
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</li>
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</ul>
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<h4>consumeCustomData</h4>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
||||
must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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</dl>
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<h4>consumePixmap</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the pixmap.</dd>
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</dl>
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</li>
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<pre>public boolean disposePixmap()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<pre>public int getWidth()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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</dl>
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<pre>public int getHeight()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> getFormat()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<pre>public boolean useMipMaps()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether to generate mipmaps or not.</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
||||
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|
||||
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<h2 title="Class FacedCubemapData" class="title">Class FacedCubemapData</h2>
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|
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<dd><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dd>
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||||
<pre>public class <span class="typeNameLabel">FacedCubemapData</span>
|
||||
extends java.lang.Object
|
||||
implements <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></pre>
|
||||
<div class="block">A FacedCubemapData holds a cubemap data definition based on a <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> per face.</div>
|
||||
<dl>
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||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>Vincent Nousquet</dd>
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<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>[]</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#data">data</a></span></code> </td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData--">FacedCubemapData</a></span>()</code>
|
||||
<div class="block">Construct an empty Cubemap.</div>
|
||||
</td>
|
||||
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<tr class="rowColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">FacedCubemapData</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveX,
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|
||||
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||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeZ)</code>
|
||||
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
|
||||
</td>
|
||||
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|
||||
<tr class="altColor">
|
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|
||||
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||||
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|
||||
boolean useMipMaps)</code>
|
||||
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-int-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">FacedCubemapData</a></span>(int width,
|
||||
int height,
|
||||
int depth,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</code>
|
||||
<div class="block">Construct a Cubemap with <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">FacedCubemapData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeX,
|
||||
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|
||||
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|
||||
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|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeZ)</code>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">FacedCubemapData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveX,
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeX,
|
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|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeY,
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||||
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|
||||
boolean useMipMaps)</code>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
|
||||
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|
||||
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||||
<tr class="altColor">
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||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">FacedCubemapData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeZ)</code>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
|
||||
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||||
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<th class="colLast" scope="col">Method and Description</th>
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||||
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||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#consumeCubemapData--">consumeCubemapData</a></span>()</code>
|
||||
<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getHeight--">getHeight</a></span>()</code> </td>
|
||||
</tr>
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||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getTextureData-com.badlogic.gdx.graphics.Cubemap.CubemapSide-">getTextureData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side)</code> </td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
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||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getWidth--">getWidth</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isComplete--">isComplete</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isManaged--">isManaged</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isPrepared--">isPrepared</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.files.FileHandle-">load</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</code>
|
||||
<div class="block">Loads the texture specified using the <a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side, overwriting any previous data set to
|
||||
that side.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.graphics.Pixmap-">load</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</code>
|
||||
<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous data set to that side.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#prepare--">prepare</a></span>()</code>
|
||||
<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>CubemapData.consumeCubemapData()</code></a>.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
</ul>
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||||
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<h4>data</h4>
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||||
<pre>protected final <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>[] data</pre>
|
||||
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||||
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<h4>FacedCubemapData</h4>
|
||||
<pre>public FacedCubemapData()</pre>
|
||||
<div class="block">Construct an empty Cubemap. Use the load(...) methods to set the texture of each side. Every side of the cubemap must be set
|
||||
before it can be used.</div>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="FacedCubemapData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">
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<h4>FacedCubemapData</h4>
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||||
<pre>public FacedCubemapData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeZ)</pre>
|
||||
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="FacedCubemapData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">
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<h4>FacedCubemapData</h4>
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||||
<pre>public FacedCubemapData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> negativeZ,
|
||||
boolean useMipMaps)</pre>
|
||||
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">
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<h4>FacedCubemapData</h4>
|
||||
<pre>public FacedCubemapData(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeZ)</pre>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
|
||||
</li>
|
||||
</ul>
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||||
<a name="FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">
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<h4>FacedCubemapData</h4>
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<pre>public FacedCubemapData(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> negativeZ,
|
||||
boolean useMipMaps)</pre>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
|
||||
</li>
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||||
</ul>
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||||
<a name="FacedCubemapData-int-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">
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<h4>FacedCubemapData</h4>
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<pre>public FacedCubemapData(int width,
|
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int height,
|
||||
int depth,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</pre>
|
||||
<div class="block">Construct a Cubemap with <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
|
||||
</li>
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</ul>
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||||
<a name="FacedCubemapData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">
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<h4>FacedCubemapData</h4>
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<pre>public FacedCubemapData(<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeX,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeY,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> positiveZ,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> negativeZ)</pre>
|
||||
<div class="block">Construct a Cubemap with the specified <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
|
||||
</li>
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</ul>
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</ul>
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<h3>Method Detail</h3>
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||||
<a name="isManaged--">
|
||||
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<h4>isManaged</h4>
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<pre>public boolean isManaged()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether this implementation can cope with a EGL context loss.</dd>
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</dl>
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</li>
|
||||
</ul>
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||||
<a name="load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.files.FileHandle-">
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<h4>load</h4>
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<pre>public void load(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side,
|
||||
<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</pre>
|
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<div class="block">Loads the texture specified using the <a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side, overwriting any previous data set to
|
||||
that side. Note that you need to reload through <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html#load-com.badlogic.gdx.graphics.CubemapData-"><code>Cubemap.load(CubemapData)</code></a> any cubemap using this data for the change
|
||||
to be taken in account.</div>
|
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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||||
<dd><code>side</code> - The <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd>
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<dd><code>file</code> - The texture <a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a></dd>
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</dl>
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||||
<a name="load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.graphics.Pixmap-">
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<h4>load</h4>
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<pre>public void load(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side,
|
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</pre>
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<div class="block">Sets the specified side of this cubemap to the specified <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous data set to that side.
|
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Note that you need to reload through <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html#load-com.badlogic.gdx.graphics.CubemapData-"><code>Cubemap.load(CubemapData)</code></a> any cubemap using this data for the change to be
|
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>side</code> - The <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><code>Cubemap.CubemapSide</code></a></dd>
|
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<dd><code>pixmap</code> - The <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a></dd>
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<dd>True if all sides of this cubemap are set, false otherwise.</dd>
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|
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<h4>getTextureData</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a> getTextureData(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side)</pre>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> for the specified side, can be null if the cubemap is incomplete.</dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether the TextureData is prepared or not.</dd>
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|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>CubemapData.consumeCubemapData()</code></a>. This method can be called from a non OpenGL thread and
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<pre>public void consumeCubemapData()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">CubemapData</a></code></span></div>
|
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<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A
|
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call to <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>CubemapData.prepare()</code></a> must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>CubemapData.prepare()</code></a>
|
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should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">consumeCubemapData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
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<h2 title="Class FileTextureArrayData" class="title">Class FileTextureArrayData</h2>
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<pre>public class <span class="typeNameLabel">FileTextureArrayData</span>
|
||||
extends java.lang.Object
|
||||
implements <a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></pre>
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<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>Tomski</dd>
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></h3>
|
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureArrayData.Factory</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#FileTextureArrayData-com.badlogic.gdx.graphics.Pixmap.Format-boolean-com.badlogic.gdx.files.FileHandle:A-">FileTextureArrayData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps,
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<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>[] files)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#consumeTextureArrayData--">consumeTextureArrayData</a></span>()</code>
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<div class="block">Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.</div>
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</td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getDepth--">getDepth</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getGLType--">getGLType</a></span>()</code> </td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getHeight--">getHeight</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getInternalFormat--">getInternalFormat</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getWidth--">getWidth</a></span>()</code> </td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#isManaged--">isManaged</a></span>()</code> </td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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||||
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#prepare--">prepare</a></span>()</code>
|
||||
<div class="block">Prepares the TextureArrayData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>TextureArrayData.consumeTextureArrayData()</code></a>.</div>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="FileTextureArrayData-com.badlogic.gdx.graphics.Pixmap.Format-boolean-com.badlogic.gdx.files.FileHandle:A-">
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<h4>FileTextureArrayData</h4>
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<pre>public FileTextureArrayData(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
||||
boolean useMipMaps,
|
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<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a>[] files)</pre>
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<pre>public boolean isPrepared()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether the TextureArrayData is prepared or not.</dd>
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||||
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</li>
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<h4>prepare</h4>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--">TextureArrayData</a></code></span></div>
|
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<div class="block">Prepares the TextureArrayData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>TextureArrayData.consumeTextureArrayData()</code></a>. This method can be called from a non OpenGL thread and
|
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should thus not interact with OpenGL.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
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<h4>consumeTextureArrayData</h4>
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<pre>public void consumeTextureArrayData()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--">TextureArrayData</a></code></span></div>
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<div class="block">Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A
|
||||
call to <a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--"><code>TextureArrayData.prepare()</code></a> must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#prepare--"><code>TextureArrayData.prepare()</code></a>
|
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should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--">consumeTextureArrayData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
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<h4>getWidth</h4>
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<pre>public int getWidth()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the width of this TextureArray</dd>
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||||
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<h4>getHeight</h4>
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<pre>public int getHeight()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of this TextureArray</dd>
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<h4>getDepth</h4>
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<pre>public int getDepth()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getDepth--">getDepth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the layer count of this TextureArray</dd>
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||||
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<h4>getInternalFormat</h4>
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<pre>public int getInternalFormat()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getInternalFormat--">getInternalFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the internal format of this TextureArray</dd>
|
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<h4>getGLType</h4>
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<pre>public int getGLType()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#getGLType--">getGLType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the GL type of this TextureArray</dd>
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<pre>public boolean isManaged()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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||||
<dd>whether this implementation can cope with a EGL context loss.</dd>
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<h2 title="Class FileTextureData" class="title">Class FileTextureData</h2>
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<pre>public class <span class="typeNameLabel">FileTextureData</span>
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extends java.lang.Object
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></h3>
|
||||
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<td class="colFirst"><code>static boolean</code></td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#FileTextureData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">FileTextureData</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
|
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> preloadedPixmap,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
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boolean useMipMaps)</code> </td>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
|
||||
<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
|
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</td>
|
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</tr>
|
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<tr id="i1" class="rowColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
|
||||
<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
|
||||
</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFileHandle--">getFileHandle</a></span>()</code> </td>
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<tr id="i4" class="altColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<tr id="i6" class="altColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getType--">getType</a></span>()</code> </td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#getWidth--">getWidth</a></span>()</code> </td>
|
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|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#isManaged--">isManaged</a></span>()</code> </td>
|
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#prepare--">prepare</a></span>()</code>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
|
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<tr id="i11" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>FileTextureData</h4>
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<pre>public FileTextureData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
|
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> preloadedPixmap,
|
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
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boolean useMipMaps)</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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<h4>prepare</h4>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
||||
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<a name="consumePixmap--">
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<h4>consumePixmap</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
||||
must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<h2 title="Class FloatFrameBuffer" class="title">Class FloatFrameBuffer</h2>
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||||
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||||
<li><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils.FrameBuffer</a></li>
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||||
<pre>public class <span class="typeNameLabel">FloatFrameBuffer</span>
|
||||
extends <a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></pre>
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||||
<div class="block">This is a <a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
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<div class="block">Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.</div>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#createColorTexture--">GLFrameBuffer</a></code></span></div>
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<div class="block">Override this method in a derived class to set up the backing texture as you like.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#createColorTexture--">createColorTexture</a></code> in class <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></code></dd>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#disposeColorTexture-T-">GLFrameBuffer</a></code></span></div>
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<div class="header">
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
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<h2 title="Class FloatTextureData" class="title">Class FloatTextureData</h2>
|
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.glutils.FloatTextureData</li>
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<dt>All Implemented Interfaces:</dt>
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<dd><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dd>
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</dl>
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<pre>public class <span class="typeNameLabel">FloatTextureData</span>
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
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<div class="block">A <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create float textures.</div>
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></h3>
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#FloatTextureData-int-int-">FloatTextureData</a></span>(int w,
|
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int h)</code> </td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
|
||||
<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
|
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</td>
|
||||
</tr>
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<tr id="i1" class="rowColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
|
||||
</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getBuffer--">getBuffer</a></span>()</code> </td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
|
||||
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||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
|
||||
</tr>
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<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getType--">getType</a></span>()</code> </td>
|
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<tr id="i7" class="rowColor">
|
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<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getWidth--">getWidth</a></span>()</code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isManaged--">isManaged</a></span>()</code> </td>
|
||||
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<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#prepare--">prepare</a></span>()</code>
|
||||
<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
|
||||
</td>
|
||||
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|
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<tr id="i11" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public FloatTextureData(int w,
|
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int h)</pre>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<pre>public boolean isPrepared()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
|
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
||||
must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the pixmap.</dd>
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</dl>
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</li>
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<pre>public boolean disposePixmap()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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</dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
|
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</dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
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<h4>getBuffer</h4>
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<pre>public java.nio.FloatBuffer getBuffer()</pre>
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|
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></dd>
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<pre>public class <span class="typeNameLabel">FrameBuffer</span>
|
||||
extends <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>></pre>
|
||||
<div class="block"><p>
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects. This is a simple helper class which should cover most FBO uses. It will
|
||||
automatically create a texture for the color attachment and a renderbuffer for the depth buffer. You can get a hold of the
|
||||
texture by <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getColorBufferTexture--"><code>GLFrameBuffer.getColorBufferTexture()</code></a>. This class will only work with OpenGL ES 2.0.
|
||||
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|
||||
|
||||
<p>
|
||||
FrameBuffers are managed. In case of an OpenGL context loss, which only happens on Android when a user switches to another
|
||||
application or receives an incoming call, the framebuffer will be automatically recreated.
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||||
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||||
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||||
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||||
A FrameBuffer must be disposed if it is no longer needed
|
||||
</p></div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner, realitix</dd>
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||||
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<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#buffers">buffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#colorTexture">colorTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandle">defaultFramebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandleInitialized">defaultFramebufferHandleInitialized</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthbufferHandle">depthbufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthStencilPackedBufferHandle">depthStencilPackedBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#format">format</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#framebufferHandle">framebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#GL_DEPTH24_STENCIL8_OES">GL_DEPTH24_STENCIL8_OES</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepth">hasDepth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepthStencilPackedBuffer">hasDepthStencilPackedBuffer</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasStencil">hasStencil</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#height">height</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#stencilbufferHandle">stencilbufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#width">width</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html#FrameBuffer-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">FrameBuffer</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
||||
int width,
|
||||
int height,
|
||||
boolean hasDepth)</code>
|
||||
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
|
||||
</td>
|
||||
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|
||||
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|
||||
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|
||||
int width,
|
||||
int height,
|
||||
boolean hasDepth,
|
||||
boolean hasStencil)</code>
|
||||
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
|
||||
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|
||||
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|
||||
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|
||||
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<h3>Methods inherited from class com.badlogic.gdx.graphics.glutils.<a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></h3>
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<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#begin--">begin</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#bind--">bind</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#build--">build</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#clearAllFrameBuffers-com.badlogic.gdx.Application-">clearAllFrameBuffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#dispose--">dispose</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end--">end</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end-int-int-int-int-">end</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getColorBufferTexture--">getColorBufferTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepth--">getDepth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthBufferHandle--">getDepthBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthStencilPackedBuffer--">getDepthStencilPackedBuffer</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getFramebufferHandle--">getFramebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getHeight--">getHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus--">getManagedStatus</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus-java.lang.StringBuilder-">getManagedStatus</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getStencilBufferHandle--">getStencilBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getWidth--">getWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#invalidateAllFrameBuffers-com.badlogic.gdx.Application-">invalidateAllFrameBuffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#setFrameBufferViewport--">setFrameBufferViewport</a></code></li>
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<h4>FrameBuffer</h4>
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<pre>public FrameBuffer(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean hasStencil)</pre>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>format</code> - the format of the color buffer; according to the OpenGL ES 2.0 spec, only RGB565, RGBA4444 and RGB5_A1 are
|
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color-renderable</dd>
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<dd><code>width</code> - the width of the framebuffer in pixels</dd>
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<dd><code>height</code> - the height of the framebuffer in pixels</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the FrameBuffer could not be created</dd>
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<pre>protected <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a> createColorTexture()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#createColorTexture--">GLFrameBuffer</a></code></span></div>
|
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<div class="block">Override this method in a derived class to set up the backing texture as you like.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#disposeColorTexture-T-">GLFrameBuffer</a></code></span></div>
|
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<div class="block">Override this method in a derived class to dispose the backing texture as you like.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#disposeColorTexture-T-">disposeColorTexture</a></code> in class <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>></code></dd>
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<h4>attachFrameBufferColorTexture</h4>
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<pre>protected void attachFrameBufferColorTexture()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#attachFrameBufferColorTexture--">GLFrameBuffer</a></code></span></div>
|
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<div class="block">Override this method in a derived class to attach the backing texture to the GL framebuffer object.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#attachFrameBufferColorTexture--">attachFrameBufferColorTexture</a></code> in class <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a>></code></dd>
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<li>Summary: </li>
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<li>Nested | </li>
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<li><a href="#fields.inherited.from.class.com.badlogic.gdx.graphics.glutils.GLFrameBuffer">Field</a> | </li>
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<li><a href="#constructor.summary">Constr</a> | </li>
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<li><a href="#method.summary">Method</a></li>
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<ul class="subNavList">
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<li><a href="#constructor.detail">Constr</a> | </li>
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<li><a href="#method.detail">Method</a></li>
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</ul>
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<div class="header">
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
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<h2 title="Class FrameBufferCubemap" class="title">Class FrameBufferCubemap</h2>
|
||||
</div>
|
||||
<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
|
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<li>
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<ul class="inheritance">
|
||||
<li><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils.GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a>></li>
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<li>
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<ul class="inheritance">
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||||
<li>com.badlogic.gdx.graphics.glutils.FrameBufferCubemap</li>
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</ul>
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</li>
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</ul>
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<div class="description">
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<li class="blockList">
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<dl>
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<dt>All Implemented Interfaces:</dt>
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<dd><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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</dl>
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<hr>
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<br>
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<pre>public class <span class="typeNameLabel">FrameBufferCubemap</span>
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extends <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a>></pre>
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<div class="block"><p>
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects. This is a simple helper class which should cover most FBO uses. It will
|
||||
automatically create a cubemap for the color attachment and a renderbuffer for the depth buffer. You can get a hold of the
|
||||
cubemap by <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getColorBufferTexture--"><code>GLFrameBuffer.getColorBufferTexture()</code></a>. This class will only work with OpenGL ES 2.0.
|
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</p>
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||||
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||||
<p>
|
||||
FrameBuffers are managed. In case of an OpenGL context loss, which only happens on Android when a user switches to another
|
||||
application or receives an incoming call, the framebuffer will be automatically recreated.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
A FrameBuffer must be disposed if it is no longer needed
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Typical use: <br />
|
||||
FrameBufferCubemap frameBuffer = new FrameBufferCubemap(Format.RGBA8888, fSize, fSize, true); <br />
|
||||
frameBuffer.begin(); <br />
|
||||
while( frameBuffer.nextSide() ) { <br />
|
||||
frameBuffer.getSide().getUp(camera.up); <br />
|
||||
frameBuffer.getSide().getDirection(camera.direction);<br />
|
||||
camera.update(); <br />
|
||||
|
||||
Gdx.gl.glClearColor(0, 0, 0, 1); <br />
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); <br />
|
||||
modelBatch.begin(camera); <br />
|
||||
modelBatch.render(renderableProviders); <br />
|
||||
modelBatch.end(); <br />
|
||||
} <br />
|
||||
frameBuffer.end(); <br />
|
||||
Cubemap cubemap = frameBuffer.getColorBufferCubemap();
|
||||
</p></div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>realitix</dd>
|
||||
</dl>
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</li>
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</ul>
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<h3>Fields inherited from class com.badlogic.gdx.graphics.glutils.<a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></h3>
|
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<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#buffers">buffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#colorTexture">colorTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandle">defaultFramebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandleInitialized">defaultFramebufferHandleInitialized</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthbufferHandle">depthbufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthStencilPackedBufferHandle">depthStencilPackedBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#format">format</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#framebufferHandle">framebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#GL_DEPTH24_STENCIL8_OES">GL_DEPTH24_STENCIL8_OES</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepth">hasDepth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepthStencilPackedBuffer">hasDepthStencilPackedBuffer</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasStencil">hasStencil</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#height">height</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#stencilbufferHandle">stencilbufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#width">width</a></code></li>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
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<tr>
|
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<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">FrameBufferCubemap</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
||||
int width,
|
||||
int height,
|
||||
boolean hasDepth)</code>
|
||||
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-boolean-">FrameBufferCubemap</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
||||
int width,
|
||||
int height,
|
||||
boolean hasDepth,
|
||||
boolean hasStencil)</code>
|
||||
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
|
||||
</td>
|
||||
</tr>
|
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</table>
|
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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</tr>
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<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#attachFrameBufferColorTexture--">attachFrameBufferColorTexture</a></span>()</code>
|
||||
<div class="block">Override this method in a derived class to attach the backing texture to the GL framebuffer object.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bind--">bind</a></span>()</code>
|
||||
<div class="block">Makes the frame buffer current so everything gets drawn to it, must be followed by call to either <a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#nextSide--"><code>nextSide()</code></a> or
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bindSide-com.badlogic.gdx.graphics.Cubemap.CubemapSide-"><code>bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)</code></a> to activate the side to render onto.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bindSide-com.badlogic.gdx.graphics.Cubemap.CubemapSide-">bindSide</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a> side)</code>
|
||||
<div class="block">Bind the side, making it active to render on.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>protected <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#createColorTexture--">createColorTexture</a></span>()</code>
|
||||
<div class="block">Override this method in a derived class to set up the backing texture as you like.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#disposeColorTexture-com.badlogic.gdx.graphics.Cubemap-">disposeColorTexture</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a> colorTexture)</code>
|
||||
<div class="block">Override this method in a derived class to dispose the backing texture as you like.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#getSide--">getSide</a></span>()</code>
|
||||
<div class="block">Get the currently bound side.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#nextSide--">nextSide</a></span>()</code>
|
||||
<div class="block">Bind the next side of cubemap and return false if no more side.</div>
|
||||
</td>
|
||||
</tr>
|
||||
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|
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|
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|
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</a>
|
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<h3>Methods inherited from class com.badlogic.gdx.graphics.glutils.<a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></h3>
|
||||
<code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#begin--">begin</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#build--">build</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#clearAllFrameBuffers-com.badlogic.gdx.Application-">clearAllFrameBuffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#dispose--">dispose</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end--">end</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end-int-int-int-int-">end</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getColorBufferTexture--">getColorBufferTexture</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepth--">getDepth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthBufferHandle--">getDepthBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthStencilPackedBuffer--">getDepthStencilPackedBuffer</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getFramebufferHandle--">getFramebufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getHeight--">getHeight</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus--">getManagedStatus</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus-java.lang.StringBuilder-">getManagedStatus</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getStencilBufferHandle--">getStencilBufferHandle</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getWidth--">getWidth</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#invalidateAllFrameBuffers-com.badlogic.gdx.Application-">invalidateAllFrameBuffers</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#setFrameBufferViewport--">setFrameBufferViewport</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#unbind--">unbind</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<a name="FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">
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<h4>FrameBufferCubemap</h4>
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<pre>public FrameBufferCubemap(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
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int width,
|
||||
int height,
|
||||
boolean hasDepth)</pre>
|
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<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>format</code> - </dd>
|
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<dd><code>width</code> - </dd>
|
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<dd><code>height</code> - </dd>
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<dd><code>hasDepth</code> - </dd>
|
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</dl>
|
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</li>
|
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</ul>
|
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<a name="FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-boolean-">
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<h4>FrameBufferCubemap</h4>
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<pre>public FrameBufferCubemap(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
|
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int width,
|
||||
int height,
|
||||
boolean hasDepth,
|
||||
boolean hasStencil)</pre>
|
||||
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>format</code> - the format of the color buffer; according to the OpenGL ES 2.0 spec, only RGB565, RGBA4444 and RGB5_A1 are
|
||||
color-renderable</dd>
|
||||
<dd><code>width</code> - the width of the cubemap in pixels</dd>
|
||||
<dd><code>height</code> - the height of the cubemap in pixels</dd>
|
||||
<dd><code>hasDepth</code> - whether to attach a depth buffer</dd>
|
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<dd><code>hasStencil</code> - whether to attach a stencil buffer</dd>
|
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<dt><span class="throwsLabel">Throws:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the FrameBuffer could not be created</dd>
|
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</dl>
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<h3>Method Detail</h3>
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<a name="createColorTexture--">
|
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<h4>createColorTexture</h4>
|
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<pre>protected <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a> createColorTexture()</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#createColorTexture--">GLFrameBuffer</a></code></span></div>
|
||||
<div class="block">Override this method in a derived class to set up the backing texture as you like.</div>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#createColorTexture--">createColorTexture</a></code> in class <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><<a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a>></code></dd>
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|
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<div class="block"><span class="descfrmTypeLabel">Description copied from class: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#disposeColorTexture-T-">GLFrameBuffer</a></code></span></div>
|
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<div class="block">Override this method in a derived class to dispose the backing texture as you like.</div>
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|
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|
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|
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|
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|
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<h2 title="Class GLOnlyTextureData" class="title">Class GLOnlyTextureData</h2>
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<pre>public class <span class="typeNameLabel">GLOnlyTextureData</span>
|
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
|
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<div class="block">A <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create gl only textures. This TextureData fits perfectly for
|
||||
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|
||||
<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#GLOnlyTextureData-int-int-int-int-int-int-">GLOnlyTextureData</a></span>(int width,
|
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int height,
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int mipMapLevel,
|
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int internalFormat,
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int type)</code> </td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
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<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getType--">getType</a></span>()</code> </td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getWidth--">getWidth</a></span>()</code> </td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#isManaged--">isManaged</a></span>()</code> </td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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</tr>
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#prepare--">prepare</a></span>()</code>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
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</td>
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</tr>
|
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>GLOnlyTextureData</h4>
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<pre>public GLOnlyTextureData(int width,
|
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int height,
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int mipMapLevel,
|
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int internalFormat,
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int format,
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int type)</pre>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>internalFormat</code> - Specifies the internal format of the texture. Must be one of the following symbolic constants:
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA"><code>GL20.GL_ALPHA</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE"><code>GL20.GL_LUMINANCE</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA"><code>GL20.GL_LUMINANCE_ALPHA</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB"><code>GL20.GL_RGB</code></a>,
|
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA"><code>GL20.GL_RGBA</code></a>.</dd>
|
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<dd><code>format</code> - Specifies the format of the texel data. Must match internalformat. The following symbolic values are accepted:
|
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA"><code>GL20.GL_ALPHA</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB"><code>GL20.GL_RGB</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA"><code>GL20.GL_RGBA</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE"><code>GL20.GL_LUMINANCE</code></a>, and
|
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA"><code>GL20.GL_LUMINANCE_ALPHA</code></a>.</dd>
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<dd><code>type</code> - Specifies the data type of the texel data. The following symbolic values are accepted:
|
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE"><code>GL20.GL_UNSIGNED_BYTE</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5"><code>GL20.GL_UNSIGNED_SHORT_5_6_5</code></a>, <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4"><code>GL20.GL_UNSIGNED_SHORT_4_4_4_4</code></a>, and
|
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<a href="../../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1"><code>GL20.GL_UNSIGNED_SHORT_5_5_5_1</code></a>.</dd>
|
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<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd>"https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml"</dd>
|
||||
</dl>
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</li>
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<h4>getType</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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</dl>
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<pre>public boolean isPrepared()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
|
||||
</dl>
|
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</li>
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</ul>
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<h4>prepare</h4>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
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called from a non OpenGL thread and should thus not interact with OpenGL.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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</dl>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
|
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
||||
must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
|
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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||||
</dl>
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</li>
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</ul>
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<a name="consumePixmap--">
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<h4>consumePixmap</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the pixmap.</dd>
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||||
</dl>
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</li>
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</ul>
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<a name="disposePixmap--">
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<h4>disposePixmap</h4>
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<pre>public boolean disposePixmap()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<pre>public int getWidth()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the width of the pixel data</dd>
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</dl>
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<pre>public int getHeight()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the height of the pixel data</dd>
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</dl>
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<h4>getFormat</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> getFormat()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<pre>public boolean useMipMaps()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether to generate mipmaps or not.</dd>
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</dl>
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<pre>public boolean isManaged()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether this implementation can cope with a EGL context loss.</dd>
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<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></code></td>
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<pre>public class <span class="typeNameLabel">HdpiUtils</span>
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extends java.lang.Object</pre>
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<div class="block">To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling
|
||||
OpenGL yourself. The logical coordinate system provided by the operating system may not have the same resolution as the actual
|
||||
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|
||||
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html#glViewport-int-int-int-int-">glViewport</a></span>(int x,
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||||
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|
||||
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|
||||
int height)</code>
|
||||
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|
||||
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||||
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|
||||
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||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toBackBufferX-int-">toBackBufferX</a></span>(int logicalX)</code>
|
||||
<div class="block">Converts an x-coordinate given in logical screen coordinates to
|
||||
backbuffer coordinates.</div>
|
||||
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|
||||
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|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toBackBufferY-int-">toBackBufferY</a></span>(int logicalY)</code>
|
||||
<div class="block">Convers an y-coordinate given in backbuffer coordinates to
|
||||
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|
||||
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|
||||
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|
||||
<tr id="i4" class="altColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toLogicalX-int-">toLogicalX</a></span>(int backBufferX)</code>
|
||||
<div class="block">Converts an x-coordinate given in backbuffer coordinates to
|
||||
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|
||||
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|
||||
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|
||||
<tr id="i5" class="rowColor">
|
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<td class="colFirst"><code>static int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toLogicalY-int-">toLogicalY</a></span>(int backBufferY)</code>
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<td class="colFirst"><code>void</code></td>
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int primitiveType)</code> </td>
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float a)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices--">getMaxVertices</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal-float-float-float-">normal</a></span>(float x,
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|
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float z)</code> </td>
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<td class="colFirst"><code>void</code></td>
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|
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float v)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex-float-float-float-">vertex</a></span>(float x,
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float y,
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float z)</code> </td>
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></pre>
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<div class="block">Immediate mode rendering class for GLES 2.0. The renderer will allow you to specify vertices on the fly and provides a default
|
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shader for (unlit) rendering.</p> *</div>
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<dd>mzechner</dd>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20-boolean-boolean-int-">ImmediateModeRenderer20</a></span>(boolean hasNormals,
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int numTexCoords)</code> </td>
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|
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boolean hasColors,
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int numTexCoords)</code> </td>
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|
||||
boolean hasColors,
|
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int numTexCoords,
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<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin-com.badlogic.gdx.math.Matrix4-int-">begin</a></span>(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> projModelView,
|
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int primitiveType)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-com.badlogic.gdx.graphics.Color-">color</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a> color)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-float-">color</a></span>(float colorBits)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-float-float-float-float-">color</a></span>(float r,
|
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float g,
|
||||
float b,
|
||||
float a)</code> </td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createDefaultShader-boolean-boolean-int-">createDefaultShader</a></span>(boolean hasNormals,
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#normal-float-float-float-">normal</a></span>(float x,
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float z)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#texCoord-float-float-">texCoord</a></span>(float u,
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#vertex-float-float-float-">vertex</a></span>(float x,
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boolean hasColors,
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int numTexCoords)</pre>
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int numTexCoords,
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<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
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<pre>public void setShader(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
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<pre>public void begin(<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> projModelView,
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin-com.badlogic.gdx.math.Matrix4-int-">begin</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void color(<a href="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a> color)</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-com.badlogic.gdx.graphics.Color-">color</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void color(float r,
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float a)</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-float-float-float-float-">color</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void color(float colorBits)</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-float-">color</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void texCoord(float u,
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord-float-float-">texCoord</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void normal(float x,
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal-float-float-float-">normal</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void vertex(float x,
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex-float-float-float-">vertex</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public void flush()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#flush--">flush</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end--">end</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices--">getNumVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices--">getMaxVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></dd>
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<pre>public static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> createDefaultShader(boolean hasNormals,
|
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boolean hasColors,
|
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int numTexCoords)</pre>
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<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
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<pre>public class <span class="typeNameLabel">IndexArray</span>
|
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></pre>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#IndexArray-int-">IndexArray</a></span>(int maxIndices)</code>
|
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<div class="block">Creates a new IndexArray to be used with vertex arrays.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind--">bind</a></span>()</code>
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<div class="block">Binds this IndexArray for rendering with glDrawElements.</div>
|
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#dispose--">dispose</a></span>()</code>
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<div class="block">Disposes this IndexArray and all its associated OpenGL resources.</div>
|
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</td>
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<td class="colFirst"><code>java.nio.ShortBuffer</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getBuffer--">getBuffer</a></span>()</code>
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<div class="block">
|
||||
Returns the underlying ShortBuffer.</div>
|
||||
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||||
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<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumIndices--">getNumIndices</a></span>()</code> </td>
|
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumMaxIndices--">getNumMaxIndices</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the IndexArray so a new OpenGL buffer handle is created.</div>
|
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</td>
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||||
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|
||||
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<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices-short:A-int-int-">setIndices</a></span>(short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">
|
||||
Sets the indices of this IndexArray, discarding the old indices.</div>
|
||||
</td>
|
||||
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|
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<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices-java.nio.ShortBuffer-">setIndices</a></span>(java.nio.ShortBuffer indices)</code>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
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||||
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<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind--">unbind</a></span>()</code>
|
||||
<div class="block">Unbinds this IndexArray.</div>
|
||||
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|
||||
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|
||||
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|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#updateIndices-int-short:A-int-int-">updateIndices</a></span>(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
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|
||||
<div class="block">Update (a portion of) the indices.</div>
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|
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<pre>public IndexArray(int maxIndices)</pre>
|
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<div class="block">Creates a new IndexArray to be used with vertex arrays.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>maxIndices</code> - the maximum number of indices this buffer can hold</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices--">getNumIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of indices currently stored in this buffer</dd>
|
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|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices--">getNumMaxIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the maximum number of indices this IndexArray can store.</dd>
|
||||
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|
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|
||||
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|
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|
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|
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int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><p>
|
||||
Sets the indices of this IndexArray, discarding the old indices. The count must equal the number of indices to be copied to
|
||||
this IndexArray.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind--"><code>bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind--"><code>unbind()</code></a>. The index data will be updated instantly.
|
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|
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|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the vertex data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
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<dd><code>count</code> - the number of shorts to copy</dd>
|
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|
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|
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<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices. Copying start at the
|
||||
current <code>Buffer.position()</code> of the specified buffer and copied the <code>Buffer.remaining()</code> amount of
|
||||
indices. This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>IndexData.bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--"><code>IndexData.unbind()</code></a>. The index data will be updated
|
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instantly.</div>
|
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the index data to copy</dd>
|
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<h4>updateIndices</h4>
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<pre>public void updateIndices(int targetOffset,
|
||||
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|
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int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">IndexData</a></code></span></div>
|
||||
<div class="block">Update (a portion of) the indices.</div>
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||||
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">updateIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>targetOffset</code> - offset in indices buffer</dd>
|
||||
<dd><code>indices</code> - the index data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of shorts to copy</dd>
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<pre>public java.nio.ShortBuffer getBuffer()</pre>
|
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<div class="block"><p>
|
||||
Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#bind--"><code>bind()</code></a>.
|
||||
If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices-short:A-int-int-"><code>setIndices(short[], int, int)</code></a>.
|
||||
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<pre>public void bind()</pre>
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<div class="block">Binds this IndexArray for rendering with glDrawElements.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
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<pre>public void unbind()</pre>
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<div class="block">Unbinds this IndexArray.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
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<h4>invalidate</h4>
|
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<pre>public void invalidate()</pre>
|
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<div class="block">Invalidates the IndexArray so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
|
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
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<pre>public void dispose()</pre>
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<div class="block">Disposes this IndexArray and all its associated OpenGL resources.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
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||||
<pre>public class <span class="typeNameLabel">IndexBufferObject</span>
|
||||
extends java.lang.Object
|
||||
implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></pre>
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||||
<div class="block"><p>
|
||||
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs. This class can be
|
||||
seamlessly used with OpenGL ES 1.x and 2.0.
|
||||
</p>
|
||||
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||||
<p>
|
||||
Uses indirect Buffers on Android 1.5/1.6 to fix GC invocation due to leaking PlatformAddress instances.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can also use this to store indices for vertex arrays. Do not call <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind--"><code>bind()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#unbind--"><code>unbind()</code></a> in this case but
|
||||
rather use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getBuffer--"><code>getBuffer()</code></a> to use the buffer directly with glDrawElements. You must also create the IndexBufferObject with
|
||||
the second constructor and specify isDirect as true as glDrawElements in conjunction with vertex arrays needs direct buffers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
VertexBufferObjects must be disposed via the <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#dispose--"><code>dispose()</code></a> method when no longer needed
|
||||
</p></div>
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||||
<dl>
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||||
<dt><span class="simpleTagLabel">Author:</span></dt>
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||||
<dd>mzechner, Thorsten Schleinzer</dd>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject-boolean-int-">IndexBufferObject</a></span>(boolean isStatic,
|
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int maxIndices)</code>
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<div class="block">Creates a new IndexBufferObject.</div>
|
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject-int-">IndexBufferObject</a></span>(int maxIndices)</code>
|
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<div class="block">Creates a new static IndexBufferObject to be used with vertex arrays.</div>
|
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
|
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<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
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||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind--">bind</a></span>()</code>
|
||||
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
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||||
<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#dispose--">dispose</a></span>()</code>
|
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<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>java.nio.ShortBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">
|
||||
Returns the underlying ShortBuffer.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumIndices--">getNumIndices</a></span>()</code> </td>
|
||||
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|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumMaxIndices--">getNumMaxIndices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices-short:A-int-int-">setIndices</a></span>(short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices-java.nio.ShortBuffer-">setIndices</a></span>(java.nio.ShortBuffer indices)</code>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#unbind--">unbind</a></span>()</code>
|
||||
<div class="block">Unbinds this IndexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#updateIndices-int-short:A-int-int-">updateIndices</a></span>(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the indices.</div>
|
||||
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
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<h4>IndexBufferObject</h4>
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<pre>public IndexBufferObject(int maxIndices)</pre>
|
||||
<div class="block">Creates a new static IndexBufferObject to be used with vertex arrays.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>maxIndices</code> - the maximum number of indices this buffer can hold</dd>
|
||||
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|
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<pre>public IndexBufferObject(boolean isStatic,
|
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int maxIndices)</pre>
|
||||
<div class="block">Creates a new IndexBufferObject.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the index buffer is static</dd>
|
||||
<dd><code>maxIndices</code> - the maximum number of indices this buffer can hold</dd>
|
||||
</dl>
|
||||
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|
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<h4>getNumIndices</h4>
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<pre>public int getNumIndices()</pre>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices--">getNumIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of indices currently stored in this buffer</dd>
|
||||
</dl>
|
||||
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|
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|
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<h4>getNumMaxIndices</h4>
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<pre>public int getNumMaxIndices()</pre>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices--">getNumMaxIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the maximum number of indices this IndexBufferObject can store.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="setIndices-short:A-int-int-">
|
||||
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<h4>setIndices</h4>
|
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<pre>public void setIndices(short[] indices,
|
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int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><p>
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of indices to be
|
||||
copied to this IndexBufferObject.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind--"><code>bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#unbind--"><code>unbind()</code></a>. The index data will be updated instantly.
|
||||
</p></div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the vertex data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of shorts to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
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<a name="setIndices-java.nio.ShortBuffer-">
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<h4>setIndices</h4>
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<pre>public void setIndices(java.nio.ShortBuffer indices)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">IndexData</a></code></span></div>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices. Copying start at the
|
||||
current <code>Buffer.position()</code> of the specified buffer and copied the <code>Buffer.remaining()</code> amount of
|
||||
indices. This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>IndexData.bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--"><code>IndexData.unbind()</code></a>. The index data will be updated
|
||||
instantly.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the index data to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
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<a name="updateIndices-int-short:A-int-int-">
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<h4>updateIndices</h4>
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<pre>public void updateIndices(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">IndexData</a></code></span></div>
|
||||
<div class="block">Update (a portion of) the indices.</div>
|
||||
<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">updateIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>targetOffset</code> - offset in indices buffer</dd>
|
||||
<dd><code>indices</code> - the index data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of shorts to copy</dd>
|
||||
</dl>
|
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</li>
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</ul>
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<a name="getBuffer--">
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<h4>getBuffer</h4>
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<pre>public java.nio.ShortBuffer getBuffer()</pre>
|
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<div class="block"><p>
|
||||
Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind--"><code>bind()</code></a>.
|
||||
If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices-short:A-int-int-"><code>setIndices(short[], int, int)</code></a>.
|
||||
</p></div>
|
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<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the underlying short buffer.</dd>
|
||||
</dl>
|
||||
</li>
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</ul>
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<a name="bind--">
|
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<h4>bind</h4>
|
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<pre>public void bind()</pre>
|
||||
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
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||||
</li>
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<a name="unbind--">
|
||||
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<h4>unbind</h4>
|
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<pre>public void unbind()</pre>
|
||||
<div class="block">Unbinds this IndexBufferObject.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
|
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|
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|
||||
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|
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<h4>invalidate</h4>
|
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<pre>public void invalidate()</pre>
|
||||
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
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<pre>public void dispose()</pre>
|
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<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
|
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<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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</dl>
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<h2 title="Class IndexBufferObjectSubData" class="title">Class IndexBufferObjectSubData</h2>
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<pre>public class <span class="typeNameLabel">IndexBufferObjectSubData</span>
|
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></pre>
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<div class="block"><p>
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IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
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</p>
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<p>
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||||
You can also use this to store indices for vertex arrays. Do not call <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind--"><code>bind()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#unbind--"><code>unbind()</code></a> in this case but
|
||||
rather use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getBuffer--"><code>getBuffer()</code></a> to use the buffer directly with glDrawElements. You must also create the IndexBufferObject with
|
||||
the second constructor and specify isDirect as true as glDrawElements in conjunction with vertex arrays needs direct buffers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
VertexBufferObjects must be disposed via the <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#dispose--"><code>dispose()</code></a> method when no longer needed
|
||||
</p></div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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||||
<dd>mzechner</dd>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData-boolean-int-">IndexBufferObjectSubData</a></span>(boolean isStatic,
|
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int maxIndices)</code>
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<div class="block">Creates a new IndexBufferObject.</div>
|
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData-int-">IndexBufferObjectSubData</a></span>(int maxIndices)</code>
|
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<div class="block">Creates a new IndexBufferObject to be used with vertex arrays.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind--">bind</a></span>()</code>
|
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<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
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</td>
|
||||
</tr>
|
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<tr id="i1" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#dispose--">dispose</a></span>()</code>
|
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<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i2" class="altColor">
|
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<td class="colFirst"><code>java.nio.ShortBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">
|
||||
Returns the underlying ShortBuffer.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumIndices--">getNumIndices</a></span>()</code> </td>
|
||||
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|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumMaxIndices--">getNumMaxIndices</a></span>()</code> </td>
|
||||
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|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices-short:A-int-int-">setIndices</a></span>(short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices-java.nio.ShortBuffer-">setIndices</a></span>(java.nio.ShortBuffer indices)</code>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#unbind--">unbind</a></span>()</code>
|
||||
<div class="block">Unbinds this IndexBufferObject.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#updateIndices-int-short:A-int-int-">updateIndices</a></span>(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the indices.</div>
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|
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<div class="block">Creates a new IndexBufferObject.</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the index buffer is static</dd>
|
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<dd><code>maxIndices</code> - the maximum number of indices this buffer can hold</dd>
|
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|
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<pre>public IndexBufferObjectSubData(int maxIndices)</pre>
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>maxIndices</code> - the maximum number of indices this buffer can hold</dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices--">getNumIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the number of indices currently stored in this buffer</dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices--">getNumMaxIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the maximum number of indices this IndexBufferObject can store.</dd>
|
||||
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|
||||
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|
||||
</ul>
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||||
<a name="setIndices-short:A-int-int-">
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<h4>setIndices</h4>
|
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<pre>public void setIndices(short[] indices,
|
||||
int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><p>
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of indices to be
|
||||
copied to this IndexBufferObject.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind--"><code>bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#unbind--"><code>unbind()</code></a>. The index data will be updated instantly.
|
||||
</p></div>
|
||||
<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the vertex data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of floats to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
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<a name="setIndices-java.nio.ShortBuffer-">
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<!-- -->
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<h4>setIndices</h4>
|
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<pre>public void setIndices(java.nio.ShortBuffer indices)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">IndexData</a></code></span></div>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices. Copying start at the
|
||||
current <code>Buffer.position()</code> of the specified buffer and copied the <code>Buffer.remaining()</code> amount of
|
||||
indices. This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>IndexData.bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--"><code>IndexData.unbind()</code></a>. The index data will be updated
|
||||
instantly.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">setIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>indices</code> - the index data to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
||||
<a name="updateIndices-int-short:A-int-int-">
|
||||
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|
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|
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|
||||
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|
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<h4>updateIndices</h4>
|
||||
<pre>public void updateIndices(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">IndexData</a></code></span></div>
|
||||
<div class="block">Update (a portion of) the indices.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">updateIndices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>targetOffset</code> - offset in indices buffer</dd>
|
||||
<dd><code>indices</code> - the index data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of shorts to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
||||
<a name="getBuffer--">
|
||||
<!-- -->
|
||||
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|
||||
<ul class="blockList">
|
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|
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<h4>getBuffer</h4>
|
||||
<pre>public java.nio.ShortBuffer getBuffer()</pre>
|
||||
<div class="block"><p>
|
||||
Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind--"><code>bind()</code></a>.
|
||||
If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices-short:A-int-int-"><code>setIndices(short[], int, int)</code></a>.
|
||||
</p></div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the underlying short buffer.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="bind--">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
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|
||||
<h4>bind</h4>
|
||||
<pre>public void bind()</pre>
|
||||
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
|
||||
</li>
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||||
</ul>
|
||||
<a name="unbind--">
|
||||
<!-- -->
|
||||
</a>
|
||||
<ul class="blockList">
|
||||
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|
||||
<h4>unbind</h4>
|
||||
<pre>public void unbind()</pre>
|
||||
<div class="block">Unbinds this IndexBufferObject.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
|
||||
</li>
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||||
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|
||||
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|
||||
<!-- -->
|
||||
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|
||||
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|
||||
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|
||||
<h4>invalidate</h4>
|
||||
<pre>public void invalidate()</pre>
|
||||
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
</dl>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
<h4>dispose</h4>
|
||||
<pre>public void dispose()</pre>
|
||||
<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></code></dd>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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||||
</dl>
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||||
<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dd>
|
||||
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|
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|
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<pre>public interface <span class="typeNameLabel">IndexData</span>
|
||||
extends <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
|
||||
<div class="block">An IndexData instance holds index data. Can be either a plain short buffer or an OpenGL buffer object.</div>
|
||||
<dl>
|
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<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner</dd>
|
||||
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--">bind</a></span>()</code>
|
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<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i1" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#dispose--">dispose</a></span>()</code>
|
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<div class="block">Disposes this IndexDatat and all its associated OpenGL resources.</div>
|
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</td>
|
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|
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<tr id="i2" class="altColor">
|
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<td class="colFirst"><code>java.nio.ShortBuffer</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">
|
||||
Returns the underlying ShortBuffer.</div>
|
||||
</td>
|
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</tr>
|
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<tr id="i3" class="rowColor">
|
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<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices--">getNumIndices</a></span>()</code> </td>
|
||||
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|
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<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices--">getNumMaxIndices</a></span>()</code> </td>
|
||||
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|
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<tr id="i5" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-">setIndices</a></span>(short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
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|
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<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">setIndices</a></span>(java.nio.ShortBuffer indices)</code>
|
||||
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--">unbind</a></span>()</code>
|
||||
<div class="block">Unbinds this IndexBufferObject.</div>
|
||||
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|
||||
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|
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<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">updateIndices</a></span>(int targetOffset,
|
||||
short[] indices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the indices.</div>
|
||||
</td>
|
||||
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|
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|
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|
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<h4>getNumIndices</h4>
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<pre>int getNumIndices()</pre>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of indices currently stored in this buffer</dd>
|
||||
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|
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|
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|
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the maximum number of indices this IndexBufferObject can store.</dd>
|
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|
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|
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<a name="setIndices-short:A-int-int-">
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<h4>setIndices</h4>
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<pre>void setIndices(short[] indices,
|
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int offset,
|
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int count)</pre>
|
||||
<div class="block"><p>
|
||||
Sets the indices of this IndexBufferObject, discarding the old indices. The count must equal the number of indices to be
|
||||
copied to this IndexBufferObject.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--"><code>unbind()</code></a>. The index data will be updated instantly.
|
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|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>indices</code> - the index data</dd>
|
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<dd><code>offset</code> - the offset to start copying the data from</dd>
|
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<dd><code>count</code> - the number of shorts to copy</dd>
|
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<h4>setIndices</h4>
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<pre>void setIndices(java.nio.ShortBuffer indices)</pre>
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<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices. Copying start at the
|
||||
current <code>Buffer.position()</code> of the specified buffer and copied the <code>Buffer.remaining()</code> amount of
|
||||
indices. This can be called in between calls to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>bind()</code></a> and <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--"><code>unbind()</code></a>. The index data will be updated
|
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instantly.</div>
|
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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short[] indices,
|
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int offset,
|
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int count)</pre>
|
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<div class="block">Update (a portion of) the indices.</div>
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>targetOffset</code> - offset in indices buffer</dd>
|
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<dd><code>indices</code> - the index data</dd>
|
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<dd><code>offset</code> - the offset to start copying the data from</dd>
|
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<dd><code>count</code> - the number of shorts to copy</dd>
|
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<h4>getBuffer</h4>
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<pre>java.nio.ShortBuffer getBuffer()</pre>
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<div class="block"><p>
|
||||
Returns the underlying ShortBuffer. If you modify the buffer contents they wil be uploaded on the call to <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#bind--"><code>bind()</code></a>.
|
||||
If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-"><code>setIndices(short[], int, int)</code></a>.
|
||||
</p></div>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the underlying short buffer.</dd>
|
||||
</dl>
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|
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|
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<h4>bind</h4>
|
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<pre>void bind()</pre>
|
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<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
|
||||
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|
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|
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|
||||
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<h4>unbind</h4>
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<pre>void unbind()</pre>
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<div class="block">Unbinds this IndexBufferObject.</div>
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<h4>invalidate</h4>
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<pre>void invalidate()</pre>
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<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
|
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|
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<h4>dispose</h4>
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<pre>void dispose()</pre>
|
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<div class="block">Disposes this IndexDatat and all its associated OpenGL resources.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
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<h2 title="Class KTXTextureData" class="title">Class KTXTextureData</h2>
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<div class="contentContainer">
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.glutils.KTXTextureData</li>
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<dl>
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<dt>All Implemented Interfaces:</dt>
|
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<dd><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dd>
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<pre>public class <span class="typeNameLabel">KTXTextureData</span>
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>, <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></pre>
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<div class="block">A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX). That is to say an OpenGL ready texture data. The KTX
|
||||
file format is just a thin wrapper around OpenGL textures and therefore is compatible with most OpenGL texture capabilities
|
||||
like texture compression, cubemapping, mipmapping, etc.
|
||||
|
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For example, KTXTextureData can be used for <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics"><code>Cubemap</code></a>.</div>
|
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<dl>
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||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>Vincent Bousquet</dd>
|
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</dl>
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</li>
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></h3>
|
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#KTXTextureData-com.badlogic.gdx.files.FileHandle-boolean-">KTXTextureData</a></span>(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
|
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boolean genMipMaps)</code> </td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumeCubemapData--">consumeCubemapData</a></span>()</code>
|
||||
<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.</div>
|
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</td>
|
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</tr>
|
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<tr id="i1" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
|
||||
<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
|
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</td>
|
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</tr>
|
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<tr id="i2" class="altColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
|
||||
<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
|
||||
</td>
|
||||
</tr>
|
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<tr id="i3" class="rowColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
|
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<tr id="i4" class="altColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#disposePreparedData--">disposePreparedData</a></span>()</code> </td>
|
||||
</tr>
|
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<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>java.nio.ByteBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getData-int-int-">getData</a></span>(int requestedLevel,
|
||||
int requestedFace)</code> </td>
|
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</tr>
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<tr id="i6" class="altColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getGlInternalFormat--">getGlInternalFormat</a></span>()</code> </td>
|
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|
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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|
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<tr id="i9" class="rowColor">
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getNumberOfFaces--">getNumberOfFaces</a></span>()</code> </td>
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<tr id="i10" class="altColor">
|
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getNumberOfMipMapLevels--">getNumberOfMipMapLevels</a></span>()</code> </td>
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<tr id="i11" class="rowColor">
|
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getType--">getType</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getWidth--">getWidth</a></span>()</code> </td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#isManaged--">isManaged</a></span>()</code> </td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#prepare--">prepare</a></span>()</code>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<pre>public KTXTextureData(<a href="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the TextureData is prepared or not.</dd>
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<h4>prepare</h4>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<h4>consumeCubemapData</h4>
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<pre>public void consumeCubemapData()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">CubemapData</a></code></span></div>
|
||||
<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A
|
||||
call to <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>CubemapData.prepare()</code></a> must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#prepare--"><code>CubemapData.prepare()</code></a>
|
||||
should be disposed of here.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">consumeCubemapData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
|
||||
<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
||||
must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the pixmap.</dd>
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</dl>
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<h4>disposePixmap</h4>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<h4>getWidth</h4>
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<pre>public int getWidth()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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<h4>getHeight</h4>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the height of the pixel data</dd>
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</dl>
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<h4>getNumberOfMipMapLevels</h4>
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<pre>public int getNumberOfMipMapLevels()</pre>
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<h4>getNumberOfFaces</h4>
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<pre>public int getNumberOfFaces()</pre>
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<pre>public int getGlInternalFormat()</pre>
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<pre>public java.nio.ByteBuffer getData(int requestedLevel,
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<h4>useMipMaps</h4>
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<pre>public boolean useMipMaps()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether to generate mipmaps or not.</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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int textureWidth,
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int textureHeight)</code>
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<div class="block">Sets the image data of the <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
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int textureHeight)</code>
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<div class="block">Sets the image data of the <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
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<pre>public static void generateMipMap(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
|
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int textureWidth,
|
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int textureHeight)</pre>
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<div class="block">Sets the image data of the <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>. The texture must be bound for this to work. If
|
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<code>disposePixmap</code> is true, the pixmap will be disposed at the end of the method.</div>
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
|
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int textureHeight)</pre>
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<div class="block">Sets the image data of the <a href="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>. The texture must be bound for this to work. If
|
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<h2 title="Class MipMapTextureData" class="title">Class MipMapTextureData</h2>
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<pre>public class <span class="typeNameLabel">MipMapTextureData</span>
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extends java.lang.Object
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
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<div class="block">This class will load each contained TextureData to the chosen mipmap level.
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<h3>Nested classes/interfaces inherited from interface com.badlogic.gdx.graphics.<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></h3>
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#MipMapTextureData-com.badlogic.gdx.graphics.TextureData...-">MipMapTextureData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>... mipMapData)</code> </td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#consumeCustomData-int-">consumeCustomData</a></span>(int target)</code>
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<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#disposePixmap--">disposePixmap</a></span>()</code> </td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getType--">getType</a></span>()</code> </td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getWidth--">getWidth</a></span>()</code> </td>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#isManaged--">isManaged</a></span>()</code> </td>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#isPrepared--">isPrepared</a></span>()</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#prepare--">prepare</a></span>()</code>
|
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
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<tr id="i10" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<pre>public MipMapTextureData(<a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a>... mipMapData)</pre>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>mipMapData</code> - must be != null and its length must be >= 1</dd>
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<h4>getType</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a> getType()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getType--">getType</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>whether the TextureData is prepared or not.</dd>
|
||||
</dl>
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<pre>public void prepare()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">TextureData</a></code></span></div>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<h4>consumePixmap</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
|
||||
internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the pixmap.</dd>
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<pre>public boolean disposePixmap()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<h4>consumeCustomData</h4>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">TextureData</a></code></span></div>
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
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must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<pre>public int getWidth()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
|
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<pre>public int getHeight()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the height of the pixel data</dd>
|
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</dl>
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<h4>getFormat</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> getFormat()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<pre>public boolean useMipMaps()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether to generate mipmaps or not.</dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether this implementation can cope with a EGL context loss.</dd>
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<h2 title="Class PixmapTextureData" class="title">Class PixmapTextureData</h2>
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<pre>public class <span class="typeNameLabel">PixmapTextureData</span>
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extends java.lang.Object
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implements <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></pre>
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<code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a>, <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#PixmapTextureData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-boolean-">PixmapTextureData</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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boolean disposePixmap)</code> </td>
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boolean managed)</code> </td>
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<td class="colFirst"><code>void</code></td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#consumePixmap--">consumePixmap</a></span>()</code>
|
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getFormat--">getFormat</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getHeight--">getHeight</a></span>()</code> </td>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getType--">getType</a></span>()</code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colFirst"><code>boolean</code></td>
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<td class="colFirst"><code>void</code></td>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#useMipMaps--">useMipMaps</a></span>()</code> </td>
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<h4>PixmapTextureData</h4>
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<pre>public PixmapTextureData(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format,
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boolean useMipMaps,
|
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boolean disposePixmap)</pre>
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<pre>public PixmapTextureData(<a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap,
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boolean disposePixmap,
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>whether the caller of <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> should dispose the Pixmap returned by <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a></dd>
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<h4>consumePixmap</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> consumePixmap()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">TextureData</a></code></span></div>
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<div class="block">Returns the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> must precede a call to this method. Any
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internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the pixmap.</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the width of the pixel data</dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the height of the pixel data</dd>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> getFormat()</pre>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Format</code></a> of the pixel data</dd>
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<pre>public boolean useMipMaps()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dd>whether to generate mipmaps or not.</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><code>TextureData.TextureDataType</code></a></dd>
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<pre>public void consumeCustomData(int target)</pre>
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<div class="block">Uploads the pixel data to the OpenGL ES texture. The caller must bind an OpenGL ES texture. A call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a>
|
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must preceed a call to this method. Any internal data structures created in <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--"><code>TextureData.prepare()</code></a> should be disposed of here.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<dd>whether the TextureData is prepared or not.</dd>
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<pre>public void prepare()</pre>
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<div class="block">Prepares the TextureData for a call to <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>. This method can be
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></code></dd>
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<h2 title="Enum ShapeRenderer.ShapeType" class="title">Enum ShapeRenderer.ShapeType</h2>
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<pre>public static enum <span class="typeNameLabel">ShapeRenderer.ShapeType</span>
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extends java.lang.Enum<<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>></pre>
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<div class="block">Shape types to be used with <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-"><code>ShapeRenderer.begin(ShapeType)</code></a>.</div>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>mzechner, stbachmann</dd>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled">Filled</a></span></code> </td>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line">Line</a></span></code> </td>
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#getGlType--">getGlType</a></span>()</code> </td>
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<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#valueOf-java.lang.String-">valueOf</a></span>(java.lang.String name)</code>
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<td class="colFirst"><code>static <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>[]</code></td>
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
|
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<h2 title="Class VertexArray" class="title">Class VertexArray</h2>
|
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</div>
|
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<div class="contentContainer">
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<ul class="inheritance">
|
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>com.badlogic.gdx.graphics.glutils.VertexArray</li>
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<dl>
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<dt>All Implemented Interfaces:</dt>
|
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a>, <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<br>
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<pre>public class <span class="typeNameLabel">VertexArray</span>
|
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></pre>
|
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<div class="block"><p>
|
||||
Convenience class for working with OpenGL vertex arrays. It interleaves all data in the order you specified in the constructor
|
||||
via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This class is not compatible with OpenGL 3+ core profiles. For this <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a>s are needed.
|
||||
</p></div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner, Dave Clayton <contact@redskyforge.com></dd>
|
||||
</dl>
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</li>
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<h3>Constructor Summary</h3>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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</tr>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexArray</a></span>(int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexArray</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexArray</a></span>(int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexArray</div>
|
||||
</td>
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||||
</tr>
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</table>
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#dispose--">dispose</a></span>()</code>
|
||||
<div class="block">Disposes this VertexData and all its associated OpenGL resources.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#getAttributes--">getAttributes</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumMaxVertices--">getNumMaxVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumVertices--">getNumVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the VertexData if applicable.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#setVertices-float:A-int-int-">setVertices</a></span>(float[] vertices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#updateVertices-int-float:A-int-int-">updateVertices</a></span>(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the vertices.</div>
|
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<h3>Methods inherited from class java.lang.Object</h3>
|
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>VertexArray</h4>
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<pre>public VertexArray(int numVertices,
|
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<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexArray</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a>s</dd>
|
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<pre>public VertexArray(int numVertices,
|
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<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</pre>
|
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<div class="block">Constructs a new interleaved VertexArray</div>
|
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
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<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a></dd>
|
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|
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<div class="block">Disposes this VertexData and all its associated OpenGL resources.</div>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<h4>getBuffer</h4>
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<pre>public java.nio.FloatBuffer getBuffer()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">VertexData</a></code></span></div>
|
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<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
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bind. If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-"><code>VertexData.setVertices(float[], int, int)</code></a>; Any modifications made to the Buffer
|
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*after* the call to bind will not automatically be uploaded.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the underlying FloatBuffer holding the vertex data.</dd>
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</dl>
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</li>
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<a name="getNumVertices--">
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<h4>getNumVertices</h4>
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<pre>public int getNumVertices()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of vertices this VertexData stores</dd>
|
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</dl>
|
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|
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<pre>public int getNumMaxVertices()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of vertices this VertedData can store</dd>
|
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</dl>
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|
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<h4>setVertices</h4>
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<pre>public void setVertices(float[] vertices,
|
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int offset,
|
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int count)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">VertexData</a></code></span></div>
|
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<div class="block">Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
|
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times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
|
||||
specified at construction time via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.
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<p>
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This can be called in between calls to bind and unbind. The vertex data will be updated instantly.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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|
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|
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int count)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">VertexData</a></code></span></div>
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<div class="block">Update (a portion of) the vertices. Does not resize the backing buffer.</div>
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<dd><code>vertices</code> - the vertex data</dd>
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<dd><code>sourceOffset</code> - the offset to start copying the data from</dd>
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<pre>public void bind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">VertexData</a></code></span></div>
|
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<pre>public void bind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
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int[] locations)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">VertexData</a></code></span></div>
|
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dd><code>locations</code> - array containing the attribute locations.</dd>
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<h4>unbind</h4>
|
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<pre>public void unbind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
|
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<div class="block">Unbinds this VertexBufferObject.</div>
|
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<pre>public void unbind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
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int[] locations)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">VertexData</a></code></span></div>
|
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<div class="block">Unbinds this VertexData.</div>
|
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dd><code>locations</code> - array containing the attribute locations.</dd>
|
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|
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<h4>getAttributes</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> getAttributes()</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> as specified during construction.</dd>
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<pre>public void invalidate()</pre>
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<div class="block">Invalidates the VertexData if applicable. Use this in case of a context loss.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<h2 title="Class VertexBufferObject" class="title">Class VertexBufferObject</h2>
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a>, <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<pre>public class <span class="typeNameLabel">VertexBufferObject</span>
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extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></pre>
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<div class="block"><p>
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||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.
|
||||
<p>
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||||
If the OpenGL ES context was lost you can call <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#invalidate--"><code>invalidate()</code></a> to recreate a new OpenGL vertex buffer object.
|
||||
<p>
|
||||
The data is bound via glVertexAttribPointer() according to the attribute aliases specified via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>
|
||||
in the constructor.
|
||||
<p>
|
||||
VertexBufferObjects must be disposed via the <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#dispose--"><code>dispose()</code></a> method when no longer needed</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner, Dave Clayton <contact@redskyforge.com></dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
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|
||||
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|
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|
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<h3>Constructor Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier</th>
|
||||
<th class="colLast" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code> </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObject</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code> </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObject</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>protected </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-int-java.nio.ByteBuffer-boolean-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObject</a></span>(int usage,
|
||||
java.nio.ByteBuffer data,
|
||||
boolean ownsBuffer,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</code> </td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
</ul>
|
||||
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<ul class="blockList">
|
||||
<li class="blockList"><a name="method.summary">
|
||||
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|
||||
</a>
|
||||
<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#dispose--">dispose</a></span>()</code>
|
||||
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getAttributes--">getAttributes</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumMaxVertices--">getNumMaxVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumVertices--">getNumVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>protected int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getUsage--">getUsage</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setBuffer-java.nio.Buffer-boolean-com.badlogic.gdx.graphics.VertexAttributes-">setBuffer</a></span>(java.nio.Buffer data,
|
||||
boolean ownsBuffer,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> value)</code>
|
||||
<div class="block">Low level method to reset the buffer and attributes to the specified values.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setUsage-int-">setUsage</a></span>(int value)</code>
|
||||
<div class="block">Set the GL enum used in the call to <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData-int-int-java.nio.Buffer-int-"><code>GL20.glBufferData(int, int, java.nio.Buffer, int)</code></a>, can only be called when the
|
||||
VBO is not bound.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setVertices-float:A-int-int-">setVertices</a></span>(float[] vertices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i12" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i13" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i14" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#updateVertices-int-float:A-int-int-">updateVertices</a></span>(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the vertices.</div>
|
||||
</td>
|
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</tr>
|
||||
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|
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|
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|
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
</ul>
|
||||
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|
||||
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|
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|
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<h4>VertexBufferObject</h4>
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<pre>public VertexBufferObject(boolean isStatic,
|
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int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a>s.</dd>
|
||||
</dl>
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<pre>public VertexBufferObject(boolean isStatic,
|
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int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.</dd>
|
||||
</dl>
|
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<pre>protected VertexBufferObject(int usage,
|
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java.nio.ByteBuffer data,
|
||||
boolean ownsBuffer,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</pre>
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</li>
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|
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<h4>getAttributes</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> getAttributes()</pre>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> as specified during construction.</dd>
|
||||
</dl>
|
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</li>
|
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|
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<a name="getNumVertices--">
|
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<h4>getNumVertices</h4>
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<pre>public int getNumVertices()</pre>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of vertices this VertexData stores</dd>
|
||||
</dl>
|
||||
</li>
|
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</ul>
|
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<a name="getNumMaxVertices--">
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<h4>getNumMaxVertices</h4>
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<pre>public int getNumMaxVertices()</pre>
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<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of vertices this VertedData can store</dd>
|
||||
</dl>
|
||||
</li>
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</ul>
|
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<a name="getBuffer--">
|
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<h4>getBuffer</h4>
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<pre>public java.nio.FloatBuffer getBuffer()</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">VertexData</a></code></span></div>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind. If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-"><code>VertexData.setVertices(float[], int, int)</code></a>; Any modifications made to the Buffer
|
||||
*after* the call to bind will not automatically be uploaded.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the underlying FloatBuffer holding the vertex data.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="setBuffer-java.nio.Buffer-boolean-com.badlogic.gdx.graphics.VertexAttributes-">
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<h4>setBuffer</h4>
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<pre>protected void setBuffer(java.nio.Buffer data,
|
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boolean ownsBuffer,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> value)</pre>
|
||||
<div class="block">Low level method to reset the buffer and attributes to the specified values. Use with care!</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>data</code> - </dd>
|
||||
<dd><code>ownsBuffer</code> - </dd>
|
||||
<dd><code>value</code> - </dd>
|
||||
</dl>
|
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</li>
|
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</ul>
|
||||
<a name="setVertices-float:A-int-int-">
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">VertexData</a></code></span></div>
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<div class="block">Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
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This can be called in between calls to bind and unbind. The vertex data will be updated instantly.</div>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">VertexData</a></code></span></div>
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<div class="block">Update (a portion of) the vertices. Does not resize the backing buffer.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">updateVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dd><code>vertices</code> - the vertex data</dd>
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<dd><code>sourceOffset</code> - the offset to start copying the data from</dd>
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<dd><code>count</code> - the number of floats to copy</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The GL enum used in the call to <a href="../../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData-int-int-java.nio.Buffer-int-"><code>GL20.glBufferData(int, int, java.nio.Buffer, int)</code></a>, e.g. GL_STATIC_DRAW or
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<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">VertexData</a></code></span></div>
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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<div class="block">Unbinds this VertexBufferObject.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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int[] locations)</pre>
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|
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<div class="block">Unbinds this VertexData.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dd><code>locations</code> - array containing the attribute locations.</dd>
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<pre>public void invalidate()</pre>
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<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<div class="header">
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<div class="subTitle">com.badlogic.gdx.graphics.glutils</div>
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<h2 title="Class VertexBufferObjectSubData" class="title">Class VertexBufferObjectSubData</h2>
|
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</div>
|
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>
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<ul class="inheritance">
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<li>com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData</li>
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<dl>
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<dt>All Implemented Interfaces:</dt>
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a>, <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dd>
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<br>
|
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<pre>public class <span class="typeNameLabel">VertexBufferObjectSubData</span>
|
||||
extends java.lang.Object
|
||||
implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></pre>
|
||||
<div class="block"><p>
|
||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.
|
||||
<p>
|
||||
If the OpenGL ES context was lost you can call <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate--"><code>invalidate()</code></a> to recreate a new OpenGL vertex buffer object.
|
||||
<p>
|
||||
The data is bound via glVertexAttribPointer() according to the attribute aliases specified via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>
|
||||
in the constructor.
|
||||
<p>
|
||||
VertexBufferObjects must be disposed via the <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose--"><code>dispose()</code></a> method when no longer needed</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner</dd>
|
||||
</dl>
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</li>
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|
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<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
|
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
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<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
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<tr class="altColor">
|
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObjectSubData</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObjectSubData</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
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|
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<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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|
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<th class="colFirst" scope="col">Modifier and Type</th>
|
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<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose--">dispose</a></span>()</code>
|
||||
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getAttributes--">getAttributes</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBufferHandle--">getBufferHandle</a></span>()</code>
|
||||
<div class="block">Returns the VBO handle</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumMaxVertices--">getNumMaxVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumVertices--">getNumVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#setVertices-float:A-int-int-">setVertices</a></span>(float[] vertices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i12" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#updateVertices-int-float:A-int-int-">updateVertices</a></span>(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the vertices.</div>
|
||||
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
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<h4>VertexBufferObjectSubData</h4>
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<pre>public VertexBufferObjectSubData(boolean isStatic,
|
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int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</pre>
|
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<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
||||
<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.</dd>
|
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<pre>public VertexBufferObjectSubData(boolean isStatic,
|
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int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
|
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<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a>s.</dd>
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<h4>getAttributes</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> getAttributes()</pre>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> as specified during construction.</dd>
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<h4>getNumVertices</h4>
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<pre>public int getNumVertices()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of vertices this VertexData stores</dd>
|
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</dl>
|
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</li>
|
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</ul>
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<h4>getNumMaxVertices</h4>
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<pre>public int getNumMaxVertices()</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of vertices this VertedData can store</dd>
|
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</dl>
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</li>
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<h4>getBuffer</h4>
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<pre>public java.nio.FloatBuffer getBuffer()</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">VertexData</a></code></span></div>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind. If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-"><code>VertexData.setVertices(float[], int, int)</code></a>; Any modifications made to the Buffer
|
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*after* the call to bind will not automatically be uploaded.</div>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the underlying FloatBuffer holding the vertex data.</dd>
|
||||
</dl>
|
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</li>
|
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</ul>
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<a name="setVertices-float:A-int-int-">
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<h4>setVertices</h4>
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<pre>public void setVertices(float[] vertices,
|
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int offset,
|
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int count)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">VertexData</a></code></span></div>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
|
||||
times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
|
||||
specified at construction time via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.
|
||||
<p>
|
||||
This can be called in between calls to bind and unbind. The vertex data will be updated instantly.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>vertices</code> - the vertex data</dd>
|
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|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">VertexData</a></code></span></div>
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int[] locations)</pre>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<div class="block">Returns the VBO handle</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the VBO handle</dd>
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<h2 title="Class VertexBufferObjectWithVAO" class="title">Class VertexBufferObjectWithVAO</h2>
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||||
<pre>public class <span class="typeNameLabel">VertexBufferObjectWithVAO</span>
|
||||
extends java.lang.Object
|
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implements <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></pre>
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<div class="block"><p>
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||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation that uses vertex buffer objects and vertex array objects.
|
||||
(This is required for OpenGL 3.0+ core profiles. In particular, the default VAO has been
|
||||
deprecated, as has the use of client memory for passing vertex attributes.) Use of VAOs should
|
||||
give a slight performance benefit since you don't have to bind the attributes on every draw
|
||||
anymore.
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</p>
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||||
<p>
|
||||
If the OpenGL ES context was lost you can call <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#invalidate--"><code>invalidate()</code></a> to recreate a new OpenGL vertex buffer object.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
VertexBufferObjectWithVAO objects must be disposed via the <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#dispose--"><code>dispose()</code></a> method when no longer needed
|
||||
</p>
|
||||
|
||||
Code adapted from <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a>.</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner, Dave Clayton <contact@redskyforge.com>, Nate Austin <nate.austin gmail></dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
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<h3>Constructor Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#VertexBufferObjectWithVAO-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObjectWithVAO</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#VertexBufferObjectWithVAO-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObjectWithVAO</a></span>(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</code>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#dispose--">dispose</a></span>()</code>
|
||||
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getAttributes--">getAttributes</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getBuffer--">getBuffer</a></span>()</code>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getNumMaxVertices--">getNumMaxVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getNumVertices--">getNumVertices</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#setVertices-float:A-int-int-">setVertices</a></span>(float[] vertices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#updateVertices-int-float:A-int-int-">updateVertices</a></span>(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the vertices.</div>
|
||||
</td>
|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
</ul>
|
||||
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|
||||
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|
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|
||||
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<h4>VertexBufferObjectWithVAO</h4>
|
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<pre>public VertexBufferObjectWithVAO(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a>... attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a>s.</dd>
|
||||
</dl>
|
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|
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|
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<h4>VertexBufferObjectWithVAO</h4>
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<pre>public VertexBufferObjectWithVAO(boolean isStatic,
|
||||
int numVertices,
|
||||
<a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> attributes)</pre>
|
||||
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>isStatic</code> - whether the vertex data is static.</dd>
|
||||
<dd><code>numVertices</code> - the maximum number of vertices</dd>
|
||||
<dd><code>attributes</code> - the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.</dd>
|
||||
</dl>
|
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|
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<h4>getAttributes</h4>
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<pre>public <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> getAttributes()</pre>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> as specified during construction.</dd>
|
||||
</dl>
|
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</li>
|
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|
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<a name="getNumVertices--">
|
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<h4>getNumVertices</h4>
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<pre>public int getNumVertices()</pre>
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<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of vertices this VertexData stores</dd>
|
||||
</dl>
|
||||
</li>
|
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</ul>
|
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<h4>getNumMaxVertices</h4>
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<pre>public int getNumMaxVertices()</pre>
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<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the number of vertices this VertedData can store</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
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<a name="getBuffer--">
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<h4>getBuffer</h4>
|
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<pre>public java.nio.FloatBuffer getBuffer()</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">VertexData</a></code></span></div>
|
||||
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind. If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-"><code>VertexData.setVertices(float[], int, int)</code></a>; Any modifications made to the Buffer
|
||||
*after* the call to bind will not automatically be uploaded.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>the underlying FloatBuffer holding the vertex data.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="setVertices-float:A-int-int-">
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<h4>setVertices</h4>
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<pre>public void setVertices(float[] vertices,
|
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int offset,
|
||||
int count)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">VertexData</a></code></span></div>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
|
||||
times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
|
||||
specified at construction time via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.
|
||||
<p>
|
||||
This can be called in between calls to bind and unbind. The vertex data will be updated instantly.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>vertices</code> - the vertex data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of floats to copy</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
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||||
<a name="updateVertices-int-float:A-int-int-">
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<h4>updateVertices</h4>
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<pre>public void updateVertices(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">VertexData</a></code></span></div>
|
||||
<div class="block">Update (a portion of) the vertices. Does not resize the backing buffer.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">updateVertices</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
|
||||
<dd><code>vertices</code> - the vertex data</dd>
|
||||
<dd><code>sourceOffset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of floats to copy</dd>
|
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</dl>
|
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</li>
|
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</ul>
|
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<a name="bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">
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<h4>bind</h4>
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<pre>public void bind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
|
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<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dt><span class="paramLabel">Parameters:</span></dt>
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int[] locations)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">VertexData</a></code></span></div>
|
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<h4>unbind</h4>
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<pre>public void unbind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
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<div class="block">Unbinds this VertexBufferObject.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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int[] locations)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">VertexData</a></code></span></div>
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<div class="block">Unbinds this VertexData.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dd><code>locations</code> - array containing the attribute locations.</dd>
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<h4>invalidate</h4>
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<pre>public void invalidate()</pre>
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<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss.</div>
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<h4>dispose</h4>
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<pre>public void dispose()</pre>
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<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></code></dd>
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<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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<dd><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a>, <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dd>
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<pre>public interface <span class="typeNameLabel">VertexData</span>
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extends <a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></pre>
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<div class="block">A VertexData instance holds vertices for rendering with OpenGL. It is implemented as either a <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexArray</code></a> or a
|
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<a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a>. Only the later supports OpenGL ES 2.0.</div>
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|
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<dd>mzechner</dd>
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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</td>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose</a></span>()</code>
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<div class="block">Disposes this VertexData and all its associated OpenGL resources.</div>
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<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes</a></span>()</code> </td>
|
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|
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>java.nio.FloatBuffer</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer</a></span>()</code>
|
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<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
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|
||||
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|
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices</a></span>()</code> </td>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>int</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices</a></span>()</code> </td>
|
||||
</tr>
|
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate</a></span>()</code>
|
||||
<div class="block">Invalidates the VertexData if applicable.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i8" class="altColor">
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices</a></span>(float[] vertices,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">updateVertices</a></span>(int targetOffset,
|
||||
float[] vertices,
|
||||
int sourceOffset,
|
||||
int count)</code>
|
||||
<div class="block">Update (a portion of) the vertices.</div>
|
||||
</td>
|
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</tr>
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</table>
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|
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<h3>Method Detail</h3>
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<h4>getNumVertices</h4>
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<pre>int getNumVertices()</pre>
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of vertices this VertexData stores</dd>
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</dl>
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<pre>int getNumMaxVertices()</pre>
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the number of vertices this VertedData can store</dd>
|
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</dl>
|
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<h4>getAttributes</h4>
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<pre><a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a> getAttributes()</pre>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> as specified during construction.</dd>
|
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</dl>
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<a name="setVertices-float:A-int-int-">
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<h4>setVertices</h4>
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<pre>void setVertices(float[] vertices,
|
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int offset,
|
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int count)</pre>
|
||||
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex
|
||||
times the number of vertices to be copied to this VertexData. The order of the vertex attributes must be the same as
|
||||
specified at construction time via <a href="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a>.
|
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<p>
|
||||
This can be called in between calls to bind and unbind. The vertex data will be updated instantly.</div>
|
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<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>vertices</code> - the vertex data</dd>
|
||||
<dd><code>offset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of floats to copy</dd>
|
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</dl>
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<h4>updateVertices</h4>
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<pre>void updateVertices(int targetOffset,
|
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float[] vertices,
|
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int sourceOffset,
|
||||
int count)</pre>
|
||||
<div class="block">Update (a portion of) the vertices. Does not resize the backing buffer.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>vertices</code> - the vertex data</dd>
|
||||
<dd><code>sourceOffset</code> - the offset to start copying the data from</dd>
|
||||
<dd><code>count</code> - the number of floats to copy</dd>
|
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<h4>getBuffer</h4>
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<pre>java.nio.FloatBuffer getBuffer()</pre>
|
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<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
|
||||
bind. If you need immediate uploading use <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-"><code>setVertices(float[], int, int)</code></a>; Any modifications made to the Buffer
|
||||
*after* the call to bind will not automatically be uploaded.</div>
|
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<dl>
|
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<dt><span class="returnLabel">Returns:</span></dt>
|
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<dd>the underlying FloatBuffer holding the vertex data.</dd>
|
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</dl>
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</ul>
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<a name="bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">
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<h4>bind</h4>
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<pre>void bind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
|
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<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
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|
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<a name="bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">
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<h4>bind</h4>
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<pre>void bind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</pre>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>locations</code> - array containing the attribute locations.</dd>
|
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</dl>
|
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</li>
|
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</ul>
|
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<a name="unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">
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<h4>unbind</h4>
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<pre>void unbind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</pre>
|
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<div class="block">Unbinds this VertexData.</div>
|
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</li>
|
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</ul>
|
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<a name="unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">
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<h4>unbind</h4>
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<pre>void unbind(<a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</pre>
|
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<div class="block">Unbinds this VertexData.</div>
|
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<dl>
|
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<dt><span class="paramLabel">Parameters:</span></dt>
|
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<dd><code>locations</code> - array containing the attribute locations.</dd>
|
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</dl>
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</li>
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<h4>invalidate</h4>
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<pre>void invalidate()</pre>
|
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<div class="block">Invalidates the VertexData if applicable. Use this in case of a context loss.</div>
|
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</li>
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<h4>dispose</h4>
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<pre>void dispose()</pre>
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<div class="block">Disposes this VertexData and all its associated OpenGL resources.</div>
|
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<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose--">dispose</a></code> in interface <code><a href="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></code></dd>
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</dl>
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></span><span class="tabEnd"> </span></caption>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
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<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Modifier and Type</th>
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||||
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<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ETC1.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImage-com.badlogic.gdx.graphics.Pixmap-">encodeImage</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</code>
|
||||
<div class="block">Encodes the image via the ETC1 compression scheme.</div>
|
||||
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|
||||
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|
||||
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|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ETC1.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImagePKM-com.badlogic.gdx.graphics.Pixmap-">encodeImagePKM</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a> pixmap)</code>
|
||||
<div class="block">Encodes the image via the ETC1 compression scheme.</div>
|
||||
</td>
|
||||
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|
||||
</tbody>
|
||||
</table>
|
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></span><span class="tabEnd"> </span></caption>
|
||||
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|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
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|
||||
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||||
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|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ETC1.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html#decodeImage-com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data-com.badlogic.gdx.graphics.Pixmap.Format-">decodeImage</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> etc1Data,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a> format)</code>
|
||||
<div class="block">Takes ETC1 compressed image data and converts it to a <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> or <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a> <a href="../../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
|
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<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></span><span class="tabEnd"> </span></caption>
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|
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||||
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||||
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|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data-boolean-">ETC1TextureData</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a> encodedImage,
|
||||
boolean useMipMaps)</code> </td>
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<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></code></td>
|
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<td class="colLast"><span class="typeNameLabel">DirectionalShadowLight.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#fbo">fbo</a></span></code>
|
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|
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<td class="colLast"><span class="typeNameLabel">DirectionalShadowLight.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getFrameBuffer--">getFrameBuffer</a></span>()</code>
|
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<td class="colFirst"><code>class </code></td>
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|
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<div class="block">This is a <a href="../../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
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<td class="colFirst"><code>class </code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></span></code>
|
||||
<div class="block">This is a <a href="../../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
|
||||
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|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></span></code>
|
||||
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|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
|
||||
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|
||||
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|
||||
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|
||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></span></code>
|
||||
<div class="block">
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
|
||||
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||||
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<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with type parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></span><span class="tabEnd"> </span></caption>
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<td class="colFirst"><code>protected static java.util.Map<<a href="../../../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a>,<a href="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a><<a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a>>></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">GLFrameBuffer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#buffers">buffers</a></span></code>
|
||||
<div class="block">the frame buffers</div>
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">GLVersion.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.html#getType--">getType</a></span>()</code> </td>
|
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<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">GLVersion.Type.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html#valueOf-java.lang.String-">valueOf</a></span>(java.lang.String name)</code>
|
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<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a>[]</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">GLVersion.Type.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html#values--">values</a></span>()</code>
|
||||
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|
||||
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<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></span><span class="tabEnd"> </span></caption>
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<td class="colLast"><span class="typeNameLabel">Graphics.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/Graphics.html#getGLVersion--">getGLVersion</a></span>()</code> </td>
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|
||||
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|
||||
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<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></code></td>
|
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<td class="colLast"><span class="typeNameLabel">ShapeRenderer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getRenderer--">getRenderer</a></span>()</code> </td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#Mesh-com.badlogic.gdx.graphics.glutils.VertexData-com.badlogic.gdx.graphics.glutils.IndexData-boolean-">Mesh</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a> vertices,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a> indices,
|
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boolean isVertexArray)</code> </td>
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<caption><span>Classes in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that implement <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Class and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></span></code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></span></code>
|
||||
<div class="block">
|
||||
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></span></code>
|
||||
<div class="block">
|
||||
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
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|
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<title>Uses of Class com.badlogic.gdx.graphics.glutils.KTXTextureData (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.graphics.glutils.KTXTextureData" class="title">Uses of Class<br>com.badlogic.gdx.graphics.glutils.KTXTextureData</h2>
|
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<!-- Generated by javadoc (1.8.0_101) on Sat Jun 10 08:04:10 CEST 2017 -->
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<title>Uses of Class com.badlogic.gdx.graphics.glutils.MipMapGenerator (libgdx API)</title>
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<meta name="date" content="2017-06-10">
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|
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<meta name="date" content="2017-06-10">
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||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics">com.badlogic.gdx.graphics</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.decals">com.badlogic.gdx.graphics.g3d.decals</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.particles">com.badlogic.gdx.graphics.g3d.particles</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.shaders">com.badlogic.gdx.graphics.g3d.shaders</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList">
|
||||
<ul class="blockList">
|
||||
<li class="blockList"><a name="com.badlogic.gdx.assets.loaders">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShaderProgramLoader.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter-">loadSync</a></span>(<a href="../../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a> manager,
|
||||
java.lang.String fileName,
|
||||
<a href="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file,
|
||||
<a href="../../../../../../com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a> parameter)</code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-">render</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int primitiveType)</code>
|
||||
<div class="block">
|
||||
Renders the mesh using the given primitive type.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-int-int-">render</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int primitiveType,
|
||||
int offset,
|
||||
int count)</code>
|
||||
<div class="block">
|
||||
Renders the mesh using the given primitive type.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-int-int-boolean-">render</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int primitiveType,
|
||||
int offset,
|
||||
int count,
|
||||
boolean autoBind)</code>
|
||||
<div class="block">
|
||||
Renders the mesh using the given primitive type.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Mesh.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds the underlying <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.g2d">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">SpriteBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#createDefaultShader--">createDefaultShader</a></span>()</code>
|
||||
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">DistanceFieldFont.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#createDistanceFieldShader--">createDistanceFieldShader</a></span>()</code>
|
||||
<div class="block">Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the
|
||||
u_smoothing uniform > 0.0.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Batch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Batch.html#getShader--">getShader</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">PolygonSpriteBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getShader--">getShader</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">SpriteBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getShader--">getShader</a></span>()</code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Batch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/Batch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">PolygonSpriteBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">SpriteBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">SpriteCache.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#CpuSpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">CpuSpriteBatch</a></span>(int size,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> defaultShader)</code>
|
||||
<div class="block">Constructs a CpuSpriteBatch with a custom shader.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch-int-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">PolygonSpriteBatch</a></span>(int maxVertices,
|
||||
int maxTriangles,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> defaultShader)</code>
|
||||
<div class="block">Constructs a new PolygonSpriteBatch.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">PolygonSpriteBatch</a></span>(int size,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> defaultShader)</code>
|
||||
<div class="block">Constructs a PolygonSpriteBatch with the specified shader, size vertices and size * 2 triangles.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">SpriteBatch</a></span>(int size,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> defaultShader)</code>
|
||||
<div class="block">Constructs a new SpriteBatch.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-boolean-">SpriteCache</a></span>(int size,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
boolean useIndices)</code>
|
||||
<div class="block">Creates a cache with the specified size and OpenGL ES 2.0 shader.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.decals">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">CameraGroupStrategy.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getGroupShader-int-">getGroupShader</a></span>(int group)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">GroupStrategy.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader-int-">getGroupShader</a></span>(int group)</code>
|
||||
<div class="block">Returns the shader to be used for the group.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">SimpleOrthoGroupStrategy.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#getGroupShader-int-">getGroupShader</a></span>(int group)</code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">DecalBatch.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-">flush</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int verticesPosition)</code>
|
||||
<div class="block">Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">MeshPart.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-">render</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Renders the mesh part using the specified shader, must be called in between <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin--"><code>begin()</code></a> and
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end--"><code>end()</code></a>.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">MeshPart.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/model/MeshPart.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-boolean-">render</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
boolean autoBind)</code>
|
||||
<div class="block">Renders the mesh part using the specified shader, must be called in between <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin--"><code>begin()</code></a> and
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end--"><code>end()</code></a>.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.particles">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ParticleShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a> renderable,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a> config,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shaderProgram)</code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.shaders">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
|
||||
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> declared as <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Field and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">BaseShader.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program</a></span></code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">BaseShader.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init-com.badlogic.gdx.graphics.glutils.ShaderProgram-com.badlogic.gdx.graphics.g3d.Renderable-">init</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> program,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a> renderable)</code>
|
||||
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">DefaultShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a> renderable,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a> config,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shaderProgram)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">DepthShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a> renderable,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a> config,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shaderProgram)</code> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.graphics.glutils">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ImmediateModeRenderer20.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createDefaultShader-boolean-boolean-int-">createDefaultShader</a></span>(boolean hasNormals,
|
||||
boolean hasColors,
|
||||
int numTexCoords)</code>
|
||||
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexArray.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObject.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectSubData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectWithVAO.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexArray.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObject.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectSubData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectWithVAO.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ImmediateModeRenderer20.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexArray.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObject.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectSubData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectWithVAO.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexBufferObject.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexArray.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObject.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectSubData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexBufferObjectWithVAO.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VertexData.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader,
|
||||
int[] locations)</code>
|
||||
<div class="block">Unbinds this VertexData.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></span><span class="tabEnd"> </span></caption>
|
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<tr>
|
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<th class="colOne" scope="col">Constructor and Description</th>
|
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|
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<tbody>
|
||||
<tr class="altColor">
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20-int-boolean-boolean-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ImmediateModeRenderer20</a></span>(int maxVertices,
|
||||
boolean hasNormals,
|
||||
boolean hasColors,
|
||||
int numTexCoords,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> shader)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ShapeRenderer</a></span>(int maxVertices,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a> defaultShader)</code> </td>
|
||||
</tr>
|
||||
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|
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|
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<title>Uses of Class com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType (libgdx API)</title>
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<h2 title="Uses of Class com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType" class="title">Uses of Class<br>com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType</h2>
|
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colFirst" scope="col">Package</th>
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<td class="colFirst"><a href="#com.badlogic.gdx.graphics.glutils">com.badlogic.gdx.graphics.glutils</a></td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a> in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that return <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
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||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShapeRenderer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getCurrentType--">getCurrentType</a></span>()</code>
|
||||
<div class="block">Returns the current shape type.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShapeRenderer.ShapeType.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#valueOf-java.lang.String-">valueOf</a></span>(java.lang.String name)</code>
|
||||
<div class="block">Returns the enum constant of this type with the specified name.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a>[]</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShapeRenderer.ShapeType.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#values--">values</a></span>()</code>
|
||||
<div class="block">Returns an array containing the constants of this enum type, in
|
||||
the order they are declared.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
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||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShapeRenderer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-">begin</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a> type)</code>
|
||||
<div class="block">Starts a new batch of shapes.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ShapeRenderer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#set-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-">set</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a> type)</code> </td>
|
||||
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|
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|
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|
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<h2 title="Uses of Class com.badlogic.gdx.graphics.glutils.ShapeRenderer" class="title">Uses of Class<br>com.badlogic.gdx.graphics.glutils.ShapeRenderer</h2>
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</div>
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<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
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<caption><span>Packages that use <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></span><span class="tabEnd"> </span></caption>
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<th class="colFirst" scope="col">Package</th>
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<tr class="altColor">
|
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<td class="colFirst"><a href="#com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d</a></td>
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</tr>
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<tr class="rowColor">
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d</a></td>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor">
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<td class="colFirst"><a href="#com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui</a></td>
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<td class="colLast"> </td>
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||||
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||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
|
||||
<caption><span>Fields in <a href="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> declared as <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Field and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>protected <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Box2DDebugRenderer.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer</a></span></code>
|
||||
<div class="block">the immediate mode renderer to output our debug drawings</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Group.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.glutils.ShapeRenderer-com.badlogic.gdx.math.Matrix4-">applyTransform</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes,
|
||||
<a href="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a> transform)</code>
|
||||
<div class="block">Set the shape renderer transformation matrix, often with the result of <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform--"><code>Group.computeTransform()</code></a>.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Actor.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code>
|
||||
<div class="block">Draws this actor's debug lines if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Group.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code>
|
||||
<div class="block">Draws this actor's debug lines if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true and, regardless of <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a>, calls
|
||||
<a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-"><code>Actor.drawDebug(ShapeRenderer)</code></a> on each child.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Actor.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code>
|
||||
<div class="block">Draws a rectange for the bounds of this actor if <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Group.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawDebugChildren-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugChildren</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code>
|
||||
<div class="block">Draws all children.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Group.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">resetTransform</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code>
|
||||
<div class="block">Restores the shape renderer transform to what it was before <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.math.Matrix4-"><code>Group.applyTransform(Batch, Matrix4)</code></a>.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</li>
|
||||
<li class="blockList"><a name="com.badlogic.gdx.scenes.scene2d.ui">
|
||||
<!-- -->
|
||||
</a>
|
||||
<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></h3>
|
||||
<table class="useSummary" border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
|
||||
<caption><span>Methods in <a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tbody>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Container.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Container.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">ScrollPane.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">Table.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">HorizontalGroup.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
||||
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|
||||
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|
||||
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|
||||
<td class="colLast"><span class="typeNameLabel">Table.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>protected void</code></td>
|
||||
<td class="colLast"><span class="typeNameLabel">VerticalGroup.</span><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a> shapes)</code> </td>
|
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a> in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></h3>
|
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<caption><span>Constructors in <a href="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a> with parameters of type <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></span><span class="tabEnd"> </span></caption>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/Mesh.html#Mesh-com.badlogic.gdx.graphics.glutils.VertexData-com.badlogic.gdx.graphics.glutils.IndexData-boolean-">Mesh</a></span>(<a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a> vertices,
|
||||
<a href="../../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a> indices,
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||||
boolean isVertexArray)</code> </td>
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<h3>Uses of <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a> in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></h3>
|
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<caption><span>Classes in <a href="../../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> that implement <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></span><span class="tabEnd"> </span></caption>
|
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Class and Description</th>
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|
||||
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||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></span></code>
|
||||
<div class="block">
|
||||
Convenience class for working with OpenGL vertex arrays.</div>
|
||||
</td>
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||||
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<tr class="rowColor">
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<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></span></code>
|
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<div class="block">
|
||||
A <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
|
||||
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|
||||
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||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></span></code>
|
||||
<div class="block">
|
||||
A <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
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||||
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||||
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|
||||
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|
||||
<td class="colFirst"><code>class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></span></code>
|
||||
<div class="block">
|
||||
A <a href="../../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation that uses vertex buffer objects and vertex array objects.</div>
|
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||||
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||||
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||||
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<li><a href="HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils" target="classFrame">HdpiUtils</a></li>
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<li><a href="ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils" target="classFrame">ImmediateModeRenderer20</a></li>
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<div class="block">An IndexData instance holds index data.</div>
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<div class="block">A VertexData instance holds vertices for rendering with OpenGL.</div>
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||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">Class for storing ETC1 compressed image data.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">A FacedCubemapData holds a cubemap data definition based on a <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> per face.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
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||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
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||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">This is a <a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">A <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create float textures.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a><T extends <a href="../../../../../com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">A <a href="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create gl only textures.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling
|
||||
OpenGL yourself.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">Immediate mode rendering class for GLES 2.0.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX).</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</a></td>
|
||||
<td class="colLast"> </td>
|
||||
</tr>
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<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">This class will load each contained TextureData to the chosen mipmap level.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></td>
|
||||
<td class="colLast"> </td>
|
||||
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<tr class="altColor">
|
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">Renders points, lines, shape outlines and filled shapes.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
Convenience class for working with OpenGL vertex arrays.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
|
||||
</td>
|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">
|
||||
A <a href="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation that uses vertex buffer objects and vertex array objects.</div>
|
||||
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|
||||
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|
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|
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<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></td>
|
||||
<td class="colLast">
|
||||
<div class="block">Shape types to be used with <a href="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-"><code>ShapeRenderer.begin(ShapeType)</code></a>.</div>
|
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