LibGDX stuffs for issue #23

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minjaesong
2017-06-11 18:00:48 +09:00
parent b4b18c2457
commit 687a7f901e
2060 changed files with 828606 additions and 0 deletions

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<div class="subTitle">com.badlogic.gdx.input</div>
<h2 title="Class GestureDetector.GestureAdapter" class="title">Class GestureDetector.GestureAdapter</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<ul class="inheritance">
<li>com.badlogic.gdx.input.GestureDetector.GestureAdapter</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dd>
</dl>
<dl>
<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dd>
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<dl>
<dt>Enclosing class:</dt>
<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dd>
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<pre>public static class <span class="typeNameLabel">GestureDetector.GestureAdapter</span>
extends java.lang.Object
implements <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></pre>
<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
<dl>
<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>mzechner</dd>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#GestureAdapter--">GestureAdapter</a></span>()</code>&nbsp;</td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#fling-float-float-int-">fling</a></span>(float&nbsp;velocityX,
float&nbsp;velocityY,
int&nbsp;button)</code>
<div class="block">Called when the user dragged a finger over the screen and lifted it.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#longPress-float-float-">longPress</a></span>(float&nbsp;x,
float&nbsp;y)</code>&nbsp;</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pan-float-float-float-float-">pan</a></span>(float&nbsp;x,
float&nbsp;y,
float&nbsp;deltaX,
float&nbsp;deltaY)</code>
<div class="block">Called when the user drags a finger over the screen.</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#panStop-float-float-int-int-">panStop</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when no longer panning.</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer2,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer2)</code>
<div class="block">Called when a user performs a pinch zoom gesture.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinchStop--">pinchStop</a></span>()</code>
<div class="block">Called when no longer pinching.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#tap-float-float-int-int-">tap</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;count,
int&nbsp;button)</code>
<div class="block">Called when a tap occured.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#touchDown-float-float-int-int-">touchDown</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#zoom-float-float-">zoom</a></span>(float&nbsp;initialDistance,
float&nbsp;distance)</code>
<div class="block">Called when the user performs a pinch zoom gesture.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>GestureAdapter</h4>
<pre>public&nbsp;GestureAdapter()</pre>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown-float-float-int-int-">touchDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-"><code>InputProcessor.touchDown(int, int, int, int)</code></a></dd>
</dl>
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<a name="tap-float-float-int-int-">
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<h4>tap</h4>
<pre>public&nbsp;boolean&nbsp;tap(float&nbsp;x,
float&nbsp;y,
int&nbsp;count,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
time of the <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a>.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">tap</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
<dd><code>count</code> - the number of taps.</dd>
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<a name="longPress-float-float-">
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<h4>longPress</h4>
<pre>public&nbsp;boolean&nbsp;longPress(float&nbsp;x,
float&nbsp;y)</pre>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-">longPress</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
</dl>
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<a name="fling-float-float-int-">
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<ul class="blockList">
<li class="blockList">
<h4>fling</h4>
<pre>public&nbsp;boolean&nbsp;fling(float&nbsp;velocityX,
float&nbsp;velocityY,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
pixels per second.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">fling</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>velocityX</code> - velocity on x in seconds</dd>
<dd><code>velocityY</code> - velocity on y in seconds</dd>
</dl>
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<a name="pan-float-float-float-float-">
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<ul class="blockList">
<li class="blockList">
<h4>pan</h4>
<pre>public&nbsp;boolean&nbsp;pan(float&nbsp;x,
float&nbsp;y,
float&nbsp;deltaX,
float&nbsp;deltaY)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when the user drags a finger over the screen.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">pan</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
<dd><code>deltaX</code> - the difference in pixels to the last drag event on x.</dd>
<dd><code>deltaY</code> - the difference in pixels to the last drag event on y.</dd>
</dl>
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</ul>
<a name="panStop-float-float-int-int-">
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<ul class="blockList">
<li class="blockList">
<h4>panStop</h4>
<pre>public&nbsp;boolean&nbsp;panStop(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when no longer panning.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">panStop</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
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<h4>zoom</h4>
<pre>public&nbsp;boolean&nbsp;zoom(float&nbsp;initialDistance,
float&nbsp;distance)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
started.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">zoom</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>initialDistance</code> - distance between fingers when the gesture started.</dd>
<dd><code>distance</code> - current distance between fingers.</dd>
</dl>
</li>
</ul>
<a name="pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">
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<h4>pinch</h4>
<pre>public&nbsp;boolean&nbsp;pinch(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer2,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer2)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
current positions.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
</dl>
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<a name="pinchStop--">
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<ul class="blockListLast">
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<h4>pinchStop</h4>
<pre>public&nbsp;void&nbsp;pinchStop()</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">GestureDetector.GestureListener</a></code></span></div>
<div class="block">Called when no longer pinching.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<div class="subTitle">com.badlogic.gdx.input</div>
<h2 title="Interface GestureDetector.GestureListener" class="title">Interface GestureDetector.GestureListener</h2>
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<dt>All Known Implementing Classes:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a>, <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dd>
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<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dd>
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<pre>public static interface <span class="typeNameLabel">GestureDetector.GestureListener</span></pre>
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
panning or pinch zooming. Each method returns a boolean indicating if the event should be handed to the next listener (false
to hand it to the next listener, true otherwise).</div>
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<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>mzechner</dd>
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<h3>Method Summary</h3>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">fling</a></span>(float&nbsp;velocityX,
float&nbsp;velocityY,
int&nbsp;button)</code>
<div class="block">Called when the user dragged a finger over the screen and lifted it.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-">longPress</a></span>(float&nbsp;x,
float&nbsp;y)</code>&nbsp;</td>
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<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">pan</a></span>(float&nbsp;x,
float&nbsp;y,
float&nbsp;deltaX,
float&nbsp;deltaY)</code>
<div class="block">Called when the user drags a finger over the screen.</div>
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<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">panStop</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when no longer panning.</div>
</td>
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<tr id="i4" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer2,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer2)</code>
<div class="block">Called when a user performs a pinch zoom gesture.</div>
</td>
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<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">pinchStop</a></span>()</code>
<div class="block">Called when no longer pinching.</div>
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<tr id="i6" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">tap</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;count,
int&nbsp;button)</code>
<div class="block">Called when a tap occured.</div>
</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown-float-float-int-int-">touchDown</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">zoom</a></span>(float&nbsp;initialDistance,
float&nbsp;distance)</code>
<div class="block">Called when the user performs a pinch zoom gesture.</div>
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<h4>touchDown</h4>
<pre>boolean&nbsp;touchDown(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<dl>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-"><code>InputProcessor.touchDown(int, int, int, int)</code></a></dd>
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<h4>tap</h4>
<pre>boolean&nbsp;tap(float&nbsp;x,
float&nbsp;y,
int&nbsp;count,
int&nbsp;button)</pre>
<div class="block">Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
time of the <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a>.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>count</code> - the number of taps.</dd>
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<h4>longPress</h4>
<pre>boolean&nbsp;longPress(float&nbsp;x,
float&nbsp;y)</pre>
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<h4>fling</h4>
<pre>boolean&nbsp;fling(float&nbsp;velocityX,
float&nbsp;velocityY,
int&nbsp;button)</pre>
<div class="block">Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
pixels per second.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>velocityX</code> - velocity on x in seconds</dd>
<dd><code>velocityY</code> - velocity on y in seconds</dd>
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<h4>pan</h4>
<pre>boolean&nbsp;pan(float&nbsp;x,
float&nbsp;y,
float&nbsp;deltaX,
float&nbsp;deltaY)</pre>
<div class="block">Called when the user drags a finger over the screen.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>deltaX</code> - the difference in pixels to the last drag event on x.</dd>
<dd><code>deltaY</code> - the difference in pixels to the last drag event on y.</dd>
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<h4>panStop</h4>
<pre>boolean&nbsp;panStop(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block">Called when no longer panning.</div>
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<h4>zoom</h4>
<pre>boolean&nbsp;zoom(float&nbsp;initialDistance,
float&nbsp;distance)</pre>
<div class="block">Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
started.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>initialDistance</code> - distance between fingers when the gesture started.</dd>
<dd><code>distance</code> - current distance between fingers.</dd>
</dl>
</li>
</ul>
<a name="pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">
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<h4>pinch</h4>
<pre>boolean&nbsp;pinch(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;initialPointer2,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer1,
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;pointer2)</pre>
<div class="block">Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
current positions.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>initialPointer1</code> - </dd>
<dd><code>initialPointer2</code> - </dd>
<dd><code>pointer1</code> - </dd>
<dd><code>pointer2</code> - </dd>
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<h4>pinchStop</h4>
<pre>void&nbsp;pinchStop()</pre>
<div class="block">Called when no longer pinching.</div>
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<div class="subTitle">com.badlogic.gdx.input</div>
<h2 title="Class GestureDetector" class="title">Class GestureDetector</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
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<li><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">com.badlogic.gdx.InputAdapter</a></li>
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<li>com.badlogic.gdx.input.GestureDetector</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dd>
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<dt>Direct Known Subclasses:</dt>
<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dd>
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<pre>public class <span class="typeNameLabel">GestureDetector</span>
extends <a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></pre>
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
<dl>
<dt><span class="simpleTagLabel">Author:</span></dt>
<dd>mzechner</dd>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></span></code>
<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static interface&nbsp;</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></span></code>
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
panning or pinch zooming.</div>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(float&nbsp;halfTapSquareSize,
float&nbsp;tapCountInterval,
float&nbsp;longPressDuration,
float&nbsp;maxFlingDelay,
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#cancel--">cancel</a></span>()</code>
<div class="block">No further gesture events will be triggered for the current touch, if any.</div>
</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#invalidateTapSquare--">invalidateTapSquare</a></span>()</code>
<div class="block">The tap square will not longer be used for the current touch.</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed--">isLongPressed</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed-float-">isLongPressed</a></span>(float&nbsp;duration)</code>&nbsp;</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isPanning--">isPanning</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#reset--">reset</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setLongPressSeconds-float-">setLongPressSeconds</a></span>(float&nbsp;longPressSeconds)</code>&nbsp;</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setMaxFlingDelay-long-">setMaxFlingDelay</a></span>(long&nbsp;maxFlingDelay)</code>&nbsp;</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapCountInterval-float-">setTapCountInterval</a></span>(float&nbsp;tapCountInterval)</code>&nbsp;</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapSquareSize-float-">setTapSquareSize</a></span>(float&nbsp;halfTapSquareSize)</code>&nbsp;</td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown-float-float-int-int-">touchDown</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown-int-int-int-int-">touchDown</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
</td>
</tr>
<tr id="i12" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged-float-float-int-">touchDragged</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer)</code>&nbsp;</td>
</tr>
<tr id="i13" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged-int-int-int-">touchDragged</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer)</code>
<div class="block">Called when a finger or the mouse was dragged.</div>
</td>
</tr>
<tr id="i14" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp-float-float-int-int-">touchUp</a></span>(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>&nbsp;</td>
</tr>
<tr id="i15" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp-int-int-int-int-">touchUp</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.<a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></h3>
<code><a href="../../../../com/badlogic/gdx/InputAdapter.html#keyDown-int-">keyDown</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyTyped-char-">keyTyped</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyUp-int-">keyUp</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#mouseMoved-int-int-">mouseMoved</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#scrolled-int-">scrolled</a></code></li>
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<h4>GestureDetector</h4>
<pre>public&nbsp;GestureDetector(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</pre>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.</div>
</li>
</ul>
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<h4>GestureDetector</h4>
<pre>public&nbsp;GestureDetector(float&nbsp;halfTapSquareSize,
float&nbsp;tapCountInterval,
float&nbsp;longPressDuration,
float&nbsp;maxFlingDelay,
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</pre>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>halfTapSquareSize</code> - half width in pixels of the square around an initial touch event, see
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-"><code>GestureDetector.GestureListener.tap(float, float, int, int)</code></a>.</dd>
<dd><code>tapCountInterval</code> - time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.</dd>
<dd><code>longPressDuration</code> - time in seconds that must pass for the detector to fire a
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-"><code>GestureDetector.GestureListener.longPress(float, float)</code></a> event.</dd>
<dd><code>maxFlingDelay</code> - time in seconds the finger must have been dragged for a fling event to be fired, see
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-"><code>GestureDetector.GestureListener.fling(float, float, int)</code></a></dd>
<dd><code>listener</code> - May be null if the listener will be set later.</dd>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">touchDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchDown-int-int-int-int-">touchDown</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x coordinate, origin is in the upper left corner</dd>
<dd><code>y</code> - The y coordinate, origin is in the upper left corner</dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dd><code>button</code> - the button</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
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<h4>touchDragged</h4>
<pre>public&nbsp;boolean&nbsp;touchDragged(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a finger or the mouse was dragged.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">touchDragged</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchDragged-int-int-int-">touchDragged</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>touchDragged</h4>
<pre>public&nbsp;boolean&nbsp;touchDragged(float&nbsp;x,
float&nbsp;y,
int&nbsp;pointer)</pre>
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<h4>touchUp</h4>
<pre>public&nbsp;boolean&nbsp;touchUp(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<pre>public static interface <span class="typeNameLabel">RemoteInput.RemoteInputListener</span></pre>
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<h2 title="Class RemoteSender" class="title">Class RemoteSender</h2>
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<pre>public class <span class="typeNameLabel">RemoteSender</span>
extends java.lang.Object
implements <a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></pre>
<div class="block">Sends all inputs from touch, key, accelerometer and compass to a <a href="../../../../com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><code>RemoteInput</code></a> at the given ip/port. Instantiate this and
call sendUpdate() periodically.</div>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</a></span></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</a></span></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#GYRO">GYRO</a></span></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</a></span></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</a></span></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP</a></span></code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</a></span></code>&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</a></span></code>&nbsp;</td>
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<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</a></span></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</a></span></code>&nbsp;</td>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#RemoteSender-java.lang.String-int-">RemoteSender</a></span>(java.lang.String&nbsp;ip,
int&nbsp;port)</code>&nbsp;</td>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd">&nbsp;</span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd">&nbsp;</span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd">&nbsp;</span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#isConnected--">isConnected</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyDown-int-">keyDown</a></span>(int&nbsp;keycode)</code>
<div class="block">Called when a key was pressed</div>
</td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyTyped-char-">keyTyped</a></span>(char&nbsp;character)</code>
<div class="block">Called when a key was typed</div>
</td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyUp-int-">keyUp</a></span>(int&nbsp;keycode)</code>
<div class="block">Called when a key was released</div>
</td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#mouseMoved-int-int-">mouseMoved</a></span>(int&nbsp;x,
int&nbsp;y)</code>
<div class="block">Called when the mouse was moved without any buttons being pressed.</div>
</td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#scrolled-int-">scrolled</a></span>(int&nbsp;amount)</code>
<div class="block">Called when the mouse wheel was scrolled.</div>
</td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#sendUpdate--">sendUpdate</a></span>()</code>&nbsp;</td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDown-int-int-int-int-">touchDown</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
</td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDragged-int-int-int-">touchDragged</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer)</code>
<div class="block">Called when a finger or the mouse was dragged.</div>
</td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchUp-int-int-int-int-">touchUp</a></span>(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</code>
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>KEY_DOWN</h4>
<pre>public static final&nbsp;int KEY_DOWN</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_DOWN">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int KEY_UP</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_UP">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int KEY_TYPED</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_TYPED">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int TOUCH_DOWN</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int TOUCH_UP</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_UP">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int TOUCH_DRAGGED</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int ACCEL</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.ACCEL">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int COMPASS</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.COMPASS">Constant Field Values</a></dd>
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<h4>SIZE</h4>
<pre>public static final&nbsp;int SIZE</pre>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.SIZE">Constant Field Values</a></dd>
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<pre>public static final&nbsp;int GYRO</pre>
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<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.GYRO">Constant Field Values</a></dd>
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<h4>RemoteSender</h4>
<pre>public&nbsp;RemoteSender(java.lang.String&nbsp;ip,
int&nbsp;port)</pre>
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<h4>sendUpdate</h4>
<pre>public&nbsp;void&nbsp;sendUpdate()</pre>
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<h4>keyDown</h4>
<pre>public&nbsp;boolean&nbsp;keyDown(int&nbsp;keycode)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyDown-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a key was pressed</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyDown-int-">keyDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>keycode</code> - one of the constants in <a href="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>keyUp</h4>
<pre>public&nbsp;boolean&nbsp;keyUp(int&nbsp;keycode)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyUp-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a key was released</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyUp-int-">keyUp</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>keycode</code> - one of the constants in <a href="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>keyTyped</h4>
<pre>public&nbsp;boolean&nbsp;keyTyped(char&nbsp;character)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped-char-">InputProcessor</a></code></span></div>
<div class="block">Called when a key was typed</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped-char-">keyTyped</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>character</code> - The character</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>touchDown</h4>
<pre>public&nbsp;boolean&nbsp;touchDown(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">touchDown</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>x</code> - The x coordinate, origin is in the upper left corner</dd>
<dd><code>y</code> - The y coordinate, origin is in the upper left corner</dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dd><code>button</code> - the button</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<h4>touchUp</h4>
<pre>public&nbsp;boolean&nbsp;touchUp(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer,
int&nbsp;button)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">touchUp</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dd><code>button</code> - the button</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<pre>public&nbsp;boolean&nbsp;touchDragged(int&nbsp;x,
int&nbsp;y,
int&nbsp;pointer)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when a finger or the mouse was dragged.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">touchDragged</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dd><code>pointer</code> - the pointer for the event.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<pre>public&nbsp;boolean&nbsp;mouseMoved(int&nbsp;x,
int&nbsp;y)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#mouseMoved-int-int-">InputProcessor</a></code></span></div>
<div class="block">Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#mouseMoved-int-int-">mouseMoved</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed</dd>
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<pre>public&nbsp;boolean&nbsp;scrolled(int&nbsp;amount)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html#scrolled-int-">InputProcessor</a></code></span></div>
<div class="block">Called when the mouse wheel was scrolled. Will not be called on iOS.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#scrolled-int-">scrolled</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>amount</code> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>whether the input was processed.</dd>
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<h4>isConnected</h4>
<pre>public&nbsp;boolean&nbsp;isConnected()</pre>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(float&nbsp;halfTapSquareSize,
float&nbsp;tapCountInterval,
float&nbsp;longPressDuration,
float&nbsp;maxFlingDelay,
<a href="../../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>&nbsp;</td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(<a href="../../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a>&nbsp;listener)</code>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
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<h1 title="Uses of Package com.badlogic.gdx.input" class="title">Uses of Package<br>com.badlogic.gdx.input</h1>
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<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.utils">com.badlogic.gdx.graphics.g3d.utils</a></td>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.html#com.badlogic.gdx.graphics.g3d.utils">GestureDetector</a>
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.GestureAdapter.html#com.badlogic.gdx.graphics.g3d.utils">GestureDetector.GestureAdapter</a>
<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.GestureListener.html#com.badlogic.gdx.graphics.g3d.utils">GestureDetector.GestureListener</a>
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.GestureListener.html#com.badlogic.gdx.input">GestureDetector.GestureListener</a>
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
panning or pinch zooming.</div>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/RemoteInput.RemoteInputListener.html#com.badlogic.gdx.input">RemoteInput.RemoteInputListener</a>&nbsp;</td>
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<th class="colOne" scope="col">Class and Description</th>
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.html#com.badlogic.gdx.scenes.scene2d.utils">GestureDetector</a>
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
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