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LibGDX stuffs for issue #23
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<div class="subTitle">com.badlogic.gdx.input</div>
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<h2 title="Class GestureDetector.GestureAdapter" class="title">Class GestureDetector.GestureAdapter</h2>
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<li>com.badlogic.gdx.input.GestureDetector.GestureAdapter</li>
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<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dd>
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<dt>Direct Known Subclasses:</dt>
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<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dd>
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<dt>Enclosing class:</dt>
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<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dd>
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<pre>public static class <span class="typeNameLabel">GestureDetector.GestureAdapter</span>
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extends java.lang.Object
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implements <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></pre>
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<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
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<dl>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>mzechner</dd>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#GestureAdapter--">GestureAdapter</a></span>()</code> </td>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#fling-float-float-int-">fling</a></span>(float velocityX,
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float velocityY,
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int button)</code>
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<div class="block">Called when the user dragged a finger over the screen and lifted it.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#longPress-float-float-">longPress</a></span>(float x,
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float y)</code> </td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pan-float-float-float-float-">pan</a></span>(float x,
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float y,
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float deltaX,
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float deltaY)</code>
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<div class="block">Called when the user drags a finger over the screen.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#panStop-float-float-int-int-">panStop</a></span>(float x,
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float y,
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int pointer,
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int button)</code>
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<div class="block">Called when no longer panning.</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer1,
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<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer2,
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<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer1,
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<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer2)</code>
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<div class="block">Called when a user performs a pinch zoom gesture.</div>
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</td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinchStop--">pinchStop</a></span>()</code>
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<div class="block">Called when no longer pinching.</div>
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</td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#tap-float-float-int-int-">tap</a></span>(float x,
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float y,
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int count,
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int button)</code>
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<div class="block">Called when a tap occured.</div>
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</td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#touchDown-float-float-int-int-">touchDown</a></span>(float x,
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float y,
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int pointer,
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int button)</code> </td>
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</tr>
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<tr id="i8" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#zoom-float-float-">zoom</a></span>(float initialDistance,
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float distance)</code>
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<div class="block">Called when the user performs a pinch zoom gesture.</div>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="GestureAdapter--">
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<h4>GestureAdapter</h4>
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<pre>public GestureAdapter()</pre>
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<h4>touchDown</h4>
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<pre>public boolean touchDown(float x,
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float y,
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int pointer,
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int button)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown-float-float-int-int-">touchDown</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
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<dt><span class="seeLabel">See Also:</span></dt>
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<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-"><code>InputProcessor.touchDown(int, int, int, int)</code></a></dd>
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<a name="tap-float-float-int-int-">
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<h4>tap</h4>
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<pre>public boolean tap(float x,
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float y,
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int count,
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int button)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">GestureDetector.GestureListener</a></code></span></div>
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<div class="block">Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
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of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
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time of the <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a>.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">tap</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
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<dd><code>count</code> - the number of taps.</dd>
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</dl>
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</li>
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</ul>
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<a name="longPress-float-float-">
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<h4>longPress</h4>
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<pre>public boolean longPress(float x,
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float y)</pre>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-">longPress</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
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</dl>
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</li>
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<a name="fling-float-float-int-">
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<h4>fling</h4>
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<pre>public boolean fling(float velocityX,
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float velocityY,
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int button)</pre>
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">GestureDetector.GestureListener</a></code></span></div>
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<div class="block">Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
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pixels per second.</div>
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<dl>
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">fling</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>velocityX</code> - velocity on x in seconds</dd>
|
||||
<dd><code>velocityY</code> - velocity on y in seconds</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="pan-float-float-float-float-">
|
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<!-- -->
|
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|
||||
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|
||||
<h4>pan</h4>
|
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<pre>public boolean pan(float x,
|
||||
float y,
|
||||
float deltaX,
|
||||
float deltaY)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">GestureDetector.GestureListener</a></code></span></div>
|
||||
<div class="block">Called when the user drags a finger over the screen.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">pan</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
||||
<dd><code>deltaX</code> - the difference in pixels to the last drag event on x.</dd>
|
||||
<dd><code>deltaY</code> - the difference in pixels to the last drag event on y.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="panStop-float-float-int-int-">
|
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<!-- -->
|
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|
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<h4>panStop</h4>
|
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<pre>public boolean panStop(float x,
|
||||
float y,
|
||||
int pointer,
|
||||
int button)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">GestureDetector.GestureListener</a></code></span></div>
|
||||
<div class="block">Called when no longer panning.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">panStop</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
||||
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<!-- -->
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<li class="blockList">
|
||||
<h4>zoom</h4>
|
||||
<pre>public boolean zoom(float initialDistance,
|
||||
float distance)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">GestureDetector.GestureListener</a></code></span></div>
|
||||
<div class="block">Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
|
||||
started.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">zoom</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>initialDistance</code> - distance between fingers when the gesture started.</dd>
|
||||
<dd><code>distance</code> - current distance between fingers.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">
|
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|
||||
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|
||||
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<h4>pinch</h4>
|
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<pre>public boolean pinch(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer2,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer2)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">GestureDetector.GestureListener</a></code></span></div>
|
||||
<div class="block">Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
|
||||
current positions.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
||||
</dl>
|
||||
</li>
|
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|
||||
<a name="pinchStop--">
|
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<!-- -->
|
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|
||||
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|
||||
<li class="blockList">
|
||||
<h4>pinchStop</h4>
|
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<pre>public void pinchStop()</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">GestureDetector.GestureListener</a></code></span></div>
|
||||
<div class="block">Called when no longer pinching.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">pinchStop</a></code> in interface <code><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></code></dd>
|
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<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a>, <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dd>
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<dd><a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dd>
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<pre>public static interface <span class="typeNameLabel">GestureDetector.GestureListener</span></pre>
|
||||
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
|
||||
panning or pinch zooming. Each method returns a boolean indicating if the event should be handed to the next listener (false
|
||||
to hand it to the next listener, true otherwise).</div>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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||||
<dd>mzechner</dd>
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<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">fling</a></span>(float velocityX,
|
||||
float velocityY,
|
||||
int button)</code>
|
||||
<div class="block">Called when the user dragged a finger over the screen and lifted it.</div>
|
||||
</td>
|
||||
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|
||||
<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-">longPress</a></span>(float x,
|
||||
float y)</code> </td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">pan</a></span>(float x,
|
||||
float y,
|
||||
float deltaX,
|
||||
float deltaY)</code>
|
||||
<div class="block">Called when the user drags a finger over the screen.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">panStop</a></span>(float x,
|
||||
float y,
|
||||
int pointer,
|
||||
int button)</code>
|
||||
<div class="block">Called when no longer panning.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch</a></span>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer2,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer2)</code>
|
||||
<div class="block">Called when a user performs a pinch zoom gesture.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">pinchStop</a></span>()</code>
|
||||
<div class="block">Called when no longer pinching.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">tap</a></span>(float x,
|
||||
float y,
|
||||
int count,
|
||||
int button)</code>
|
||||
<div class="block">Called when a tap occured.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
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<td class="colFirst"><code>boolean</code></td>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown-float-float-int-int-">touchDown</a></span>(float x,
|
||||
float y,
|
||||
int pointer,
|
||||
int button)</code> </td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">zoom</a></span>(float initialDistance,
|
||||
float distance)</code>
|
||||
<div class="block">Called when the user performs a pinch zoom gesture.</div>
|
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</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
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|
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<h4>touchDown</h4>
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<pre>boolean touchDown(float x,
|
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float y,
|
||||
int pointer,
|
||||
int button)</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-"><code>InputProcessor.touchDown(int, int, int, int)</code></a></dd>
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<!-- -->
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|
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<h4>tap</h4>
|
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<pre>boolean tap(float x,
|
||||
float y,
|
||||
int count,
|
||||
int button)</pre>
|
||||
<div class="block">Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
|
||||
of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
|
||||
time of the <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a>.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>count</code> - the number of taps.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
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<a name="longPress-float-float-">
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<h4>longPress</h4>
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<pre>boolean longPress(float x,
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float y)</pre>
|
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<!-- -->
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|
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|
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<h4>fling</h4>
|
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<pre>boolean fling(float velocityX,
|
||||
float velocityY,
|
||||
int button)</pre>
|
||||
<div class="block">Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
|
||||
pixels per second.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>velocityX</code> - velocity on x in seconds</dd>
|
||||
<dd><code>velocityY</code> - velocity on y in seconds</dd>
|
||||
</dl>
|
||||
</li>
|
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|
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<a name="pan-float-float-float-float-">
|
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<!-- -->
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<h4>pan</h4>
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<pre>boolean pan(float x,
|
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float y,
|
||||
float deltaX,
|
||||
float deltaY)</pre>
|
||||
<div class="block">Called when the user drags a finger over the screen.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>deltaX</code> - the difference in pixels to the last drag event on x.</dd>
|
||||
<dd><code>deltaY</code> - the difference in pixels to the last drag event on y.</dd>
|
||||
</dl>
|
||||
</li>
|
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</ul>
|
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<a name="panStop-float-float-int-int-">
|
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<!-- -->
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<h4>panStop</h4>
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<pre>boolean panStop(float x,
|
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float y,
|
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int pointer,
|
||||
int button)</pre>
|
||||
<div class="block">Called when no longer panning.</div>
|
||||
</li>
|
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|
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<a name="zoom-float-float-">
|
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<!-- -->
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<h4>zoom</h4>
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<pre>boolean zoom(float initialDistance,
|
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float distance)</pre>
|
||||
<div class="block">Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
|
||||
started.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>initialDistance</code> - distance between fingers when the gesture started.</dd>
|
||||
<dd><code>distance</code> - current distance between fingers.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">
|
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<!-- -->
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<h4>pinch</h4>
|
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<pre>boolean pinch(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> initialPointer2,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer1,
|
||||
<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a> pointer2)</pre>
|
||||
<div class="block">Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
|
||||
current positions.</div>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>initialPointer1</code> - </dd>
|
||||
<dd><code>initialPointer2</code> - </dd>
|
||||
<dd><code>pointer1</code> - </dd>
|
||||
<dd><code>pointer2</code> - </dd>
|
||||
</dl>
|
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</li>
|
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</ul>
|
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<a name="pinchStop--">
|
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<!-- -->
|
||||
</a>
|
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<ul class="blockListLast">
|
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<li class="blockList">
|
||||
<h4>pinchStop</h4>
|
||||
<pre>void pinchStop()</pre>
|
||||
<div class="block">Called when no longer pinching.</div>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
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|
||||
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|
||||
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||||
<li>Detail: </li>
|
||||
<li>Field | </li>
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<li><a href="#constructor.detail">Constr</a> | </li>
|
||||
<li><a href="#method.detail">Method</a></li>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
|
||||
<div class="header">
|
||||
<div class="subTitle">com.badlogic.gdx.input</div>
|
||||
<h2 title="Class GestureDetector" class="title">Class GestureDetector</h2>
|
||||
</div>
|
||||
<div class="contentContainer">
|
||||
<ul class="inheritance">
|
||||
<li>java.lang.Object</li>
|
||||
<li>
|
||||
<ul class="inheritance">
|
||||
<li><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">com.badlogic.gdx.InputAdapter</a></li>
|
||||
<li>
|
||||
<ul class="inheritance">
|
||||
<li>com.badlogic.gdx.input.GestureDetector</li>
|
||||
</ul>
|
||||
</li>
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||||
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<dl>
|
||||
<dt>All Implemented Interfaces:</dt>
|
||||
<dd><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dd>
|
||||
</dl>
|
||||
<dl>
|
||||
<dt>Direct Known Subclasses:</dt>
|
||||
<dd><a href="../../../../com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dd>
|
||||
</dl>
|
||||
<hr>
|
||||
<br>
|
||||
<pre>public class <span class="typeNameLabel">GestureDetector</span>
|
||||
extends <a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></pre>
|
||||
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner</dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
||||
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|
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<h3>Nested Class Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Nested Class Summary table, listing nested classes, and an explanation">
|
||||
<caption><span>Nested Classes</span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Class and Description</th>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static class </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></span></code>
|
||||
<div class="block">Derrive from this if you only want to implement a subset of <a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>static interface </code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></span></code>
|
||||
<div class="block">Register an instance of this class with a <a href="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
|
||||
panning or pinch zooming.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</li>
|
||||
</ul>
|
||||
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||||
<ul class="blockList">
|
||||
<li class="blockList"><a name="constructor.summary">
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||||
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||||
</a>
|
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<h3>Constructor Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
|
||||
<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
||||
<tr>
|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
</tr>
|
||||
<tr class="altColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(float halfTapSquareSize,
|
||||
float tapCountInterval,
|
||||
float longPressDuration,
|
||||
float maxFlingDelay,
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a> listener)</code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a> listener)</code>
|
||||
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
|
||||
maxFlingDelay=0.15f.</div>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
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||||
</ul>
|
||||
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<ul class="blockList">
|
||||
<li class="blockList"><a name="method.summary">
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||||
</a>
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<h3>Method Summary</h3>
|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
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<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#cancel--">cancel</a></span>()</code>
|
||||
<div class="block">No further gesture events will be triggered for the current touch, if any.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#invalidateTapSquare--">invalidateTapSquare</a></span>()</code>
|
||||
<div class="block">The tap square will not longer be used for the current touch.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed--">isLongPressed</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isLongPressed-float-">isLongPressed</a></span>(float duration)</code> </td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#isPanning--">isPanning</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#reset--">reset</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setLongPressSeconds-float-">setLongPressSeconds</a></span>(float longPressSeconds)</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setMaxFlingDelay-long-">setMaxFlingDelay</a></span>(long maxFlingDelay)</code> </td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapCountInterval-float-">setTapCountInterval</a></span>(float tapCountInterval)</code> </td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#setTapSquareSize-float-">setTapSquareSize</a></span>(float halfTapSquareSize)</code> </td>
|
||||
</tr>
|
||||
<tr id="i10" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown-float-float-int-int-">touchDown</a></span>(float x,
|
||||
float y,
|
||||
int pointer,
|
||||
int button)</code> </td>
|
||||
</tr>
|
||||
<tr id="i11" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDown-int-int-int-int-">touchDown</a></span>(int x,
|
||||
int y,
|
||||
int pointer,
|
||||
int button)</code>
|
||||
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i12" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged-float-float-int-">touchDragged</a></span>(float x,
|
||||
float y,
|
||||
int pointer)</code> </td>
|
||||
</tr>
|
||||
<tr id="i13" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchDragged-int-int-int-">touchDragged</a></span>(int x,
|
||||
int y,
|
||||
int pointer)</code>
|
||||
<div class="block">Called when a finger or the mouse was dragged.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i14" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp-float-float-int-int-">touchUp</a></span>(float x,
|
||||
float y,
|
||||
int pointer,
|
||||
int button)</code> </td>
|
||||
</tr>
|
||||
<tr id="i15" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/GestureDetector.html#touchUp-int-int-int-int-">touchUp</a></span>(int x,
|
||||
int y,
|
||||
int pointer,
|
||||
int button)</code>
|
||||
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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||||
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||||
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||||
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<h3>Methods inherited from class com.badlogic.gdx.<a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></h3>
|
||||
<code><a href="../../../../com/badlogic/gdx/InputAdapter.html#keyDown-int-">keyDown</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyTyped-char-">keyTyped</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#keyUp-int-">keyUp</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#mouseMoved-int-int-">mouseMoved</a>, <a href="../../../../com/badlogic/gdx/InputAdapter.html#scrolled-int-">scrolled</a></code></li>
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<h3>Methods inherited from class java.lang.Object</h3>
|
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
|
||||
<a name="GestureDetector-com.badlogic.gdx.input.GestureDetector.GestureListener-">
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</a>
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<h4>GestureDetector</h4>
|
||||
<pre>public GestureDetector(<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a> listener)</pre>
|
||||
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
|
||||
maxFlingDelay=0.15f.</div>
|
||||
</li>
|
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</ul>
|
||||
<a name="GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">
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<h4>GestureDetector</h4>
|
||||
<pre>public GestureDetector(float halfTapSquareSize,
|
||||
float tapCountInterval,
|
||||
float longPressDuration,
|
||||
float maxFlingDelay,
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a> listener)</pre>
|
||||
<dl>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>halfTapSquareSize</code> - half width in pixels of the square around an initial touch event, see
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-"><code>GestureDetector.GestureListener.tap(float, float, int, int)</code></a>.</dd>
|
||||
<dd><code>tapCountInterval</code> - time in seconds that must pass for two touch down/up sequences to be detected as consecutive taps.</dd>
|
||||
<dd><code>longPressDuration</code> - time in seconds that must pass for the detector to fire a
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-"><code>GestureDetector.GestureListener.longPress(float, float)</code></a> event.</dd>
|
||||
<dd><code>maxFlingDelay</code> - time in seconds the finger must have been dragged for a fling event to be fired, see
|
||||
<a href="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-"><code>GestureDetector.GestureListener.fling(float, float, int)</code></a></dd>
|
||||
<dd><code>listener</code> - May be null if the listener will be set later.</dd>
|
||||
</dl>
|
||||
</li>
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||||
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</a>
|
||||
<h3>Method Detail</h3>
|
||||
<a name="touchDown-int-int-int-int-">
|
||||
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|
||||
</a>
|
||||
<ul class="blockList">
|
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<h4>touchDown</h4>
|
||||
<pre>public boolean touchDown(int x,
|
||||
int y,
|
||||
int pointer,
|
||||
int button)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">touchDown</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="overrideSpecifyLabel">Overrides:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputAdapter.html#touchDown-int-int-int-int-">touchDown</a></code> in class <code><a href="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>x</code> - The x coordinate, origin is in the upper left corner</dd>
|
||||
<dd><code>y</code> - The y coordinate, origin is in the upper left corner</dd>
|
||||
<dd><code>pointer</code> - the pointer for the event.</dd>
|
||||
<dd><code>button</code> - the button</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="touchDown-float-float-int-int-">
|
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|
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<h4>touchDown</h4>
|
||||
<pre>public boolean touchDown(float x,
|
||||
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<pre>public static interface <span class="typeNameLabel">RemoteInput.RemoteInputListener</span></pre>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html#onConnected--">onConnected</a></span>()</code> </td>
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1409
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<h2 title="Class RemoteSender" class="title">Class RemoteSender</h2>
|
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|
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|
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|
||||
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|
||||
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|
||||
<br>
|
||||
<pre>public class <span class="typeNameLabel">RemoteSender</span>
|
||||
extends java.lang.Object
|
||||
implements <a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></pre>
|
||||
<div class="block">Sends all inputs from touch, key, accelerometer and compass to a <a href="../../../../com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><code>RemoteInput</code></a> at the given ip/port. Instantiate this and
|
||||
call sendUpdate() periodically.</div>
|
||||
<dl>
|
||||
<dt><span class="simpleTagLabel">Author:</span></dt>
|
||||
<dd>mzechner</dd>
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<th class="colLast" scope="col">Field and Description</th>
|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</a></span></code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</a></span></code> </td>
|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#GYRO">GYRO</a></span></code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</a></span></code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</a></span></code> </td>
|
||||
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|
||||
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|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
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|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</a></span></code> </td>
|
||||
</tr>
|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</a></span></code> </td>
|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</a></span></code> </td>
|
||||
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|
||||
<tr class="rowColor">
|
||||
<td class="colFirst"><code>static int</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</a></span></code> </td>
|
||||
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|
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|
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|
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|
||||
<th class="colOne" scope="col">Constructor and Description</th>
|
||||
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|
||||
<tr class="altColor">
|
||||
<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#RemoteSender-java.lang.String-int-">RemoteSender</a></span>(java.lang.String ip,
|
||||
int port)</code> </td>
|
||||
</tr>
|
||||
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|
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|
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|
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|
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|
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|
||||
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
||||
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
|
||||
<tr>
|
||||
<th class="colFirst" scope="col">Modifier and Type</th>
|
||||
<th class="colLast" scope="col">Method and Description</th>
|
||||
</tr>
|
||||
<tr id="i0" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#isConnected--">isConnected</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i1" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyDown-int-">keyDown</a></span>(int keycode)</code>
|
||||
<div class="block">Called when a key was pressed</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i2" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyTyped-char-">keyTyped</a></span>(char character)</code>
|
||||
<div class="block">Called when a key was typed</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i3" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#keyUp-int-">keyUp</a></span>(int keycode)</code>
|
||||
<div class="block">Called when a key was released</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i4" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#mouseMoved-int-int-">mouseMoved</a></span>(int x,
|
||||
int y)</code>
|
||||
<div class="block">Called when the mouse was moved without any buttons being pressed.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i5" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#scrolled-int-">scrolled</a></span>(int amount)</code>
|
||||
<div class="block">Called when the mouse wheel was scrolled.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i6" class="altColor">
|
||||
<td class="colFirst"><code>void</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#sendUpdate--">sendUpdate</a></span>()</code> </td>
|
||||
</tr>
|
||||
<tr id="i7" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDown-int-int-int-int-">touchDown</a></span>(int x,
|
||||
int y,
|
||||
int pointer,
|
||||
int button)</code>
|
||||
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i8" class="altColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchDragged-int-int-int-">touchDragged</a></span>(int x,
|
||||
int y,
|
||||
int pointer)</code>
|
||||
<div class="block">Called when a finger or the mouse was dragged.</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr id="i9" class="rowColor">
|
||||
<td class="colFirst"><code>boolean</code></td>
|
||||
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/badlogic/gdx/input/RemoteSender.html#touchUp-int-int-int-int-">touchUp</a></span>(int x,
|
||||
int y,
|
||||
int pointer,
|
||||
int button)</code>
|
||||
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
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||||
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|
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<h3>Methods inherited from class java.lang.Object</h3>
|
||||
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
|
||||
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|
||||
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|
||||
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<!-- -->
|
||||
</a>
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||||
<h3>Field Detail</h3>
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||||
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|
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<pre>public static final int KEY_DOWN</pre>
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|
||||
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|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_DOWN">Constant Field Values</a></dd>
|
||||
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|
||||
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||||
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|
||||
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||||
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|
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<pre>public static final int KEY_UP</pre>
|
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|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_UP">Constant Field Values</a></dd>
|
||||
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|
||||
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|
||||
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|
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<a name="KEY_TYPED">
|
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|
||||
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|
||||
<pre>public static final int KEY_TYPED</pre>
|
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|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.KEY_TYPED">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
</li>
|
||||
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|
||||
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|
||||
<!-- -->
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||||
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<h4>TOUCH_DOWN</h4>
|
||||
<pre>public static final int TOUCH_DOWN</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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|
||||
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|
||||
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|
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<h4>TOUCH_UP</h4>
|
||||
<pre>public static final int TOUCH_UP</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_UP">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
<h4>TOUCH_DRAGGED</h4>
|
||||
<pre>public static final int TOUCH_DRAGGED</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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||||
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|
||||
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|
||||
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||||
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<h4>ACCEL</h4>
|
||||
<pre>public static final int ACCEL</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.ACCEL">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
<h4>COMPASS</h4>
|
||||
<pre>public static final int COMPASS</pre>
|
||||
<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.COMPASS">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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|
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|
||||
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|
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|
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<h4>SIZE</h4>
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<pre>public static final int SIZE</pre>
|
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|
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<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.SIZE">Constant Field Values</a></dd>
|
||||
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|
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|
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|
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|
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|
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<pre>public static final int GYRO</pre>
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<dl>
|
||||
<dt><span class="seeLabel">See Also:</span></dt>
|
||||
<dd><a href="../../../../constant-values.html#com.badlogic.gdx.input.RemoteSender.GYRO">Constant Field Values</a></dd>
|
||||
</dl>
|
||||
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|
||||
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|
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|
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|
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|
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<li class="blockList"><a name="constructor.detail">
|
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<!-- -->
|
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</a>
|
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<h3>Constructor Detail</h3>
|
||||
<a name="RemoteSender-java.lang.String-int-">
|
||||
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|
||||
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|
||||
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|
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<pre>public RemoteSender(java.lang.String ip,
|
||||
int port)</pre>
|
||||
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|
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|
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|
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<ul class="blockList">
|
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<li class="blockList"><a name="method.detail">
|
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|
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</a>
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<h3>Method Detail</h3>
|
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<a name="sendUpdate--">
|
||||
<!-- -->
|
||||
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|
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|
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<h4>sendUpdate</h4>
|
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<pre>public void sendUpdate()</pre>
|
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|
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|
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|
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||||
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<h4>keyDown</h4>
|
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<pre>public boolean keyDown(int keycode)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyDown-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when a key was pressed</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyDown-int-">keyDown</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>keycode</code> - one of the constants in <a href="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="keyUp-int-">
|
||||
<!-- -->
|
||||
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|
||||
<ul class="blockList">
|
||||
<li class="blockList">
|
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<h4>keyUp</h4>
|
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<pre>public boolean keyUp(int keycode)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyUp-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when a key was released</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyUp-int-">keyUp</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>keycode</code> - one of the constants in <a href="../../../../com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><code>Input.Keys</code></a></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
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</ul>
|
||||
<a name="keyTyped-char-">
|
||||
<!-- -->
|
||||
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|
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|
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|
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<h4>keyTyped</h4>
|
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<pre>public boolean keyTyped(char character)</pre>
|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped-char-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when a key was typed</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#keyTyped-char-">keyTyped</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>character</code> - The character</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
||||
<a name="touchDown-int-int-int-int-">
|
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|
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|
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<h4>touchDown</h4>
|
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<pre>public boolean touchDown(int x,
|
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|
||||
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|
||||
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|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when the screen was touched or a mouse button was pressed. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
|
||||
<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">touchDown</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>x</code> - The x coordinate, origin is in the upper left corner</dd>
|
||||
<dd><code>y</code> - The y coordinate, origin is in the upper left corner</dd>
|
||||
<dd><code>pointer</code> - the pointer for the event.</dd>
|
||||
<dd><code>button</code> - the button</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
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<a name="touchUp-int-int-int-int-">
|
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|
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|
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<h4>touchUp</h4>
|
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<pre>public boolean touchUp(int x,
|
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|
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|
||||
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|
||||
<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when a finger was lifted or a mouse button was released. The button parameter will be <a href="../../../../com/badlogic/gdx/Input.Buttons.html#LEFT"><code>Input.Buttons.LEFT</code></a> on iOS.</div>
|
||||
<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
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<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">touchUp</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
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|
||||
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|
||||
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|
||||
<dd>whether the input was processed</dd>
|
||||
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|
||||
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|
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</ul>
|
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<a name="touchDragged-int-int-int-">
|
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<h4>touchDragged</h4>
|
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|
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|
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|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when a finger or the mouse was dragged.</div>
|
||||
<dl>
|
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<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">touchDragged</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dd><code>pointer</code> - the pointer for the event.</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
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<a name="mouseMoved-int-int-">
|
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<!-- -->
|
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|
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<ul class="blockList">
|
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<li class="blockList">
|
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<h4>mouseMoved</h4>
|
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<pre>public boolean mouseMoved(int x,
|
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|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#mouseMoved-int-int-">InputProcessor</a></code></span></div>
|
||||
<div class="block">Called when the mouse was moved without any buttons being pressed. Will not be called on iOS.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#mouseMoved-int-int-">mouseMoved</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed</dd>
|
||||
</dl>
|
||||
</li>
|
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</ul>
|
||||
<a name="scrolled-int-">
|
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<!-- -->
|
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|
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<ul class="blockList">
|
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<li class="blockList">
|
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<h4>scrolled</h4>
|
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<pre>public boolean scrolled(int amount)</pre>
|
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<div class="block"><span class="descfrmTypeLabel">Description copied from interface: <code><a href="../../../../com/badlogic/gdx/InputProcessor.html#scrolled-int-">InputProcessor</a></code></span></div>
|
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<div class="block">Called when the mouse wheel was scrolled. Will not be called on iOS.</div>
|
||||
<dl>
|
||||
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
|
||||
<dd><code><a href="../../../../com/badlogic/gdx/InputProcessor.html#scrolled-int-">scrolled</a></code> in interface <code><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></code></dd>
|
||||
<dt><span class="paramLabel">Parameters:</span></dt>
|
||||
<dd><code>amount</code> - the scroll amount, -1 or 1 depending on the direction the wheel was scrolled.</dd>
|
||||
<dt><span class="returnLabel">Returns:</span></dt>
|
||||
<dd>whether the input was processed.</dd>
|
||||
</dl>
|
||||
</li>
|
||||
</ul>
|
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<a name="isConnected--">
|
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|
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|
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|
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<li class="blockList">
|
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<h4>isConnected</h4>
|
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<pre>public boolean isConnected()</pre>
|
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|
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|
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</li>
|
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector</a></span>(float halfTapSquareSize,
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float longPressDuration,
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float maxFlingDelay,
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<a href="../../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a> listener)</code> </td>
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<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
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maxFlingDelay=0.15f.</div>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../com/badlogic/gdx/input/RemoteInput.html#RemoteInput-int-com.badlogic.gdx.input.RemoteInput.RemoteInputListener-">RemoteInput</a></span>(int port,
|
||||
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|
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|
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|
||||
<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
|
||||
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|
||||
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|
||||
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|
||||
An <a href="../../../../com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><code>Input</code></a> implementation that receives touch, key, accelerometer and compass events from a remote Android device.</div>
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|
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|
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.html#com.badlogic.gdx.graphics.g3d.utils">GestureDetector</a>
|
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<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
|
||||
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|
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|
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|
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|
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<td class="colOne"><a href="../../../../com/badlogic/gdx/input/class-use/GestureDetector.html#com.badlogic.gdx.scenes.scene2d.utils">GestureDetector</a>
|
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<div class="block"><a href="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
|
||||
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|
||||
if(window==top) {
|
||||
allClassesLink.style.display = "block";
|
||||
}
|
||||
else {
|
||||
allClassesLink.style.display = "none";
|
||||
}
|
||||
//-->
|
||||
</script>
|
||||
</div>
|
||||
<a name="skip.navbar.bottom">
|
||||
<!-- -->
|
||||
</a></div>
|
||||
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
||||
<p class="legalCopy"><small>
|
||||
<div style="font-size:9pt"><i>
|
||||
Copyright © 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
|
||||
</i></div>
|
||||
</small></p>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user