LibGDX stuffs for issue #23

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minjaesong
2017-06-11 18:00:48 +09:00
parent b4b18c2457
commit 687a7f901e
2060 changed files with 828606 additions and 0 deletions

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package net.torvald.terrarum
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
/**
* Created by minjaesong on 2017-06-11.
*/
class TestTestTest : ApplicationAdapter() {
lateinit var batch: SpriteBatch
lateinit var img: Texture
override fun create() {
batch = SpriteBatch()
img = Texture("assets/test_texture.tga")
}
override fun render() {
Gdx.gl.glClearColor(1f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
batch.begin()
batch.draw(img, 0f, 0f)
batch.end()
}
override fun dispose() {
batch.dispose()
img.dispose()
}
}
fun main(args: Array<String>) { // LWJGL 3 won't work? java.lang.VerifyError
val config = LwjglApplicationConfiguration()
LwjglApplication(TestTestTest(), config)
}