day-night cycle on the titlescreen

This commit is contained in:
minjaesong
2023-08-22 23:39:09 +09:00
parent ac2c7b1148
commit 6988feb731
2 changed files with 12 additions and 9 deletions

View File

@@ -300,10 +300,9 @@ class BasicDebugInfoWindow : UICanvas() {
if (ingame is TerrarumIngame) {
App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}$ccY/$ccG${(ingame as TerrarumIngame).PARTICLES_MAX}",
TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 4f)
App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
}
App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",