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day-night cycle on the titlescreen
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@@ -300,10 +300,9 @@ class BasicDebugInfoWindow : UICanvas() {
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if (ingame is TerrarumIngame) {
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App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}$ccY/$ccG${(ingame as TerrarumIngame).PARTICLES_MAX}",
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TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 4f)
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App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
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TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
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}
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App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}$ccY/$ccG${WeatherMixer.cloudSpawnMax}",
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TinyAlphNum.W * 2f + (18 * 8), App.scr.height - TinyAlphNum.H * 4f)
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}
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App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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