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fix: some NaNs that can be caused by scroll bars
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@@ -891,7 +891,7 @@ open class GameWorld(
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if (fluidID == Block.NULL || fluidID == Block.NOT_GENERATED)
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fluidID = Fluid.NULL
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return FluidInfo(fluidID, if (fill.isNaN()) 0f else fill) // hex FFFFFFFF (magic number for ungenerated tiles) is interpreted as Float.NaN
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return FluidInfo(fluidID, fill.ifNaN(0f)) // hex FFFFFFFF (magic number for ungenerated tiles) is interpreted as Float.NaN
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}
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/*private fun fluidTypeToBlock(type: FluidType) = when (type.abs()) {
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