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fix: some NaNs that can be caused by scroll bars
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@@ -249,7 +249,7 @@ class UIDebugInventron : UICanvas(
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}
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private fun drawAnalysis(batch: SpriteBatch) {
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val scroll = (analyserScroll.value * analysisTextBuffer.size.times(TEXT_LINE_HEIGHT).minus(analyserHeight - 3)).roundToInt().coerceAtLeast(0)
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val scroll = (analyserScroll.value * analysisTextBuffer.size.times(TEXT_LINE_HEIGHT).minus(analyserHeight - 3)).ifNaN(0.0).roundToInt().coerceAtLeast(0)
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analysisTextBuffer.forEachIndexed { index, s ->
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App.fontGame.draw(batch, s, analyserPosX + 6, analyserPosY2 + 3 + index * TEXT_LINE_HEIGHT - scroll)
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}
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