fourth purple wire because four-colour theorem

This commit is contained in:
minjaesong
2024-03-13 23:45:10 +09:00
parent 2abc8b19b9
commit 6abb6f84ef
13 changed files with 41 additions and 19 deletions

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@@ -2,10 +2,10 @@ id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;invent
8192;8192;WIRE_RED;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,4;1;"SIGNALWIRE"
8193;8193;WIRE_GREEN;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,1,4;1;"SIGNALWIRE"
8194;8194;WIRE_BLUE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,2,4;1;"SIGNALWIRE"
#8195;8195;WIRE_BUNDLE;signal;digital_3bits;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,0,0;1;"SIGNALWIRE"
8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"POWERWIRE_LOW"
8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"POWERWIRE_HIGH"
8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"ETHERNETWIRE"
8195;8195;WIRE_PURPLE;signal;digital_bit;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,3,4;1;"SIGNALWIRE"
8196;8196;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,4,4;1;"POWERWIRE_LOW"
8197;8197;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"POWERWIRE_HIGH"
8198;8198;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"ETHERNETWIRE"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
1 id drop name renderclass accept inputcount inputtype outputtype javaclass inventoryimg branching tags
2 8192 8192 WIRE_RED signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,0,4 1 SIGNALWIRE
3 8193 8193 WIRE_GREEN signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,1,4 1 SIGNALWIRE
4 8194 8194 WIRE_BLUE signal digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,2,4 1 SIGNALWIRE
5 #8195 8195 8195 WIRE_BUNDLE WIRE_PURPLE signal digital_3bits digital_bit 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,0,0 basegame.items,3,4 1 SIGNALWIRE
6 8196 8196 WIRE_POWER_LOW power power_low 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,3,4 basegame.items,4,4 1 POWERWIRE_LOW
7 8197 8197 WIRE_POWER_HIGH power power_high 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,4,4 basegame.items,5,4 1 POWERWIRE_HIGH
8 8198 8198 WIRE_ETHERNET network 10base2 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,5,4 basegame.items,6,4 1 ETHERNETWIRE
9 # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
10 # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
11 # inputtype: which wiretype it accepts. N/A for wires