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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
foley for wooden doors
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@@ -35,6 +35,8 @@ open class FixtureSwingingDoorBase : FixtureBase {
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var doorOpenedHoldLength: Second = 0.25f
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var nameKey = "DOOR_BASE" // goes into the savegame
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var nameKeyReadFromLang = true // goes into the savegame
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var audioIdForOpening = "effects.door.wooden_open"
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var audioIdForClosing = "effects.door.wooden_close"
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/* END OF CUTOMISABLE PARAMETERS */
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private var tilewiseHitboxWidth = tw * 2 - twClosed
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@@ -164,35 +166,38 @@ open class FixtureSwingingDoorBase : FixtureBase {
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shadeBoxList[0].light = Cvec(0)
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}
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open protected fun closeDoor(doorHandler: Int) {
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protected open fun closeDoor(doorHandler: Int) {
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if (doorState != 0) {
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(sprite!! as SheetSpriteAnimation).currentRow = 0
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doorState = 0
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placeActorBlocks()
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lastDoorHandler = doorHandler
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if (!isOpacityActuallyLuminosity) setOpacity()
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Terrarum.audioCodex.getRandomAudio(audioIdForClosing)?.let { startAudio(it) }
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}
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doorCloseQueued = false
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}
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open protected fun openToRight(doorHandler: Int) {
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protected open fun openToRight(doorHandler: Int) {
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if (doorState != 1) {
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(sprite!! as SheetSpriteAnimation).currentRow = 1
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doorState = 1
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placeActorBlocks()
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lastDoorHandler = doorHandler
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if (!isOpacityActuallyLuminosity) unsetOpacity()
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Terrarum.audioCodex.getRandomAudio(audioIdForOpening)?.let { startAudio(it) }
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}
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doorCloseQueued = false
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}
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open protected fun openToLeft(doorHandler: Int) {
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protected open fun openToLeft(doorHandler: Int) {
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if (doorState != -1) {
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(sprite!! as SheetSpriteAnimation).currentRow = 2
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doorState = -1
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placeActorBlocks()
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lastDoorHandler = doorHandler
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if (!isOpacityActuallyLuminosity) unsetOpacity()
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Terrarum.audioCodex.getRandomAudio(audioIdForOpening)?.let { startAudio(it) }
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}
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doorCloseQueued = false
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}
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