PostProcessor working: nested FBO won't work, use FrameBufferManager

This commit is contained in:
minjaesong
2018-07-03 13:48:34 +09:00
parent 108a3e6188
commit 6b929ac107
154 changed files with 929 additions and 67 deletions

View File

@@ -0,0 +1,88 @@
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material
import org.jetbrains.annotations.NotNull
import org.jetbrains.annotations.Nullable
/**
* Created by minjaesong on 2017-04-28.
*/
static GameItem invoke(int id) {
return new GameItem() {
@Override
int getDynamicID() {
return 0
}
@Override
void setDynamicID(int i) {
}
@Override
int getOriginalID() {
return 0
}
@Override
boolean isUnique() {
return false
}
@Override
String getOriginalName() {
return null
}
@Override
double getBaseMass() {
return 0
}
@Override
void setBaseMass(double v) {
}
@Override
Double getBaseToolSize() {
return null
}
@Override
void setBaseToolSize(@Nullable Double aDouble) {
}
@Override
String getInventoryCategory() {
return null
}
@Override
void setInventoryCategory(@NotNull String s) {
}
@Override
boolean getStackable() {
return false
}
@Override
void setStackable(boolean b) {
}
@Override
boolean isDynamic() {
return false
}
@Override
Material getMaterial() {
return null
}
}
}