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PostProcessor working: nested FBO won't work, use FrameBufferManager
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19
assets/mods/basegame/materialprop.csv
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19
assets/mods/basegame/materialprop.csv
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"idst";"dsty";"forcemod";"endurance";"comments"
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"rock";"2400"; "1"; "0.42";
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"cupr";"1000"; "2"; "1.00";"copper"
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"egls";"2500"; "4"; "0.82";"elven glass"
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"iron";"1000"; "5"; "1.42";
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"argn";"1000"; "9"; "0.91";"argentum/silver"
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"stal";"1000"; "14"; "1.73";"steel"
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"eaur";"1000"; "21"; "1.36";"elven aurichalcum"
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"tial";"1000"; "33"; "2.16";"titanium alloy (Ti6Al4V)"
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"admt";"1000"; "71"; "3.42";"adamant"
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# idst: ID_STRING
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# forcemod: related to attack points
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# Attack points = `4 * forcemod.sqrt()` for each strike
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# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
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# Comments: do nothing; do not parse
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