PostProcessor working: nested FBO won't work, use FrameBufferManager

This commit is contained in:
minjaesong
2018-07-03 13:48:34 +09:00
parent 108a3e6188
commit 6b929ac107
154 changed files with 929 additions and 67 deletions

View File

@@ -0,0 +1,19 @@
"idst";"dsty";"forcemod";"endurance";"comments"
"rock";"2400"; "1"; "0.42";
"cupr";"1000"; "2"; "1.00";"copper"
"egls";"2500"; "4"; "0.82";"elven glass"
"iron";"1000"; "5"; "1.42";
"argn";"1000"; "9"; "0.91";"argentum/silver"
"stal";"1000"; "14"; "1.73";"steel"
"eaur";"1000"; "21"; "1.36";"elven aurichalcum"
"tial";"1000"; "33"; "2.16";"titanium alloy (Ti6Al4V)"
"admt";"1000"; "71"; "3.42";"adamant"
# idst: ID_STRING
# forcemod: related to attack points
# Attack points = `4 * forcemod.sqrt()` for each strike
# endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.
# Comments: do nothing; do not parse
1 idst dsty forcemod endurance comments
2 rock 2400 1 0.42
3 cupr 1000 2 1.00 copper
4 egls 2500 4 0.82 elven glass
5 iron 1000 5 1.42
6 argn 1000 9 0.91 argentum/silver
7 stal 1000 14 1.73 steel
8 eaur 1000 21 1.36 elven aurichalcum
9 tial 1000 33 2.16 titanium alloy (Ti6Al4V)
10 admt 1000 71 3.42 adamant
11 # idst: ID_STRING
12 # forcemod: related to attack points
13 # Attack points = `4 * forcemod.sqrt()` for each strike
14 # endurance: multiplier, using copper as reference determines durability of tools/weapons/armours/etc.
15 # Comments: do nothing do not parse