PostProcessor working: nested FBO won't work, use FrameBufferManager

This commit is contained in:
minjaesong
2018-07-03 13:48:34 +09:00
parent 108a3e6188
commit 6b929ac107
154 changed files with 929 additions and 67 deletions

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The Input API provides access to game's Input API to get input-related informations.
\section{Functions}
\begin{tabularx}{\textwidth}{l l X}
\textbf{\large Function} & \textbf{\large Return} & \textbf{\large Description}
\\ \\
\endhead
input.isKeyDown(keycode: int) & bool & Checks whether the key is down. By combining with `and' or `or' statement, you can inquire for multiple keys being down simultaneously.
\\ \\
input.readLine() & string & Reads a line of string and returns it.
\end{tabularx}
You can use \emph{Keys} Library with this API. Examples:
\begin{itemize}
\item input.isKeyDown(keys.q)
\end{itemize}