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PostProcessor working: nested FBO won't work, use FrameBufferManager
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work_files/usermanuals/romapidoc/api_input.tex
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work_files/usermanuals/romapidoc/api_input.tex
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The Input API provides access to game's Input API to get input-related informations.
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\section{Functions}
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\begin{tabularx}{\textwidth}{l l X}
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\textbf{\large Function} & \textbf{\large Return} & \textbf{\large Description}
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\\ \\
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\endhead
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input.isKeyDown(keycode: int) & bool & Checks whether the key is down. By combining with `and' or `or' statement, you can inquire for multiple keys being down simultaneously.
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\\ \\
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input.readLine() & string & Reads a line of string and returns it.
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\end{tabularx}
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You can use \emph{Keys} Library with this API. Examples:
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\begin{itemize}
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\item input.isKeyDown(keys.q)
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\end{itemize}
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