moved Codices out of the singleton so they can be serialised

This commit is contained in:
minjaesong
2021-09-04 17:55:37 +09:00
parent 57e4b83649
commit 6bea9c9f07
42 changed files with 180 additions and 98 deletions

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@@ -2,7 +2,6 @@ package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ReferencingRanges
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.itemproperties.ItemCodex.ACTORID_MIN
typealias ActorID = Int

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@@ -1,13 +1,9 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.BlendMode
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.WireCodex
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.toInt
/**
* FIXME Constructor is super expensive

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@@ -1,7 +1,7 @@
package net.torvald.terrarum.gameactors.faction
import net.torvald.random.HQRNG
import java.util.HashSet
import net.torvald.terrarum.*
/**
* Created by minjaesong on 2016-02-15.

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@@ -5,9 +5,13 @@ import java.util.*
/**
* Created by minjaesong on 2016-05-09.
*/
object FactionCodex {
class FactionCodex {
val factionContainer = ArrayList<Faction>()
fun clear() = factionContainer.clear()
internal constructor()
fun hasFaction(ID: FactionID): Boolean =
if (factionContainer.size == 0)
false