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moved Codices out of the singleton so they can be serialised
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@@ -1,15 +1,10 @@
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package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.ModuleEntryPoint
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -29,8 +24,8 @@ class EntryPoint : ModuleEntryPoint() {
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameLanguageLoader.invoke(moduleName)
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