mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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@@ -86,7 +86,9 @@ object BlocksDrawer {
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gzTmpFName.forEach { File(it).delete() }
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tilesTerrain = TextureRegionPack(Texture(terrainPixMap), TILE_SIZE, TILE_SIZE)
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tilesTerrain.texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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tilesWire = TextureRegionPack(Texture(wirePixMap), TILE_SIZE, TILE_SIZE)
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tilesWire.texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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// also dispose unused temp files
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//terrainPixMap.dispose() // commented: tileItemWall needs it
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@@ -381,11 +381,12 @@ object LightmapRenderer {
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batch.color = (getLightForOpaque(x, y) ?: Color(0f,0f,0f,0f)).normaliseToAlphaHDR()
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}
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batch.fillRect(
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(x * DRAW_TILE_SIZE).round().toFloat(),
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(y * DRAW_TILE_SIZE).round().toFloat(),
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DRAW_TILE_SIZE.ceil() * sameLevelCounter + 1f,
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DRAW_TILE_SIZE.ceil() + 1f
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x * DRAW_TILE_SIZE,
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y * DRAW_TILE_SIZE,
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(DRAW_TILE_SIZE * sameLevelCounter).ceil().toFloat(),// + 1f,
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DRAW_TILE_SIZE.ceil().toFloat()// + 1f
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)
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x += sameLevelCounter - 1
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@@ -2,6 +2,8 @@ package net.torvald.terrarum.worlddrawer
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import com.jme3.math.FastMath
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.floor
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import net.torvald.terrarum.gameactors.floorInt
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import net.torvald.terrarum.gameactors.roundInt
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.round
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@@ -40,16 +42,16 @@ object WorldCamera {
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// position - (WH / 2)
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x = (// X only: ROUNDWORLD implementation
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(player?.hitbox?.centeredX?.toFloat() ?: 0f) - width / 2).roundInt()
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(player?.hitbox?.centeredX?.toFloat() ?: 0f) - width / 2).floorInt()
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y = (FastMath.clamp(
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(player?.hitbox?.centeredY?.toFloat() ?: 0f) - height / 2,
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TILE_SIZE.toFloat(),
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world!!.height * TILE_SIZE - height - TILE_SIZE.toFloat()
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)).roundInt()
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)).floorInt()
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gdxCamX = x + (width / 2f).round()
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gdxCamY = y + (height / 2f).round()
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gdxCamX = x + (width / 2f).floor()
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gdxCamY = y + (height / 2f).floor()
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}
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}
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}
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