From 6c224c79bf8abffec999f6c5e3e868cfbe0bc601 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Mon, 4 Mar 2024 05:28:42 +0900 Subject: [PATCH] wires are simulated every tick --- src/net/torvald/terrarum/gameworld/WorldSimulator.kt | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/net/torvald/terrarum/gameworld/WorldSimulator.kt b/src/net/torvald/terrarum/gameworld/WorldSimulator.kt index cd34f5207..d5913cd1e 100644 --- a/src/net/torvald/terrarum/gameworld/WorldSimulator.kt +++ b/src/net/torvald/terrarum/gameworld/WorldSimulator.kt @@ -92,12 +92,7 @@ object WorldSimulator { App.measureDebugTime("WorldSimulator.growGrass") { growOrKillGrass() } App.measureDebugTime("WorldSimulator.fluids") { /*moveFluids(delta)*/ } App.measureDebugTime("WorldSimulator.fallables") { displaceFallables(delta) } - if (ingame.WORLD_UPDATE_TIMER % 2 == 1) { - App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) } - } - else { - // TODO update logic - } + App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) } App.measureDebugTime("WorldSimulator.collisionDroppedItem") { collideDroppedItems() } App.measureDebugTime("WorldSimulator.dropTreeLeaves") { dropTreeLeaves() }