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https://github.com/curioustorvald/Terrarum.git
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cloud stage has more depth
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@@ -177,6 +177,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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printdbg(this, "Demo world not found, using empty world")
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}
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this.world = demoWorld
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// set initial time to summer
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demoWorld.worldTime.addTime(WorldTime.DAY_LENGTH * 32)
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@@ -213,7 +214,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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IngameRenderer.setRenderedWorld(demoWorld)
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WeatherMixer.internalReset(this)
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WeatherMixer.titleScreenInitWeather(this.world.weatherbox)
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WeatherMixer.titleScreenInitWeather(demoWorld.weatherbox)
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// load a half-gradient texture that would be used throughout the titlescreen and its sub UIs
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