mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
analogue watch ui
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@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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@@ -103,7 +102,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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batch.projectionMatrix = camera.combined
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}
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fun setCameraPosition(batch: SpriteBatch, shape: ShapeRenderer, camera: OrthographicCamera, newX: Float, newY: Float) {
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camera.setToOrtho(false, App.scr.wf, App.scr.hf)
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camera.setToOrtho(true, App.scr.wf, App.scr.hf)
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camera.update()
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camera.position.set((-newX + App.scr.halfw).roundToFloat(), (-newY + App.scr.halfh).roundToFloat(), 0f)
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camera.update()
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@@ -563,7 +562,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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uiBlur = UIFakeBlurOverlay(1f, true)
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uiBlur.setPosition(0,0)
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uiWatchTierOne = UITierOneWatch()
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uiWatchTierOne = UIWatchLargeAnalogue()//UIWatchLargeDigital()
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(
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((drawWidth - App.scr.tvSafeActionWidth) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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