instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY

(because it really works :p)
This commit is contained in:
minjaesong
2019-01-22 02:44:05 +09:00
parent 5260dc437c
commit 6d0616a7bd
12 changed files with 111 additions and 153 deletions

View File

@@ -46,7 +46,7 @@ import org.luaj.vm2.*
*/
fun composeActorObject(actor: ActorWBMovable): LuaTable {
val t: LuaTable = LuaTable()
val moveDelta = actor.externalForce + actor.controllerMoveDelta
val moveDelta = actor.externalV + actor.controllerV
t["name"] = actor.actorValue.getAsString(AVKey.NAME).toLua()
t["startX"] = actor.hitbox.centeredX.toLua()