mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
intbox debugger is back
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@@ -1,5 +1,7 @@
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.*
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@@ -7,6 +9,7 @@ import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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@@ -1354,25 +1357,33 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun drawBody(batch: SpriteBatch) {
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if (isVisible && sprite != null) {
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//if (!KeyToggler.isOn(Input.Keys.F12)) {
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BlendMode.resolve(drawMode, batch)
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drawSpriteInGoodPosition(sprite!!, batch)
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/*}
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// ye olde tilewiseposition debugger, we don't use it anymore.
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else {
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batch.color = Color.NAVY
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val hb = intTilewiseHitbox
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BlendMode.resolve(drawMode, batch)
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drawSpriteInGoodPosition(sprite!!, batch)
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}
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batch.fillRect(
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hb.startX.toFloat() * TILE_SIZE,
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hb.startY.toFloat() * TILE_SIZE,
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hb.width.toFloat() * TILE_SIZE,
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hb.height.toFloat() * TILE_SIZE
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)
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// debug display of hIntTilewiseHitbox
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if (KeyToggler.isOn(Input.Keys.F9)) {
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val blockMark = AppLoader.resourcePool.getAsTextureRegionPack("blockmarkings_common").get(0, 0)
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batch.color = Color.VIOLET
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batch.fillRect(hitbox.startX.toFloat(), hitbox.startY.toFloat(), hitbox.width.toFloat(), hitbox.height.toFloat())
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}*/
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batch.color = Color.MAGENTA
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for (y in 0 until intTilewiseHitbox.height.toInt()) {
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for (x in 0 until intTilewiseHitbox.width.toInt()) {
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batch.draw(blockMark,
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(intTilewiseHitbox.startX.toFloat() + x) * TILE_SIZEF,
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(intTilewiseHitbox.startY.toFloat() * y) * TILE_SIZEF
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)
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}
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}
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batch.color = Color.YELLOW
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for (y in 0 until hIntTilewiseHitbox.height.toInt()) {
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for (x in 0 until hIntTilewiseHitbox.width.toInt()) {
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batch.draw(blockMark,
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(hIntTilewiseHitbox.startX.toFloat() + x) * TILE_SIZEF,
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(hIntTilewiseHitbox.startY.toFloat() * y) * TILE_SIZEF
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)
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}
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}
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}
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}
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