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fix: new encumbrance limit was not applied AT ALL
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@@ -163,7 +163,7 @@ internal object SavegameMigrator {
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}
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}
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@AppliedVersion("0.3.99999")
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@AppliedVersion("0.4.0")
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fun updatePlayerEncumbrance(actor: Actor) {
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fun updatePlayerEncumbrance(actor: Actor) {
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if (actor is IngamePlayer && actor.actorValue.getAsInt("encumbrance") == 1000) {
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if (actor is IngamePlayer && actor.actorValue.getAsInt("encumbrance") == 1000) {
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actor.actorValue.set("encumbrance", 50000)
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actor.actorValue.set("encumbrance", 50000)
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@@ -25,6 +25,18 @@ class ActorInventory() : FixtureInventory() {
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this.capacityMode = capacityMode
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this.capacityMode = capacityMode
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}
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}
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override var maxCapacity: Long = 0
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get() = when (capacityMode) {
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CAPACITY_MODE_COUNT -> field
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CAPACITY_MODE_WEIGHT -> actor.actorValue.getAsInt(AVKey.ENCUMBRANCE)?.toLong() ?: field
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CAPACITY_MODE_NO_ENCUMBER -> 0x7FFFFFFFFFFFFFFFL
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else -> throw IllegalArgumentException()
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}
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set(value) {
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if (capacityMode == CAPACITY_MODE_COUNT)
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field = value
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}
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/**
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/**
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* List of all equipped items (tools, armours, rings, necklaces, etc.)
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* List of all equipped items (tools, armours, rings, necklaces, etc.)
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*
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*
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@@ -18,8 +18,8 @@ import java.math.BigInteger
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open class FixtureInventory() {
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open class FixtureInventory() {
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var maxCapacity = 100L
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open var maxCapacity = 100L
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var capacityMode = CAPACITY_MODE_COUNT
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open var capacityMode = CAPACITY_MODE_COUNT
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constructor(maxCapacity: Long, capacityMode: Int) : this() {
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constructor(maxCapacity: Long, capacityMode: Int) : this() {
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this.maxCapacity = maxCapacity
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this.maxCapacity = maxCapacity
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