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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-19 23:14:05 +09:00
implementing water sim but not actually working
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@@ -3,6 +3,7 @@ package net.torvald.terrarum.serialise
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import com.badlogic.gdx.utils.compression.Lzma
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.FluidType
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import net.torvald.terrarum.gameworld.MapLayer
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import net.torvald.terrarum.gameworld.PairedMapLayer
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import net.torvald.terrarum.realestate.LandUtil
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@@ -156,7 +157,7 @@ internal object ReadLayerDataLzma {
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val terrainDamages = HashMap<BlockAddress, Float>()
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val wallDamages = HashMap<BlockAddress, Float>()
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val fluidTypes = HashMap<BlockAddress, Int>()
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val fluidTypes = HashMap<BlockAddress, FluidType>()
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val fluidFills = HashMap<BlockAddress, Float>()
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// parse terrain damages
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@@ -215,7 +216,7 @@ internal object ReadLayerDataLzma {
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val spawnY: Int,
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val wallDamages: HashMap<BlockAddress, Float>,
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val terrainDamages: HashMap<BlockAddress, Float>,
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val fluidTypes: HashMap<BlockAddress, Int>,
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val fluidTypes: HashMap<BlockAddress, FluidType>,
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val fluidFills: HashMap<BlockAddress, Float>
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)
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