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savegame format upd?
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@@ -53,7 +53,7 @@ Ord Hex Description
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Payload "TERR" -- world terrain data in Uint16
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Uncompressed size will be 2x of (width * height)
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Payload "WALL" -- world walls data in Unit16
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Payload "WALL" -- world walls data in Uint16
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Uncompressed size will be 2x of (width * height)
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Payload "TdMG" -- world terrain damage data, array of: (Int48 tileAddress, Float32 damage)
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