buildingmaker working terrain/wall palette

This commit is contained in:
minjaesong
2023-10-21 20:03:03 +09:00
parent e88b595320
commit 6e90d3521b
5 changed files with 66 additions and 24 deletions

View File

@@ -16,6 +16,7 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIM
import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_WIDTH
import net.torvald.terrarum.sqr
import net.torvald.terrarum.toInt
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.Companion.WALL_OVERLAY_COLOUR
import java.util.concurrent.Callable
import java.util.concurrent.atomic.AtomicInteger
import kotlin.math.absoluteValue
@@ -150,7 +151,7 @@ object MinimapComposer : Disposable {
val tileTerr = world.getTileFromTerrain(x, y)
val wallTerr = world.getTileFromWall(x, y)
val colTerr = App.tileMaker.terrainTileColourMap.get(tileTerr)!!.toGdxColor()
val colWall = App.tileMaker.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(App.tileMaker.wallOverlayColour)
val colWall = App.tileMaker.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(WALL_OVERLAY_COLOUR)
var outCol = if (y < 0)
oobColTop