buildingmaker working terrain/wall palette

This commit is contained in:
minjaesong
2023-10-21 20:03:03 +09:00
parent e88b595320
commit 6e90d3521b
5 changed files with 66 additions and 24 deletions

View File

@@ -15,6 +15,7 @@ import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.Companion.WALL_OVERLAY_COLOUR
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
@@ -669,7 +670,7 @@ internal object BlocksDrawer {
}
val vertexColour = when (mode) {
TERRAIN, /*WIRE,*/ ORES, FLUID, OCCLUSION -> Color.WHITE
WALL -> App.tileMaker.wallOverlayColour
WALL -> WALL_OVERLAY_COLOUR
else -> throw IllegalArgumentException()
}