mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
parallax (sky looks bluer when you go up)
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -5,3 +5,5 @@ Thumbs.db
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*.jar
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.DS_Store
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~$*
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assets/modules/basegame/demoworld
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assets/modules/basegame/demoworld.gz
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@@ -5,6 +5,8 @@ uniform sampler2D u_texture;
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uniform vec3 topColor;
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uniform vec3 bottomColor;
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uniform float parallax = 0.0; // +1.0: all top col, -1.0: all bototm col, 0.0: normal grad
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uniform float parallax_size = 1.0/3.0; // 0: no parallax
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// "steps" of R, G and B. Must be integer && equal or greater than 2
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@@ -48,7 +50,9 @@ vec4 nearestColour(vec4 incolor) {
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void main(void) {
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float spread = 1.0 / (0.299 * (rcount - 1.0) + 0.587 * (gcount - 1.0) + 0.114 * (bcount - 1.0)); // this spread value is optimised one -- try your own values for various effects!
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float scale = v_texCoords.y;
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float scale = v_texCoords.y * (1.0 - parallax_size) + (parallax_size / 2.0) + (parallax * parallax_size / 2.0);
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float inR = mix(bottomColor.r, topColor.r, scale);
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float inG = mix(bottomColor.g, topColor.g, scale);
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float inB = mix(bottomColor.b, topColor.b, scale);
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@@ -58,4 +62,16 @@ void main(void) {
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vec2 entry = mod(gl_FragCoord.xy, vec2(bayerSize, bayerSize));
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gl_FragColor = nearestColour(inColor + spread * (bayer[int(entry.y)][int(entry.x)] / bayerDivider - 0.5));
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}
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}
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/*
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UV mapping coord.y
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-+ <- 1.0 =
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D| = // parallax of +1
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i| = =
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s| = // parallax of 0
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p| = =
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.| = // parallax of -1
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-+ <- 0.0 =
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*/
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3
assets/locales/bgBG/terrarum.json
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assets/locales/bgBG/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Модули"
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}
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assets/locales/csCZ/terrarum.json
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assets/locales/csCZ/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Moduly"
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}
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3
assets/locales/daDK/terrarum.json
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assets/locales/daDK/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Moduler"
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}
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3
assets/locales/de/terrarum.json
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assets/locales/de/terrarum.json
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{
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"MENU_MODULES" : "Modulen"
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}
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assets/locales/elGR/terrarum.json
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assets/locales/elGR/terrarum.json
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{
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"MENU_MODULES" : "Ενότητες"
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}
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3
assets/locales/en/terrarum.json
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assets/locales/en/terrarum.json
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{
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"MENU_MODULES" : "Modules"
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}
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3
assets/locales/es/terrarum.json
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assets/locales/es/terrarum.json
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{
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"MENU_MODULES" : "Módulos"
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}
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assets/locales/fiFI/terrarum.json
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assets/locales/fiFI/terrarum.json
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{
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"MENU_MODULES" : "Moduulit"
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}
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3
assets/locales/frFR/terrarum.json
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assets/locales/frFR/terrarum.json
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{
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"MENU_MODULES" : "Modules"
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}
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3
assets/locales/huHU/terrarum.json
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assets/locales/huHU/terrarum.json
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{
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"MENU_MODULES" : "Modulok"
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}
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3
assets/locales/isIC/terrarum.json
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assets/locales/isIC/terrarum.json
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{
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"MENU_MODULES" : "Einingar"
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}
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assets/locales/it/terrarum.json
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assets/locales/it/terrarum.json
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{
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"MENU_MODULES" : "Moduli"
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}
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3
assets/locales/jaJP/terrarum.json
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assets/locales/jaJP/terrarum.json
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{
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"MENU_MODULES" : "モジュール"
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}
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3
assets/locales/jakanaJP/terrarum.json
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assets/locales/jakanaJP/terrarum.json
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{
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"MENU_MODULES" : "モジュール"
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}
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3
assets/locales/koKR/terrarum.json
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assets/locales/koKR/terrarum.json
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{
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"MENU_MODULES" : "모듈"
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}
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3
assets/locales/nlNL/terrarum.json
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assets/locales/nlNL/terrarum.json
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{
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"MENU_MODULES" : "Modules"
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}
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3
assets/locales/noNB/terrarum.json
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assets/locales/noNB/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Moduler"
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}
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3
assets/locales/plPL/terrarum.json
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assets/locales/plPL/terrarum.json
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{
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"MENU_MODULES" : "Moduły"
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}
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3
assets/locales/ptBR/terrarum.json
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assets/locales/ptBR/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Módulos"
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}
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3
assets/locales/ptPT/terrarum.json
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assets/locales/ptPT/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Módulos"
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}
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3
assets/locales/roRO/terrarum.json
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assets/locales/roRO/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Module"
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}
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3
assets/locales/ruRU/terrarum.json
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assets/locales/ruRU/terrarum.json
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{
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"MENU_MODULES" : "Модули"
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}
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3
assets/locales/svSE/terrarum.json
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assets/locales/svSE/terrarum.json
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{
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"MENU_MODULES" : "Moduler"
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}
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3
assets/locales/thTH/terrarum.json
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3
assets/locales/thTH/terrarum.json
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{
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"MENU_MODULES" : "โมดูล"
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}
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3
assets/locales/trTR/terrarum.json
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assets/locales/trTR/terrarum.json
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@@ -0,0 +1,3 @@
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{
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"MENU_MODULES" : "Modüller"
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}
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3
assets/locales/zhCN/terrarum.json
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assets/locales/zhCN/terrarum.json
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{
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"MENU_MODULES" : "模块"
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}
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3
assets/locales/zhTW/terrarum.json
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assets/locales/zhTW/terrarum.json
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{
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"MENU_MODULES" : "模塊"
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}
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Binary file not shown.
@@ -400,18 +400,18 @@ object Terrarum : Game() {
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//ingame = Ingame(batch)
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ingame = Ingame(batch)
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//ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, HQRNG().nextLong())
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// TODO: create world being used by title screen, and serialise it.
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//ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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//ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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//LoadScreen.screenToLoad = ingame!!
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LoadScreen.screenToLoad = ingame!!
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super.setScreen(TitleScreen(batch))
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//super.setScreen(LoadScreen)
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//super.setScreen(TitleScreen(batch))
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super.setScreen(LoadScreen)
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//super.setScreen(ingame)
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}
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@@ -79,7 +79,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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)
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cameraPlayer.hitbox.setDimension(2.0, 2.0)
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demoWorld.time.timeDelta = 45
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demoWorld.time.timeDelta = 60
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LightmapRenderer.world = demoWorld
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@@ -12,6 +12,7 @@ class UIStartMenu : UICanvas() {
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"MENU_MODE_SINGLEPLAYER",
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"MENU_OPTIONS",
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"MENU_MODULES",
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"MENU_LABEL_LANGUAGE",
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"MENU_LABEL_EXIT"
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)
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@@ -34,6 +35,8 @@ class UIStartMenu : UICanvas() {
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readFromLang = true,
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activeBackCol = Color(0),
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highlightBackCol = Color(0),
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backgroundCol = Color(0),
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inactiveCol = Color.WHITE,
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defaultSelection = null
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)
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.weather
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import javafx.scene.effect.Light
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.colourutil.*
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import net.torvald.random.HQRNG
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@@ -11,6 +12,10 @@ import net.torvald.terrarum.gameactors.ParticleTestRain
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarum.worldgenerator.WorldGenerator
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import java.io.File
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import java.util.*
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@@ -89,6 +94,9 @@ object WeatherMixer {
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}
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private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2)
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private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
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fun render(camera: Camera, world: GameWorld) {
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// we will not care for nextSkybox for now
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@@ -100,16 +108,33 @@ object WeatherMixer {
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globalLightNow.set(globalLight)
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/* (copied from the shader source)
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UV mapping coord.y
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-+ <- 1.0 =
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D| = // parallax of +1
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i| = =
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s| = // parallax of 0
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p| = =
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.| = // parallax of -1
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-+ <- 0.0 =
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*/
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val parallax: Float = (parallaxZeroPos - WorldCamera.gdxCamY.div(FeaturesDrawer.TILE_SIZE.toFloat())) / parallaxDomainSize
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// draw skybox to provided graphics instance
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val topCol = getGradientColour(skyboxColourMap, 0, timeNow)
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val bottomCol = getGradientColour(skyboxColourMap, 1, timeNow)
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println("zero pos: $parallaxZeroPos, domain_size: $parallaxDomainSize")
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//Terrarum.textureWhiteSquare.bind(0)
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Terrarum.shaderBayerSkyboxFill.begin()
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Terrarum.shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
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Terrarum.shaderBayerSkyboxFill.setUniformf("topColor", topCol.r, topCol.g, topCol.b)
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Terrarum.shaderBayerSkyboxFill.setUniformf("bottomColor", bottomCol.r, bottomCol.g, bottomCol.b)
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Terrarum.shaderBayerSkyboxFill.setUniformf("parallax", parallax)
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Terrarum.fullscreenQuad.render(Terrarum.shaderBayerSkyboxFill, GL20.GL_TRIANGLES)
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Terrarum.shaderBayerSkyboxFill.end()
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}
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@@ -39,16 +39,16 @@ object WorldGenerator {
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private val NOISE_SIMPLEX_ORE_START = 1.42
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private val NOISE_SIMPLEX_ORE_END = 1.28
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private val TERRAIN_UNDULATION = 200
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val TERRAIN_UNDULATION = 200
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private val SIMPLEXGEN_LARGEST_FEATURE = 200
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val SIMPLEXGEN_LARGEST_FEATURE = 200
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private var OCEAN_WIDTH = 400
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private var SHORE_WIDTH = 120
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private val MAX_OCEAN_DEPTH = 200
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var OCEAN_WIDTH = 400
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var SHORE_WIDTH = 120
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val MAX_OCEAN_DEPTH = 200
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private var GLACIER_MOUNTAIN_WIDTH = 900
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private val GLACIER_MOUNTAIN_HEIGHT = 300
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var GLACIER_MOUNTAIN_WIDTH = 900
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val GLACIER_MOUNTAIN_HEIGHT = 300
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private val CAVEGEN_THRE_START = 0.4
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private val CAVEGEN_THRE_END = 0.1
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