working sledgehammer item to take down walls

This commit is contained in:
minjaesong
2023-09-05 22:47:40 +09:00
parent 274be20e25
commit 70b9cebbd0
9 changed files with 212 additions and 11 deletions

View File

@@ -112,7 +112,7 @@ object PickaxeCore {
class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "COPPER_PICK"
override val originalName = "ITEM_PICK_COPPER"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var stackable = true
override var inventoryCategory = Category.TOOL
@@ -127,7 +127,6 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
super.durability = maxDurability.toFloat()
super.name = "Copper Pickaxe"
super.tags.add("PICK")
}
@@ -142,7 +141,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "IRON_PICK"
override val originalName = "ITEM_PICK_IRON"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var stackable = true
override var inventoryCategory = Category.TOOL
@@ -157,7 +156,6 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
super.durability = maxDurability.toFloat()
super.name = "Iron Pickaxe"
super.tags.add("PICK")
}
@@ -172,7 +170,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override val originalName = "STEEL_PICK"
override val originalName = "ITEM_PICK_STEEL"
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var stackable = true
override var inventoryCategory = Category.TOOL
@@ -187,7 +185,6 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
super.durability = maxDurability.toFloat()
super.name = "Steel Pickaxe"
super.tags.add("PICK")
}