vc ppu: some updates for Lua

Former-commit-id: 3d99a6788d05eaf3e90bffe8d412f0ab92e7f9bb
Former-commit-id: 306ed39d09f2b0b5461cb71d0cef96d7d5793769
This commit is contained in:
Song Minjae
2017-02-26 03:08:58 +09:00
parent 679a65a12e
commit 71091cce98
4 changed files with 121 additions and 40 deletions

View File

@@ -44,7 +44,9 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
val width = termW * blockW
val height = termH * blockH
val vram = VRAM(width, height, 64)
val spritesCount = 64
val vram = VRAM(width, height, spritesCount)
val frameBuffer = ImageBuffer(width, height)
val frameBufferImage = frameBuffer.image
@@ -61,6 +63,28 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
val CLUT = VRAM.CLUT
val coloursCount = CLUT.size
val luaSpriteTable = LuaTable()
init {
fun composeSpriteObject(spriteIndex: Int) : LuaValue {
val sprite = vram.sprites[spriteIndex]
val t = LuaTable()
t["getColFromPal"] = SpriteGetColFromPal(sprite)
t["setPixel"] = SpriteSetPixel(sprite)
t["setPalSet"] = SpriteSetPaletteSet(sprite)
t["setLine"] = SpriteSetLine(sprite)
t["setAll"] = SpriteSetAll(sprite)
t["setRotation"] = SpriteSetRotation(sprite)
t["setFlipH"] = SpriteSetFlipH(sprite)
t["setFlipV"] = SpriteSetFlipV(sprite)
return t
}
(0..spritesCount - 1).forEach { luaSpriteTable[it + 1] = composeSpriteObject(it) }
}
fun buildFontRom(ref: String) {
// load font rom out of TGA
val imageRef = Image(ref)
@@ -93,6 +117,8 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
globals["ppu"]["clearAll"] = ClearAll(this)
globals["ppu"]["clearBack"] = ClearBackground(this)
globals["ppu"]["clearFore"] = ClearForeground(this)
globals["ppu"]["getSpritesCount"] = GetSpritesCount(this)
}
private val spriteBuffer = ImageBuffer(VSprite.width, VSprite.height)
@@ -219,7 +245,7 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
* 00011000
* 01111111
* 00000000
* 00111110
* 00111111
* 01100011
* 01100000
* 00111111
@@ -290,24 +316,21 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
return LuaValue.NONE
}
}
class GetSpritesCount(val videoCard: PeripheralVideoCard) : ZeroArgFunction() {
override fun call(): LuaValue {
return videoCard.spritesCount.toLua()
}
}
class GetSprite(val videoCard: PeripheralVideoCard) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
return videoCard.luaSpriteTable[arg.checkint() - 1]
}
}
/////////////
// Sprites //
/////////////
fun composeSpriteObject(spriteIndex: Int) : LuaValue {
val sprite = vram.sprites[spriteIndex]
val t = LuaTable()
t["getColFromPal"] = SpriteGetColFromPal(sprite)
t["setPixel"] = SpriteSetPixel(sprite)
t["setPalSet"] = SpriteSetPaletteSet(sprite)
t["setLine"] = SpriteSetLine(sprite)
t["setAll"] = SpriteSetAll(sprite)
return t
}
private class SpriteGetColFromPal(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
return when (arg.checkint()) {
@@ -319,34 +342,48 @@ class PeripheralVideoCard(val termW: Int = 40, val termH: Int = 25) :
}
}
}
private class SpriteSetPixel(val sprite: VSprite) : ThreeArgFunction() {
override fun call(arg1: LuaValue, arg2: LuaValue, arg3: LuaValue): LuaValue {
sprite.setPixel(arg1.checkint(), arg2.checkint(), arg3.checkint())
return LuaValue.NONE
}
}
private class SpriteSetPaletteSet(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
sprite.setPaletteSet(arg(1).checkint(), arg(2).checkint(), arg(3).checkint(), arg(4).checkint())
return LuaValue.NONE
}
}
private class SpriteSetLine(val sprite: VSprite) : TwoArgFunction() {
override fun call(arg1: LuaValue, arg2: LuaValue): LuaValue {
sprite.setLine(arg1.checkint(), arg2.checktable().toIntArray())
return LuaValue.NONE
}
}
private class SpriteSetAll(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
sprite.setAll(arg.checktable().toIntArray())
return LuaValue.NONE
}
}
private class SpriteSetRotation(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
sprite.rotation = arg.checkint()
return LuaValue.NONE
}
}
private class SpriteSetFlipH(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
sprite.hFlip = arg.checkboolean()
return LuaValue.NONE
}
}
private class SpriteSetFlipV(val sprite: VSprite) : OneArgFunction() {
override fun call(arg: LuaValue): LuaValue {
sprite.vFlip = arg.checkboolean()
return LuaValue.NONE
}
}
}
class VRAM(pxlWidth: Int, pxlHeight: Int, nSprites: Int) {
@@ -391,6 +428,7 @@ class VSprite {
var hFlip = false
var vFlip = false
var rotation = 0
set(value) { field = value % 4 }
var isBackground = false
var isVisible = false