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working autosave chooser
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@@ -73,25 +73,16 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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internal var playerButtonSelected: UIItemPlayerCells? = null
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private val goButtonWidth = 180
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private val drawX = (Toolkit.drawWidth - 480) / 2
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private val drawY = (App.scr.height - 480) / 2
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private val buttonRowY = drawY + 480 - 24
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internal lateinit var loadables: SavegameCollectionPair // will be used and modified by subUIs
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internal lateinit var loadManageSelectedGame: DiskPair
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/*private val altSelDrawW = 640
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private val altSelHdrawW = altSelDrawW / 2
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private val altSelDrawH = 480
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private val imageButtonW = 300
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private val imageButtonH = 240
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private val altSelDrawY = ((App.scr.height - altSelDrawH)/2)
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private val altSelQdrawW = altSelDrawW / 4
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private val altSelQQQdrawW = altSelDrawW * 3 / 4*/
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// internal var hasNewerAutosave = false
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internal val buttonHeight = 24
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internal val buttonGap = 10
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internal val buttonWidth = 180
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internal val drawX = (Toolkit.drawWidth - 480) / 2
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internal val drawY = (App.scr.height - 480) / 2
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private val transitionalListing = UILoadList(this)
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private val transitionalAutosave = UILoadAutosave(this)
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