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new world screen for loading imported players
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@@ -39,6 +39,7 @@ class PlayerSavingThread(
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disk.saveMode = 2 * isAuto.toInt() // no quick
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disk.saveKind = VDSaveKind.PLAYER_DATA
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disk.saveOrigin = disk.saveOrigin and 15 // remove flag "imported" if applicable
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disk.capacity = 0L
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WriteSavegame.saveProgress = 0f
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