more pictogrammes

Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
This commit is contained in:
Song Minjae
2016-08-25 21:46:01 +09:00
parent fa5e95a89d
commit 720df532aa
50 changed files with 589 additions and 265 deletions

View File

@@ -31,13 +31,13 @@ import com.jme3.math.FastMath
*/
object NoiseFilterCubic : NoiseFilter {
override fun getGrad(func_argX: Int, start: Float, end: Float): Float {
val graph_gradient = -FastMath.pow(FastMath.pow((1 - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat(), 3f), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.pow(MapGenerator.HEIGHT.toFloat(), 3f) *
FastMath.pow((func_argX - MapGenerator.HEIGHT).toFloat(), 3f) + end
val graph_gradient = -FastMath.pow(FastMath.pow((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat(), 3f), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.pow(WorldGenerator.HEIGHT.toFloat(), 3f) *
FastMath.pow((func_argX - WorldGenerator.HEIGHT).toFloat(), 3f) + end
if (func_argX < MapGenerator.TERRAIN_AVERAGE_HEIGHT) {
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
return start
} else if (func_argX >= MapGenerator.HEIGHT) {
} else if (func_argX >= WorldGenerator.HEIGHT) {
return end
} else {
return graph_gradient

View File

@@ -31,13 +31,13 @@ import com.jme3.math.FastMath
*/
object NoiseFilterMinusQuadratic : NoiseFilter {
override fun getGrad(func_argX: Int, start: Float, end: Float): Float {
val graph_gradient = -FastMath.pow(FastMath.sqr((1 - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.sqr(MapGenerator.HEIGHT.toFloat()) *
FastMath.sqr((func_argX - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
val graph_gradient = -FastMath.pow(FastMath.sqr((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.sqr(WorldGenerator.HEIGHT.toFloat()) *
FastMath.sqr((func_argX - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
if (func_argX < MapGenerator.TERRAIN_AVERAGE_HEIGHT) {
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
return start
} else if (func_argX >= MapGenerator.HEIGHT) {
} else if (func_argX >= WorldGenerator.HEIGHT) {
return end
} else {
return graph_gradient

View File

@@ -32,13 +32,13 @@ import com.jme3.math.FastMath
*/
object NoiseFilterQuadratic : NoiseFilter {
override fun getGrad(func_argX: Int, start: Float, end: Float): Float {
val graph_gradient = FastMath.pow(FastMath.sqr((1 - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.sqr(MapGenerator.HEIGHT.toFloat()) *
FastMath.sqr((func_argX - MapGenerator.HEIGHT).toFloat()) + end
val graph_gradient = FastMath.pow(FastMath.sqr((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
(start - end) / FastMath.sqr(WorldGenerator.HEIGHT.toFloat()) *
FastMath.sqr((func_argX - WorldGenerator.HEIGHT).toFloat()) + end
if (func_argX < MapGenerator.TERRAIN_AVERAGE_HEIGHT) {
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
return start
} else if (func_argX >= MapGenerator.HEIGHT) {
} else if (func_argX >= WorldGenerator.HEIGHT) {
return end
} else {
return graph_gradient

View File

@@ -7,11 +7,11 @@ import com.jme3.math.FastMath
*/
object NoiseFilterSqrt : NoiseFilter {
override fun getGrad(func_argX: Int, start: Float, end: Float): Float {
val graph_gradient = (end - start) / FastMath.sqrt((MapGenerator.HEIGHT - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) * FastMath.sqrt((func_argX - MapGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
val graph_gradient = (end - start) / FastMath.sqrt((WorldGenerator.HEIGHT - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) * FastMath.sqrt((func_argX - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
if (func_argX < MapGenerator.TERRAIN_AVERAGE_HEIGHT) {
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
return start
} else if (func_argX >= MapGenerator.HEIGHT) {
} else if (func_argX >= WorldGenerator.HEIGHT) {
return end
} else {
return graph_gradient

View File

@@ -4,14 +4,14 @@ package net.torvald.terrarum.mapgenerator
* Created by minjaesong on 16-06-13.
*/
class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
val noiseRecords: Array<MapGenerator.TaggedJoise>) : Runnable {
val noiseRecords: Array<WorldGenerator.TaggedJoise>) : Runnable {
override fun run() {
for (record in noiseRecords) {
println("[mapgenerator] ${record.message}...")
for (y in startIndex..endIndex) {
for (x in 0..MapGenerator.WIDTH - 1) {
for (x in 0..WorldGenerator.WIDTH - 1) {
val noise: Float = record.noiseModule.get(
x.toDouble() / 48.0, // 48: Fixed value
y.toDouble() / 48.0
@@ -24,11 +24,11 @@ class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
// replace to designated tile
is Int -> record.replaceTo as Int
// replace to randomly selected tile from given array of tile IDs
is IntArray -> (record.replaceTo as IntArray)[MapGenerator.random.nextInt((record.replaceTo as IntArray).size)]
is IntArray -> (record.replaceTo as IntArray)[WorldGenerator.random.nextInt((record.replaceTo as IntArray).size)]
else -> throw IllegalArgumentException("[mapgenerator] Unknown replaceTo tile type '${record.replaceTo.javaClass.canonicalName}': Only 'kotlin.Int' and 'kotlin.IntArray' is valid.")
}
// replace to ALL? this is bullshit
if (to == MapGenerator.TILE_MACRO_ALL) throw IllegalArgumentException("[mapgenerator] Invalid replaceTo: TILE_MACRO_ALL")
if (to == WorldGenerator.TILE_MACRO_ALL) throw IllegalArgumentException("[mapgenerator] Invalid replaceTo: TILE_MACRO_ALL")
// filtered threshold
val threshold = record.filter.getGrad(y, record.filterArg1, record.filterArg2)
@@ -38,15 +38,15 @@ class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
for (i in 0..fromTerr.size - 1) {
val fromTerrVariable = fromTerr[i]
if ((MapGenerator.world.getTileFromTerrain(x, y) == fromTerrVariable || fromTerrVariable == MapGenerator.TILE_MACRO_ALL)
&& (MapGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == MapGenerator.TILE_MACRO_ALL)) {
MapGenerator.world.setTileTerrain(x, y, to)
if ((WorldGenerator.world.getTileFromTerrain(x, y) == fromTerrVariable || fromTerrVariable == WorldGenerator.TILE_MACRO_ALL)
&& (WorldGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == WorldGenerator.TILE_MACRO_ALL)) {
WorldGenerator.world.setTileTerrain(x, y, to)
}
}
}
else if ((MapGenerator.world.getTileFromTerrain(x, y) == fromTerr || fromTerr == MapGenerator.TILE_MACRO_ALL)
&& (MapGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == MapGenerator.TILE_MACRO_ALL)) {
MapGenerator.world.setTileTerrain(x, y, to)
else if ((WorldGenerator.world.getTileFromTerrain(x, y) == fromTerr || fromTerr == WorldGenerator.TILE_MACRO_ALL)
&& (WorldGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == WorldGenerator.TILE_MACRO_ALL)) {
WorldGenerator.world.setTileTerrain(x, y, to)
}
}
}

View File

@@ -11,7 +11,7 @@ import net.torvald.terrarum.concurrent.ThreadPool
import net.torvald.terrarum.gameactors.ThreadActorUpdate
import java.util.*
object MapGenerator {
object WorldGenerator {
internal lateinit var world: GameWorld
internal lateinit var random: Random
@@ -74,7 +74,7 @@ object MapGenerator {
DIRT_LAYER_DEPTH = (100 * HEIGHT / 1024f).toInt()
minimumFloatingIsleHeight = (25 * (HEIGHT / 1024f)).toInt()
TERRAIN_AVERAGE_HEIGHT = HEIGHT / 4
TERRAIN_AVERAGE_HEIGHT = HEIGHT / 3
OCEAN_WIDTH = Math.round(OCEAN_WIDTH * widthMulFactor)
SHORE_WIDTH = Math.round(SHORE_WIDTH * widthMulFactor)