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more haptic sounds
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@@ -286,7 +286,7 @@ abstract class UIItem(var parentUI: UICanvas, val initialX: Int, val initialY: I
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object UIItemAccessibilityUtil {
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// TODO have multiple bop instances (num of copies equal to guiTracks), then play the track with its index according to getFreeGuiTrack()
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fun playHapticCursorHovered() {
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App.playGUIsound(CommonResourcePool.getAs("sound:haptic_bop"), 0.25)
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App.playGUIsound(CommonResourcePool.getAs("sound:haptic_bap"), 0.25)
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}
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fun playHapticPushedDown() {
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App.playGUIsoundHigh(CommonResourcePool.getAs("sound:haptic_bip"), 0.8)
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