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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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@@ -120,7 +120,7 @@ object LoadScreen : ScreenAdapter() {
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private var messageForegroundColour = Color.WHITE
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override fun render(delta: Float) {
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val delta = Gdx.graphics.deltaTime
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val delta = Gdx.graphics.rawDeltaTime
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glideDispY = Terrarum.HEIGHT - 100f - Terrarum.fontGame.lineHeight
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arrowObjGlideSize = arrowObjTex.width + 2f * Terrarum.WIDTH
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