ingamerenderer: things won't update when the game is paused (e.g. UI open)

This commit is contained in:
minjaesong
2019-03-05 17:45:41 +09:00
parent aaa745ff94
commit 7359519982
10 changed files with 69 additions and 41 deletions

View File

@@ -205,7 +205,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
override fun render(delta: Float) {
// async update and render
val dt = Gdx.graphics.deltaTime
val dt = Gdx.graphics.rawDeltaTime
updateAkku += dt
var i = 0L
@@ -252,7 +252,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
gdxClearAndSetBlend(.64f, .754f, .84f, 1f)
IngameRenderer.invoke(world = demoWorld, uisToDraw = uiContainer)
IngameRenderer.invoke(gamePaused = false, world = demoWorld, uisToDraw = uiContainer)
batch.inUse {