ingamerenderer: things won't update when the game is paused (e.g. UI open)

This commit is contained in:
minjaesong
2019-03-05 17:45:41 +09:00
parent aaa745ff94
commit 7359519982
10 changed files with 69 additions and 41 deletions

View File

@@ -1,10 +1,12 @@
package net.torvald.terrarum.blockstats
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.toRGBA
object MinimapComposer {
@@ -29,22 +31,53 @@ object MinimapComposer {
}
}
val tempTex = Array(4) { Texture(1,1,Pixmap.Format.RGBA8888) }
var tempTex = Texture(1,1,Pixmap.Format.RGBA8888)
val minimap = Pixmap(Gdx.files.internal("./assets/testimage.png"))
// total size of the minimap. Remember: textures can be mosaic-ed to display full map.
var totalWidth = 0
var totalHeight = 0
/** World coord for top-left side of the tileslot. ALWAYS multiple of LIVETILE_SIZE */
var topLeftCoordX = 0
/** World coord for top-left side of the tileslot. ALWAYS multiple of LIVETILE_SIZE */
var topLeftCoordY = 0
const val LIVETILE_SIZE = 64
const val DISPLAY_CANVAS_WIDTH = 2048
const val DISPLAY_CANVAS_HEIGHT = 1024
const val TILES_IN_X = DISPLAY_CANVAS_WIDTH / LIVETILE_SIZE
const val TILES_IN_Y = DISPLAY_CANVAS_HEIGHT / LIVETILE_SIZE
private val displayPixmap = Pixmap(DISPLAY_CANVAS_WIDTH, DISPLAY_CANVAS_HEIGHT, Pixmap.Format.RGBA8888)
// numbers inside of it will change a lot
private val tileSlot = Array(TILES_IN_Y) { IntArray(TILES_IN_X) }
// pixmaps inside of this will never be redefined
private val liveTiles = Array(TILES_IN_X * TILES_IN_Y) { Pixmap(LIVETILE_SIZE, LIVETILE_SIZE, Pixmap.Format.RGBA8888) }
init {
repeat(4) {
tempTex[it] = Texture(Gdx.files.internal("./assets/testimage.png"))
totalWidth = minimap.width
totalHeight = minimap.height
}
fun update() {
}
private fun createUpdater(tileSlotIndexX: Int, tileSlotIndexY: Int) = Runnable {
val pixmap = liveTiles[tileSlot[tileSlotIndexY][tileSlotIndexX]]
val topLeftX = topLeftCoordX + LIVETILE_SIZE * tileSlotIndexX
val topLeftY = topLeftCoordY + LIVETILE_SIZE * tileSlotIndexY
for (y in topLeftY until topLeftY + LIVETILE_SIZE) {
for (x in if (tileSlotIndexY >= TILES_IN_X / 2) (topLeftX + LIVETILE_SIZE - 1) downTo topLeftX else topLeftX until topLeftX + LIVETILE_SIZE) {
val color = Color.WHITE // TODO
pixmap.drawPixel(x - topLeftX, y - topLeftY, color.toRGBA())
}
}
totalWidth = tempTex[0].width * 2
totalHeight = tempTex[0].height * 2
}
fun dispose() {
// tempTex.forEach { it.dispose }
// minimapPixmaps.forEach { it.dispose }
liveTiles.forEach { it.dispose() }
}
}