ingamerenderer: things won't update when the game is paused (e.g. UI open)

This commit is contained in:
minjaesong
2019-03-05 17:45:41 +09:00
parent aaa745ff94
commit 7359519982
10 changed files with 69 additions and 41 deletions

View File

@@ -449,7 +449,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// ASYNCHRONOUS UPDATE AND RENDER //
/** UPDATE CODE GOES HERE */
val dt = Gdx.graphics.deltaTime
val dt = Gdx.graphics.rawDeltaTime
updateAkku += dt
var i = 0L
@@ -543,6 +543,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
filterVisibleActors()
IngameRenderer.invoke(
paused,
world as GameWorldExtension,
visibleActorsRenderBehind,
visibleActorsRenderMiddle,