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https://github.com/curioustorvald/Terrarum.git
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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@@ -747,11 +747,11 @@ fun Float.round(): Float {
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fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
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fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
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this.draw(Terrarum.textureWhiteSquare, x, y, w, h)
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this.draw(Terrarum.textureWhiteSquare, x, y, w, h)
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}
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}
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inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, p2: Float, thickness: Float, isVertical: Boolean) {
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inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, length: Float, thickness: Float, isVertical: Boolean) {
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if (!isVertical)
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if (!isVertical)
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this.fillRect(x, y, p2 - x, thickness)
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this.fillRect(x, y, length - x, thickness)
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else
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else
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this.fillRect(x, y, thickness, p2 - y)
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this.fillRect(x, y, thickness, length - y)
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}
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}
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@@ -41,6 +41,7 @@ object CommandDict {
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"actorslist" to ActorsList,
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"actorslist" to ActorsList,
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"setscale" to SetScale,
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"setscale" to SetScale,
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"kill" to KillActor,
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"kill" to KillActor,
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"money" to MoneyDisp,
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// Test codes
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// Test codes
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"bulletintest" to SetBulletin,
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"bulletintest" to SetBulletin,
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18
src/net/torvald/terrarum/console/MoneyDisp.kt
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18
src/net/torvald/terrarum/console/MoneyDisp.kt
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@@ -0,0 +1,18 @@
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package net.torvald.terrarum.console
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import net.torvald.random.HQRNG
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object MoneyDisp : ConsoleCommand {
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override fun execute(args: Array<String>) {
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if (args.size == 2) {
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Echo("¤${0x3000.toChar()}${args[1]}")
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}
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else {
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Echo("¤${0x3000.toChar()}${HQRNG().nextInt(100000)}")
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}
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}
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override fun printUsage() {
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Echo("Usage: money [amount] — Prints given or random amount of money")
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}
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}
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BIN
work_files/UI/inventory_nouveau_2.psd
LFS
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BIN
work_files/UI/inventory_nouveau_2.psd
LFS
Normal file
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